News 2/2/2022: Konami, Link to the Past, Listicles

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

My cell walls are feeling kind of rigid at the moment due to a computer issue that caused me to lose the first draft of this post. All of my witty remarks, lost to the electronic void. You missed out on my entertaining usage of the phrase “odoriferous blorpy.” Truly we are in the worst timeline. It’s all left me feeling kind of cranky, let’s get through it quickly this week.

Ted Litchfield at PC Gamer on a RuneScape player playing a minigame for eight years and turn turning in all his progress at once. RuneScape is an early MMORPG that began in 2001.

Several things to do with Konami, a once-great publisher that’s become pretty hidebound lately:

Dustin Bailey at GamesRadar: fans are working on a PC remake of Castlevania II: Simon’s Quest. I’m sure this won’t get obliterated by legal threats. They should have gone with the cheeky route taken by The Transylvania Adventure of Simon Quest. The article mentions that its creators consider the fact that many townsfolk lie to you to be a problem, instead of awesome as it really is.

Charles Harte at Gamespot organ Game Informer says Dead Cells’ upcoming Castlevania-themed DLC is really big.

Also from Charles Harte, Konami is shutting down their recently-released game CRIMESIGHT, not just removing it from the Steam store but even making it unplayable. Great way to reward people giving you money, K. It’s not even a year old yet!:

Tyler Wilde, also from PC Gamer, on a $2,000 game on Steam and what it’s about. Summarized: it costs $2,000 but is short enough that people can finish it within the return period, and it amounts to a screed against women. Blech!

Dean Howell at Neowin: a fan-made decompilation of The Legend of Zelda: A Link to the Past can now be compiled for Windows and (presumably if your device is jailbroken) Switch.

Christ Moyse at Destructoid tells us that Taito’s classic The New Zealand Story is coming to the Arcade Archives series. Gandalf could not be reached at press time for comment.

Two listicles:

Zoey Handley at Destructoid on the 10 best NES soundtracks. The list is Bucky O’Hare, Kirby’s Adventure, Castlevania 3 (Japanese version), Contra, Dr. Mario, Super Mario Bros. 2, Mega Man 2, Castlevania II, Journey to Silius, and… Silver Surfer?

Gavin Lane and the NintendoLife staff on the 50 best SNES games. The list is compiled algorithmically from reader scores, and can change even after publication. At this time, the top ten are, starting from $10: Donkey Kong Country 2, Earthbound, Teenage Mutant Ninja Turtles IV, Super Mario RPG, Yoshi’s Island, Final Fantasy III, Super Metroid, Chrono Trigger, Zelda: A Link to the Past and Super Mario World on top.

Tom Phillips at EuroGamer mentions that the original developers of Goldeneye 007, recently rereleased after 25 years on Switch and Xbox platforms, were a bit miffed that they weren’t asked to participate in the festivities. At the time most of its developers were completely new to the game industry, and they’ve been generally snubbed by its publishers in talking about the new versions. Does feel pretty shabby, Nintendo and Microsoft!

Andrew Liezewski at Gizmodo talks about the graphics in an upcoming Mario 64 hack made by Kaze Emanuar. I’ve followed Kaze’s hacking videos quite a bit (I think one’s been posted on Set Side B before), and the optimizations they’ve made to Mario 64’s engine are amazing, not only eliminating lag but great increasing its frame rate and making it look better to boot.

And, at Kotaku, Isaiah Colbert reports on various things being done to celebrate Final Fantasy VII’s 26th birthday, including official recognition in Japan of “Final Fantasy VII day” and a crossover with Power Wash Simulator. Maybe they can do something about cleaning out all the grunge from Midgar, that city could use a bath.

News 12/28/22: ASCII Dwarves, eShop Shutdowns, Ecco the Dolphin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Computer issues kept me from filing last week’s report. That is the reason. It is not true that I got so drunk at a Globmas Party that my chemical composition was 50% alcohol. Don’t listen to those rumors! Let us begin.

Image from PCGamesN

Dwarf Fortress’ Steam Edition is still the toast of the gaming blogoglobe! A recent update lets you use the original version’s ASCII graphics instead of the high-falutin’ new pixel art skin. So proclaimeth Ian Boudreau at PCGamesN!

