Famicom Prototype of The Fairyland Story Discovered

Dylan Mansfield at site-favorite Gaming Alexandria tells us that there is now preserved an unreleased Famicom port of Taito classic arcade game The Fairyland Story! Fairies are rife around our offices, I have to tell you, they’re everywhere, getting underfoot and in the way of closing doors. Oh? This game is more to do with a more generic kind of fantasy world? I knew that.

Young witch protagonist Ptolomy clears a number of successive screens of enemies using her magic that can turn them into cakes! Released to arcades in 1985, it’s kind of an intermediate game between 1984’s Chak’n Pop and classic 1986 arcade hit Bubble Bobble. If you’re a fan of the arcade game you should check into this one, as many of the level layouts are different! The announcement post and rom is at Forest of Illusion. Unfortunately-named YouTube channel Hard4Games has a short video about the find:

Forest of Illusion: The Fairyland Story (Japan) (Prototype) via Gaming Alexandria.

News 6/21/22: Atari Protonic Quakey Pikmin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Rich Stanton at PC Gamer: Atari shocks the world with decent-looking game, Atari Mania! He compares it to the Japan-only Segagaga, but what the gameplay description really brings to my protoplasmic mind is NES Remix. We’re pretty harsh on the company that calls itself Atari on this site, but it’s really nice to see something genuinely interesting coming from them, that respects and pays homage to their paid-for name instead of just cashing in on it!

Atari Mania

Ana Diaz, in the virtual pages of Polygon, says that Netflix subscribers should download Poinpy, a short and fun game that’s free to subscribers. It’s a game about climbing and making smoothies for hungry monsters!

Liam Dawe of GamingOnLinux writes about Proton 7.0-3 further improving Windows games on Steam Deck and Linux running Steam. I anxiously watch for the day when Windows 10 reaches end-of-life, since none of my current machines officially supports Windows 11, drebnar.

Noelle Warner at Destructoid relates that crowdfunded indie game A Frog’s Tale looks great, with play inspired by games like Mario & Luigi: Superstar Saga.

We usually steer away from speculative news here, but the piece by Jess Reyes at Inverse is too interesting to ignore, that Breath of the Wild 2 leaks suggest Zelda might be playable and a New Game Plus mode. Now that’s some meaningless hype that we can appreciate, drebnar!

Martin Robinson at Eurogamer suggests that Street Fighter 6‘s Smash Bros-like control system might be its best new feature. I’ve mentioned here in the past a personal grudge I have against fighting games, having never grown to cotton to them back when I was a teenage blobby, but it’s nice to see the series working to make itself more accessible to new players, even if the article’s tone verges slightly on the over-enthusiastic, in my amoebic opinion.

Adam Conway at XDA, on how Quake was ported to the GBA. A quick summary: “with much difficulty.” But truly, it’s a very interesting article, with the added detail that the unreleased rom has been preserved! There’s an attached YouTube video.

Alana Hagues with the one NintendoLife link we’re allowing ourselves this time, a reminder that it’s been five years since last word of progress on Pikmin 4.

And, honestly, a lot of the pieces that make the page here are light and fluffy, but here’s one a bit more important than usual. I love the headline applied to Ethan Gach’s bit for Kotaku, entitled Activision Blizzard Clears Itself of Any Wrongdoing. And the tagline reads, “The Call of Duty publisher says it’s the victim of an ‘unrelenting barrage of media criticism'” I WONDER WHY THAT IS, ACTIVISION BLIZZARD. HOW COULD THAT HAPPEN?

The Looker

Remember The Witness? Remember how everyone loved The Witness?

What? You didn’t love The Witness? Are you it some kind of blasphemer?

Sure, it has all those smarmy tape recordings all over the place. Certainly, you never quite feel like you’re done with it. Absolutely, everyone has at least one puzzle they find maddeningly obtuse (mine was on the ship). But you gotta admit, the special category of puzzle was a work of genius. If you don’t know what I mean by the special category, um… forget I said anything!

Well whether you loved The Witness or if you think it Jonathan Blows, you might want to have a look at The Looker, a pitch-perfect parody that’s actually a pretty decent puzzle game in its own right. It’s rated Overwhelmingly Positive, and as a reviewer says, “If you liked The Witness, you’ll like The Looker. If you hated The Witness, you’ll love The Looker.”

It’s free on Steam, and only takes a couple of hours to complete!

Steam: The Looker ($0) via Dominic Tarason.

News 6/21/22: Elden Daggerfall Kunio Ring Scrolls Kun

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Kate Gray at Nintendo Life presents Moonstone Island, described as Zelda meets Stardew Valley.

D. Hardawar of Engadget really quite likes Radical Dreamers, that Satellaview text adventure sequel to Chrono Trigger that was presented to the world as part of the recent remake of Chrono Cross.

Chris Moyse at Destructoid mentions that Kyoko and Misako, the protagonists of the popular recent beat-em-up River City Girls, are going to appear in another Kunio-kun spinoff, River City Saga: Three Kingdoms, in which the popular high school fighting characters appear in the Chinese epic best known to Westerners as Romance of the Three Kingdoms. It’s not the first Kunio game even to do this; back on the Famicom they appeared in game set as a school play, called (translated into English) Downtown Special: Kunio-kun’s Historical Period Drama!, which is playable in Double Dragon & Kunio-kun: Retro Brawler Bundle.

