Sundry Sunday: Baldur’s Gate 3 Goes Too Far

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

From the excellent D&D-focused animation channel Dungeon Soup. I won’t say anything more except it has to do with Baldur’s Gate 3 (as it says in the title), and that it’s NSFW in theme if not technically in visuals.

Indie Game Showcase For 3/23/24

The weekly indie showcase highlights the many games we play here on the channel, and I’m taking submissions for future ones. All games shown are either press key or demo submissions.

0:00 Intro
00:14 Endling Extinction is Forever
2:32 Myth of Mirka
3:32 Fabled Lands
5:35 Kokoro Clover Season 1
7:32 Affogato
9:27 Rogue Genesia

From Supper Mario Broth: Luigi Concept Art & Mario Strikers Banners

From the “Small Findings” sub-blog of Mario obscurities site Supper Mario Broth comes this collection of concept art for Luigi, from last year’s Super Mario Bros. Movie. Here is the original post.

Here’s another image, from the main Supper Mario Broth site. Several spinoff Mario titles have promotional images for fake Mario universe companies used as background art elements. Most of the time these are used in the Mario Kart games. There were a few made for the original Mario Strikers, that went unused in the final game. This one appears to be for some kind of Bowser Support Hotline. Original post.

Old Vintage Computing Research: The Web-@nywhere Watch

Back in January, the wonderful blog Old Vintage Computing Research, which covers all kinds of old machines and devices, presented this bizarre “smart” watch from the early days of the World Wide Web. It didn’t connect to the internet itself; it sat in a cradle and had up to 93K (who could need more?) of precious plain-text data sent to it from a Windows 9X or 2000 machine, that you could then read “on the go,” “on the road,” “in transit,” “while sitting on a subway car sadly isolated from a web browser,” etc. This essential device would have cost you $85 at the time.

Image from the linked blog post.

Imagine trying to read approximately 20 print pages’ worth of internet text on that tiny display! For more, please click through for the device’s history and loving paens to its gross unusability.

I couldn’t let this promotional image from the device’s long-dead website go without comment though, offering “Free download from WEB”:

Image from the blog, originally from the device’s website. This bikini-wearing computer graphics lady likes her Web-@nywhere so much she got a dorky tattoo of its logo. It’ll either take an expensive operation or a simple retexturing to remove that! No one tell her she’s wearing the watch upside-down.

Old Vintage Computing Research: The Web-@nywhere Watch

Completing Arcade Dragon’s Lair

Dragon’s Lair was the original laserdisc arcade game, and a big hit at the time. It immediately caused a large part of the ailing arcade sector to swing around to doing laserdisc games, a trend that will seem very familiar to people who have been following NFTs, overwhelming the market and ultimately further contributing to the downfall of the golden era of U.S. arcades instead of saving it. Dragon’s Lair, and its sequel Dragon’s Lair II: Time Warp and spinoff Space Ace, were by many accounts among the best of the era, with excellent cel-drawn animation provided by the studio of former Disney animator Don Bluth.

Now that I have properly introduced the concept to those who might not have known, I can now introduce this video (14 minutes), put together by the Youtube channel Broken Arcade, which demonstrates how to complete Dragon’s Lair. It’s not a perfect playthrough, but it is done on one credit, and while it plays the player explains what movements he’s doing on the joystick and button, along with notes on timing and tips for getting each scene right. The directions and button presses needed to finish each scene (which are presented randomly in the game) are also listed in the description to the video.

Even if you’ve never heard of Dragon’s Lair before, it’s worth it to watch the lush animation! Here it is embedded:

Two Slices of Indie Platformers Review

This is a double indie game review of Forza Polpo and Doomblade, both played with press keys provided by the developer.

0:00 Intro
00:14 Forza Polpo
7:38 Doomblade

Demoscene: La Linea

The demoscene is a rich source of awesome, and at times ridiculous, imagery and sounds. Once in a while we sift through it to find things to entertain you with.

Demos aren’t necessarily out to wow you by pushing a computer’s hardware to its absolute limits. Sometimes one will just present something that was obviously (to people who understand the platform) challenging to do, but is fun for its own sake.

La Linea is a series of short films made for television created by Italian animator Osvaldo Cavandoli. They may be familiar to 80s kids who watched a show called The Great Space Coaster, as they were in regular rotation as segments on that show. They feature an expressive and excitable character, known as “Mr. Linea,” who speaks gibberish and has a variety of adventures, despite the fact that he and his world are represented (with some cheating) as contortions of a single horizontal line. The character often speaks to the off-screen animator, asking for various items, devices and, occasionally, other characters to interact with. Every cartoon ends with the main character falling off or through the line in some way. Some of them are collected on Youtube. Here is an example (2 1/2 minutes):

In 2002, the demogroup Breeze made a tribute to Cavandoli’s work in the form of a full-length La Linea cartoon running on a Commodore 64. It doesn’t have the distinctive music or the gibberish, and there’s no photorealistic hand that reaches in to draw parts of the scene, but the style is otherwise faithful to the original. It is a remake of La Linea #10. Please, enjoy (3 1/2 minutes)!