It’s funny. Corbin Davenport writes an article at How-To Geek titled Atari’s New Gaming Console Isn’t Dead Yet. But it’s URL is: https://www.howtogeek.com/855757/ataris-new-gaming-console-is-dead/ Don’t you love how URL slugs can reveal a piece’s working title? The article itself is more about how it’s mostly dead, so someone call Miracle Max.

Gavin Lane at NintendoLife discusses the upcoming shutdown of the 3DS and WiiU eShops. You haven’t been able to add funds for a while through the stores, although you could still add them using the Switch’s shop then use that money to buy there. The piece mentions that Nintendo has been almost anxious to close the shops, due to poor sales of the WiiU. You’ll still be able to download purchased software… for a while.

Also at NintendoLife, Liam Doolan interviews a couple of people at Wayforward about River City Girls 2! It turns out that planning began almost immediately after RCG1 wrapped up.

Tom Ivan. Video Games Chronicle. Microsoft and Activision have filed responses to the FTC complaint about their merger being anti-competitive. Creatures of my species are capable of merging together into one blobby whole, which is admittedly quite fun on a boring Saturday night, but none of us are corporations that control massive segments of the console gaming market!

Related, Jezz Corden of Windows Central reports that Microsoft is claiming that Sony’s influence will prevent four specific games from ever reaching the Xbox console platform: Final Fantasy VII Remake, Final Fantasy 16 (shouldn’t that be XVI?), Silent Hill 2 Remake, and Bloodborne.

And finally, at The Ringer, M.D. Rodrigues writes a long piece about the legacy of the Sega Genesis Ecco the Dolphin games.

News 12/15/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Scott Stein at CNet (they’re still around) says his favorite gadget of the year was the Playdate.

Wes Fenlon at PC Gamer says that Tarn and Zach Adams, have become millionaires from the Steam release of Dwarf Fortress. Earth blogger John Harris, a.k.a. rodneylives, says they’ve communicated with Tarn several times, including a couple of interviews at Game Developer (formerly Gamasutra), and that this could not have happened to nicer people. The article notes that, despite the windfall, they’re being cautious with the money. Steam DF was made specifically because the brothers need healthcare, and whatever long tail DF has is pretty much it, since they aren’t making a sequel or expansion pack.

Image from Mobygames

At Inverse, Mo Mozuch describes the accomplishments of Carol Shaw, creator of Activision’s Atari VCS hit River Raid, one of the first vertically-scrolling shooters, and early woman pioneer in gamedev.

Rock Paper Shotgun’s C.J. Wheeler tells of a situation where the developer and publisher of The Outbound Ghost are feuding, which resulted in the game being temporarily pulled from Steam. Lead dev Conrad Grindheim has accused publisher Digerati of unethical practices, and Digerati claims to have been “blindsided” by the accusations.

Anthony Wood at IGN has a piece noting that, while Sonic Frontiers certainly has vocal detractors, that hasn’t stopped it from selling 2.5 million copies!

Image from PC Gamer

There is a great article on PC Gamer from Corwin Hayward about controversy with a certain extremely rare mount in World of Warcraft that, due to a couple of bugs, became extremely unrare among a small base of players for a short while. It’s a primer about the way the game’s loot system has been perceived and exploited for over a decade, and how it finally resulted in the relaxing of a whole category of ultrarare mounts. The article is long but very rewarding!

NPG’s Megan Lim speaks with Atari founder Nolan Bushnell on 50 years of Pong. Bushnell’s always been a bit of a huckster figure, but I’m glad he’s still kicking and talking with folk.

Scott McCree at Nintendo Life has a review of River City Girls 2 from favorite developer Wayforward! His premise is that it’s great, but ultimately not really differentiated from the original that much?

News 12/8/22: Akka Arrh, Steam Dwarf Fortress, Sexy Game Flyers

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Hello blobs! Welcome again to our recognizable brand of snarky response to gaming media which I am given to understand has not been seen anywhere else over the past 30 years of the internet! I’m so original! Let’s get started….

Image from Lost Media Wiki. To think, until recently there were only three Akka Arrh units in existence, jealously guarded by their owners, and now, it has its own official website and Steam page.

Well it looks like Atari had the same idea we did regarding putting some of its neglected prototypes out there! Not only has their classic-era unproduced game AKKA ARRH (it’s fun to say!) playable in the Atari 50th Anniversary collection, but W. Shanklin at Engadget tells us it’s getting a remake! One quib with the article though, it says it didn’t get made because it was too hard, but playing it in the Anniversary collection I got rather a few waves in, on my first try? They got Jeff Minter on board for the remake, so you know it’ll be A. great, B. trippy, and C. have cheeky ungulates in there somewhere!

Keith Stuart at the Guardian visited Play Leisure, a UK company that refurbishes and resells classic arcade machines! It’s always nice when we here at Set Side B can link to a Real Publication, something that gets pressed in ink onto paper, that may have a shelf life, and not be purchased by Ziff-Davis and then rapidly shut down.

At PC Gamer, Ted Litchfield mentions surprise at learning that Bungie’s first three FPSes have been available free on the internet for over a decade. I am sure that the free availability of the Marathon games is something that was once generally known about. You remember Marathon, right? Back when Bungie only produced games for Macs? It HAPPENED, honest!

PC Gamer additional item! Joshua Wolens mentions that the Steam version of Dwarf Fortress hit its two-month sales goal in 24 hours! It couldn’t have happened to a nicer elaborate dwarf death simulator! Let’s spin the Wheel of Mortality, it could come up Goblins, Vampires, Forgotten Beasts, Were-Things, Demons, Fluid Physics, or Dwarf Psychosis!

Stay classy, Konami.

Zoey Handley at Destructoid sparks a dozen internet flamewars with their article listing the 5 best N64 games! Guess what you think they’ll be. My guesses are Mario 64, Ocarina of Time, Majora’s Mask, Star Fox 64 and, oh, Mario Party. The answers: Majora and Star Fox, but then they chose Ogre Battle 64, Banjo-Kazooie, and F-Zero X. Which, yes they’re good, but over Ocarina? (Well honestly I think Ocarina of Time is a little overrated, but it’s usually a safe bet? Oh well, to the next item.)

This is the game that the estate of Edgar Rice Burroughs sued maker Taito over, because they claimed ownership over the concept of the nearly naked jungle guy. The nearly naked jungle girl depicted in the flyer above was not a factor.

Truly, there is no demographic out there more vulnerable to the marketing wiles of the sexy poster babe than middle-aged male business owners, and the arcade industry has long known this. Rare Historical Photos has a collection of arcade flyers, 90% of which feature variations of the scantly-clad promo lady. Konami’s U.S. division in particular made a lot of use out of them. Those ladies look like they do all their shopping at Girls’s Costume Warehouse.

And Sorrel Ker-Jung at Destructoid reminds us that we don’t have to care about the “Game Awards.” They don’t even have a catchy name like the Oscars, Emmys or Tonys. I wouldn’t even trust them to come up with a good name, because it’d probably be something hamfisted and too-obvious, like the “Miyamoto,” or the “Wright.” Bah!

Dwarf Fortress on Steam, Polygon’s Coverage

Dwarf Fortress has arrived on Steam, and me and blogmate Phil Nelson are so enthused! I bought it at full price nearly immediately, even though it’s $30 (there is no game in the world that’s a better value proposition for the money!) and played through the tutorial, and was pleasantly surprised that the interface learning curve is much better! The gameplay curve is just as high as it ever was, but that is all part of the game whose tagline is “Losing is fun!”

Longtime Urists will have a little adjusting to do, as some of the keypresses have been changed, some options moved around, there are no Kennels now, and it’s not obvious how to de-designate areas like tunnels to be dug. But compared to how it was before it’s an unquestionable improvement!

There’s also excellent pixel-art graphics, zoom support (hold Ctrl down while rolling the mouse wheel) and even a lot of new music! I wish there was an option to return to the ASCII-ish graphics, but with Steam support for mods I’m sure if they don’t provide it themselves, a fan will make it before long. And if you don’t have $30 rolling around in your pocket or purse, the game is still free on the official website, just as it ever was.

Polygon has not rested on this release, and immediately posted several useful articles for enthusiasts and prospective fortress chiefs, most of them written by Jeffery Parkin!

Dwarf Fortress on Steam ($30)Dwarf Fortress at Bay 12 Games

News 11/16/22: Ubisoft on Steam, Mac System 9 on Wii

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s been a few days! It’s been Globmas on our planet which has filled up my time with various gelatinous timewastes. I gather that the situation has been similar down on Earth, with the advent of an event that I hear is called “Dark Friday.” I hope that soon you manage to unseat whatever terrible villain has been causing you so much trouble.

Because of Dark Friday filling blogs, there seems to be less good news to convey to you this time out. I only have a couple of articles to recommend.

Kyle Orland at Ars Technica tells us that Ubisoft has come crawling back to Steam, after snubbing the service for a while in favor of the Epic Game Store. Exclusivity is awful of course, although it does sometimes give us some pretty nice deals as various strategists and marketers jockey with each other in order to convince customers to join up with their places of market. In Epic’s case, these deals have sometimes been free games, although often what is given away is simply the base or least-featured version of some product. Anyway. I don’t even buy many games at the moment but I still have four game store apps on my PC: Steam, Epic, GOG and itch.io. Of them, Steam and itch are the ones that I actually like. GOG and itch’s apps are in fact optional, although convenient. I suspect that many other people and blobs have the same opinion.

Image from Pierre Dandomont’s blog

Jenny List at Hack-A-Day tells us of a French hacker named Pierre Dandomont that has gotten Mac OS 9 running on an unmodified Wii! Now before you have visions of running Glider on your TV, there are a whole raft of caveats. The Wii’s hardware is unmodified, granted, but to run anything that Nintendo didn’t approve on your machine you are going to have to modify its software. Mac OS 9 is not unmodified, for while the Wii has a Power PC chip similar to that which used to run Mac computers two whole platform changes ago, the rest of its hardware is unstandard to say the least. And while they did manage to get OS 9 running (not OS X, a.k.a. macOS, or any of its more modern updates), it is not in a form that one can just easily drop into their own Wii if they want to run original iTunes for some reason. The hacker themselves tell us that it’s not really a good way to run classic Mac software, which is actually being run on an emulation layer within Linux running on the Wii. So, probably not something you’re going to do yourself, but maybe interesting to read about?

Wobbledogs comes to Switch

There are dozens of new indie games every month (ask blogmate Josh Bycer about that!), and it can be very difficult for any to stand out. One that has for me is Tom Astle’s Wobbledogs (Steam) a bizarre pet sim involving raising sorta-dogs in a physics system, feeding and caring for them, and mutating them as they progress through their life cycle, which involves hatching from eggs, and sometimes spinning a cocoon around themselves and mutating into a new form. Like dogs do.

Image from the game’s Steam page

Well this post is just to inform you that Wobbledogs is now on the Nintendo Switch! No one paid us for this notice-I’m just an enthusiast. That’s everything on this site-enthusiastic.

News 11/2/2022: Emptying the Ol Bile Gland

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

I’m back! I’ve been bobbing and blobbing around internet slimepools and have dredged from their murky depths the latest gaming information for your consumption! Yum!

Engadget’s Kris Holt tells us that the graphic-based Steam version of Dwarf Fortress is on the way! It’ll cost $30, which it is possible to be dismayed by, except that if there’s any game that offers depth and content worth at least $30, it’s Dwarf Fortress. The version will have not only graphics but a tutorial and updated UI! And the free version will continue to be updated! Dwarf Fortress is going with a paid version because its creators, being not electronic dwarves but actual human being people, need money to live. Please, help them to live!

Liam Doolan at Nintendo Life: Mario Party 1 and 2 are coming to Switch Online’s Expansion Pack. I wonder if the games will destroy Joycons as thoroughly as it did N64 joysticks?

K. Thor Jensen for PC Magazine writes about what he considers the 10 worst arcade conversions of all. They cover a number of likely suspects. Atari 2600 Pac-Man, NES 720°, GBA Mortal Kombat, GBA Marble Madness, PC Thunder Blade, Amiga Street Fighter II, NES Ikari Warriors, 2600 Double Dragon, PS1 X-Men vs Street Fighter, and C64 Cisco Heat. But, I dunno, there are a lot of awful computer ports of arcade games floating around out there. Given the time I could probably redo the whole list, but PC Magazine isn’t paying me to do it. Plus, that kind of negativity is more the Gripe Monster’s lawn.

Ryan Dinsdale at IGN tells us that Microsoft loses from $100 to $200 on every Xbox X and S they sell. Aaahahaha! Yes my minions, exult with me in the misfortune of a major console manufacturer, for no good reason than sheer ill will! Er. Sorry, I let the evil out of my brain for a moment there.

At Kotaku, John Walker says that Playstation Plus has lost two million subscribers after its relaunch! Haahaha! Revel in their misfortune! Giant corporations will destroy the earth, at least they suffer very slightly every once in a great while! Oops, sorry again, I really need to get my bile gland emptied more often. The article mentions that the higher-priced tiers mean Sony is actually making more money now anyway.

News 9/22/2022: Lunar Lander, Service Shutdowns, Dirty Dwarves

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s not been a great day on our distant planet. The glorps on the neighboring island are playing their brachiis again. It makes my audio-sensing apparatus quiver painfully. You humans are lucky to just have ears, drebnar. Anyway, down to bidness.

Wayne Williams, BetaNews: A game that lets you play Lunar Lander in the Windows File Copy dialog box.

Alana Hauges, Nintendo Life: The 3DS and Wii U are losing their ability to connect to Facebook and Twitter, or to share screenshots. Entropy ruins/services loved meet their end/goodbye useful features. A haiku!

Andrew Liszewski, Gizmodo: The Analogue Pocket gains the ability to play Super Nintendo games. But how long will it be before it, too, goes obsolete? Aw, don’t mind me, I’m just feeling my ages. It cannot accommodate SNES carts, so it runs rom image files, and uses an unofficial core, although it doesn’t need any jailbreaking to do so.

Mobygames is a godsend for screenshots like this.

jeremy1456, Infinity Retro: a list of hidden gems for the Sega Saturn. On it: Darius Gaiden, Dark Wizard, Dark Savior, Enemy Zero, Galactic Attack, Golden Axe: The Duel, Highway 2000, Last Bronx, Legend of Oasis, Sky Target, Scorcher, SCUD: The Disposable Assassin, Shinobi Legions, Steep Slope Sliders, and Three Dirty Dwarves. I’ve always been tickled by the title of Last Bronx. I suppose it must be a sequel to a game called Penultimate Bronx. I think the writer overstates the Saturn’s 3D prowess, it came at that awkward time where 3D was just getting underway, but the Saturn was a sprite-pushing powerhouse, hence all the 2D games for it.

Rockstar Games is disappointed

John Walker, Kotaku: Rockstar responds to the GTA6 leak. The leak is only of video footage, not of the game itself, but Take-Two is already attempting to use the DMCA (which you’ve certainly heard me rant about before) to scrub it from the internet. Grand Theft Auto 6 is not Retro, Indie, nor Niche, so we are not inclined to say much about it, except to say that intellectual property laws are a labyrinth of awfulness, and I will not stop railing against them so long as there remains goo in these cell walls of mine.

Bill Toulas, Bleeping Computer: Hackers compromise Steam accounts using a “browser-in-browser” phishing attack. They trick people using fake login forms to get them to reveal their account information. Particularly targeted are the accounts of professional gamers, who are tricked into signing up for a fake tournament. The accounts are then ransomed for hundreds of thousands of dollars. Ah, this age we live in.

Finally, Vikki Blake at Eurogamer: Sega is abandoning the Yakuza brand and replacing it with Like A Dragon, in order to accommodate the gameplay in games like the feudal spinoff Like A Dragin: Ishin.

News 9/1/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s been a bit difficult getting consistent signals from Earth lately, and what has gotten through hasn’t been of too much interest to my gelatinous brain. Maybe some of this might pique your interest?

Jonathan Bolding at PC Gamer says that playing dual-screen with a Steam Deck proves the Wii-U was a good idea! I knew it! What they’re talking about is the ability of a Steam Deck to play dual-headed via HDMI out. This play style is explicitly supported in Wii-U emulator Cemu. The article also notes that Valve has stated that the Steam Deck has out-performed sales estimates, which is good! After the Steam Link and Steam Controller were put on sale for ultra-cheap, I was feeling bad about scooping them up as Valve was clearing out stock. Not too bad, though.

SMB3 Scribe’s tile selector

Here’s some news from a different source than usual. At romhacking.net, creator Michael Nix has been working on a pair of GUI rom editors for Super Mario Bros. 3! One, SMB3-Foundry, is for editing levels, and the other, SMB3-Scribe, edits overworlds. A game like SMB3 is a bewilderingly complex beast under the hood, and the strictures of platform, rom space and development time sometimes force unorthodox decisions, like hardcoding some object placements. There is an article to be written some time about the lengths NES carts had to go through to encode their data, which was usually done using a kind of domain-specific data compression.

SMB3 Foundry’s level editor

I have been avoiding linking CBR.com for a bit because of some excessively clickbait headlines, but a recent device change has reset my killfile, so they’re back. Shane Foley from there reports on series nadir Metroid Other M having one level that made it worthwhile. The “level” in question is in fact the entire postgame; up until the main boss, the whole game is heavily on rails, with full exploration only possible afterward.

At Polygon, Nicole Carpenter mentions the content warnings on new indie title I Was A Teenage Exocolonist, which has a number of traumatic events in the game, but is quite upfront about what will occur, going so far as asking the player if they’d like to be spoiled regarding which characters die, or may die. It is a heartening development.

Keith Stuart at the Guardian has a retrospective on gaming on the Commodore 64 at age 40. That old huh. Naw, that doesn’t immediately paralyze me with fear.

(Note: the Guardian is in one of those phases where they nag you with a huge yellow subscription ad. It can be easily closed, and not nearly as bad as some sites out there, but it happens. One article I checked this time-I will not link them-had autoplaying overlaid videos in the corner, which resulted in them being ejected from this post. Bad web designer, no biscuit!)

Baba Is You

Shaun Musgrave at Touch Arcade lists the best recent iPhone game updates. Mentioned are Baba Is You (yay!), Genshin Impact, and Mini Metro (yay again!).

Destructoid’s Chris Carter lists Switch games that make substantive use of the right Joycon’s IR sensor.

Blogfriend Kyle Orland at Ars Technica reports on Fabrice Breton, creator of indie game Brok the Investigator, and their efforts to track down Steam key scammers, curators who would ask devs for free Steam keys but then sell them. As usual from Kyle it’s great and informative reading!

From Alice Newcome-Beill at The Verge, a report on a new version of a Switch Pro controller from 8BitDo, who seem to make good products, although they note they have not yet received the controller for testing.

I’m sure I won’t see this image a thousand times over the next few months drebnar.
(Source: Lorcana’s official Twitter feed)

And for our weekly eyeroll exercises, it’s been reported everywhere but GamesRadar hasn’t been seen in these pages yet so let’s give the link to them: Benjamin Abbott relates that Disney is releasing a Magic: The Gathering style trading card game going by the name of (roll your eyes now!) Lorcana. I’m already brainstorming jokes to make about it as they leak its features over the coming weeks!

News 8/12/2022: Re-Volt, Pac-Movie, MOS7600

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Graham Smith at Rock Paper Shotgun tells about the return of Re-Volt, an RC Car racing game from the Dreamcast age that many regarded as fairly lackluster, but has nonetheless gathered a strong fanbase. It’s for sale again on Steam and GOG. While the game itself isn’t terrific as it is, fan-made mods that improve it require ownership of the original to function.

At GamesRadar (warning: will harass you to subscribe to their newsletter), Dustin Bailey (which may be a fun pseudonym) lets us know that the Coconut Mall reprise track from the DLC of Mario Kart 8 has been “improved,” in that the cars in the parking lot at the end of it now drive around getting in your way like they did back in the Wii version, and in fact are now even more annoying, doing pointless doughnuts in the lot just to piss you off. And yet, the drivers are Shy Guys, not the system Miis that drove the cars in the original, which in my bulbous eyes is still a downgrade.

Jesse Belinsky at The Verge contributes a personal essay about how the Animal Crossing series helped them explore their gender. They especially note how the pandemic gave them the push they needed, an event which will be remembered for years to come as a pivotal moment in time, I think at least.

Coming soon, just in time for… 2023?! They might have missed this property’s best-by date.

In sillier news, at the Hollywood Reporter, Mia Galuppo tells us that Bandai Namco is trying to get a Pac-Man movie made. Pac-Man’s relationship with media has been a strange journey. In Japan it originally didn’t do especially well, but in the U.S. it quickly set arcade cabinet sales records, partly due to the stewardship and marketing acumen of U.S. licensee Bally-Midway. They commissioned several sequels that were unauthorized by original creator Namco, most of which have been stricken from the records, except, for a time, Ms. Pac-Man, created by GCC as a hack of the original game that would go on to eventually surpass it in lifetime sales. Namco would in turn adapt several aspects of the Pac-Man expanded universe for their own use, notably Ms. Pac and aspects of the first Pac-Man TV show, a pretty dumb cartoon made by Hanna-Barbera back in the period where they’d adapt anything for a buck. Namco made Pac-Land, an important early scrolling platformer, using the characters, music, and art style from that cartoon. In recent years rights issues have caused Bandai-Namco to reject Ms. Pac-Man too, creating a rights-unencumbered replacement character called “Pac-Mom,” which presumably will feature in this movie. All of this is just to demonstrate to you how incredibly twisted and fraught Pac-media has become, and I haven’t even gotten into the second TV show, Pac-Man and the Ghostly Adventures, which I’d rather not discuss. I will note, however, that because of Pac-Man’s inclusion as a character in Smash Bros. 4 and Ultimate, the first Pac-Man cartoon show in some small way lives on in Smash Bros’ Pac-Land stage.

Hamish Hector at TechRadar (that’s a different site from GamesRadar, right?) writes that there’s never been a worse time to buy an Oculus Quest 2. Considering that dumps more money into the hated trough of Zuckerberg, I can’t think that there’s ever been a good time.

Image, from Old Vintage Computing, of the box from one of the MOS 7600/1 systems

Jenny List at Hack-A-Day points to a long and interesting post by Cameron Kaiser on good ol’ Blogger blog Old Vintage Computing about MOS Technology’s early entries into the Pong system-on-a-chip market, the MOS 7600 and 7601, which were programmable, meaning, they could run code, and systems that used them. It makes for fascinating reading to my gelatinous brain.

And at PC Gamer, Christopher Livingston relates how the developers of survival MMO Last Oasis decided their genre “sucks,” and reworked it to be PvE instead of PvP.

Video: UCBVG Covers Nightshade

We link to U Can Beat Videogames once in a while here (in fact, here), and this week has an especially interesting installment, Beam Software’s cult classic NES game Nightshade. It’s a weird point-and-click adventure game, hugely ambitious and largely successful. Sadly it was released fairly late in the life of the NES. Nowadays it looks amazingly prescient, putting the player in control of a Batman-like hero with no powers at the beginning of his career. It’s an engaging combination of gritty and comedic, offering a Batman-style dark graphical look to its city, but also full of in-jokes, and some of the weirder character art on the system.

It’s arguably better to play Nightshade now than when it was first released. It has no save or password function, but that’s not so much an issue with save states. It’s available on Steam and on the Nintendo Switch Online service.

It does have the standard point-and-click style of obtuse puzzle sometimes, but there’s an abundance of cool ideas. You don’t have “lives,” but instead, when Nightshade “dies,” he’s thrown into a James Bond-style deathtrap. The first four times this happens, there is a way out of the situation, and if you can figure it out in time you get to continue the game with full health. (The fifth time, the trap has no escape.) Each of the traps is unique and a situation that appears nowhere else in the game.