Matthew Byrd at Den of Geek brings us to mind of the Dark Souls 3 mod The Convergence, whose makers are now turning their attention to Elden Ring.

Good news from Jarred Walton by way of Tom’s Hardware: with the blessed collapse of cryptocurrencies, GPU prices are set to plummet!

At Kotaku, Zack Zwiezen notes the indie game Agent 64: Spies Never Die is set to remind everyone why Goldeneye and Perfect Dark were so great.

And Luke Plunkett at Kotaku informs us of the 1996 Elder Scrolls game Daggerfall getting a mod to update it with modern graphics and controls! The post links to a 19-minute demonstration video.

Maze of Galious Enhanced

You want to know a great game that, statistically speaking, you’ve probably never played? Konami’s Maze of Galious for the MSX. It’s an early example of that genre we all now call Metroidvanias (Jeremy Parish, your royalty check is in the mail), and in Japan it was hugely inspirational. More recently, it was a direct inspiration for the La-Mulana games.

Well, more-recently-than-that, some romhackers have updated it to take advantage of the much more powerful MSX2 hardware. This results in much more detailed and colorful graphics and a number of other game improvements.

Playing it requires a rom of the original game (which you much seek out yourself), the patch file (here’s it’s GitHub site), and a patcher like Floating IPS. Or do you? Indie Retro News found a site that’s serving up the game and patch together, all ready to play!

Look at that murderous dungeon room. Now that’s what you call a video game.

If you’re prepared to patch the rom yourself and name it correctly (it’s explained on the project’s GitHub page), it can also be played in the online MSX emulator at webmsx.org.

So, what’s playing it like? Challenging! You have two characters, Popolon and Aphrodite, who have separate health and experience meters. Filling up your experience bar doesn’t actually improve your stats at all; it just heals that character up to full. And your characters’ jumps, while not as stiff as Simon Belmont’s, are not fully controllable in mid-air.

The two characters have subtly different abilities. Popolon’s attacks do more damage, he can jump higher, and his jump height varies according to how long the button is held. He’s also the only one who can push open doors. Aphrodite’s jumps are of constant height, but she’s also the only one who can survive in water! If one character runs out of health, the other can soldier on alone, but reviving the other is a difficult process.

Aww, they’re wearing matching armor!

In fact, the whole game is a difficult process! This is from that thankfully-brief time in the history of video gaming where developers seemed to revel in putting in secret features and hidden passages. Beating the final boss requires you find a very well-hidden item, the Cross, which is in a very secret passage. If you no longer have months to devote to finishing a game, you’re probably going to want to find at least a good FAQ for this one.

Via Indie Retro News.

Sundry Sunday: Mornal’s Phoenix Wright Animations

It’s Sunday again. You made it! Every Sunday you pass a checkpoint and your progress is saved, so if you die over the next week you can just reload to this point! Unless your universe is playing by “roguelike” rules. If that’s the case, I’m sorry. Anyway, as a reward for making it this far into the hellscape of 2022, here are some funny game-related videos.

Mornal’s made some hilarious animations on the video sharing site all the kids love: TikTok! What no? Ah, YouTube! I knew that! I’m “down with the street,” sure!

Above is the first, but they’re all great. Here’s the most recent:

Fixing E.T.

It’s nine years old, but I’m amazed by how few seem to know of these old projects that litter the internet, and this is one that’s definitely worth revisiting.

When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries didn’t suffer much loss in popularity), one reason sometimes given was the lack of quality of one specific game: Howard Scott Warshaw’s E.T. The Extra-Terrestrial, for the Atari VCS/2600. (That’s not really the point of this post. For more of this, seen the Addendum, below.)

I should emphasize that it was easy to get frustrated by E.T. Its development was rushed so that it could be in stores in time for the 1982 Christmas season. Warshaw’s previous work Yars’ Revenge was a huge hit for Atari, but its successor, Raiders of the Lost Ark, is possibly a bit too experimental. I think E.T. is a better game than Raiders, it’s easier to learn certainly, but it has some definite issues that make it very frustrating to play.

There were a number of issues, but the biggest by far was that it was extremely easy to fall into the many pits that dotted the landscape of the game’s version of Earth, and after floating up out of one, it was just as easy to immediately fall back into one again. You could fall into a pit merely from changing screens in the wrong location.

Back in 2013, a user in the AtariAge forums using the handle recompile produced a hack to fix the game’s problems, including this one. They made a page that the hack from which could be downloaded, and explained, in great technical detail, how it had been made. The result has slightly worse graphics than the original, but is much more playable, and reveals that there is a very interesting game hidden beneath the rushed product mandated by Atari’s managers. Not only is the page and his work still up now, nine years later, but so is the AtariAge thread he made.

Remember: a delayed game is eventually good, but a bad game is bad until someone with enough time, energy and technical know-how takes it upon themselves to fix it, which in E.T.‘s case was about 31 years from its release.

Addendum

Was E.T. the real reason for the U.S. crash? Honestly, I’m dubious. It’s likely a contributing factor, but a slight one. But the fact that it can’t be ruled out, and probably helped a little, makes it something that many writers can point to without much fear of contradiction. It’s the way many narratives are built.

But there were plenty of good games, by the standards of the time, to offset the fortunes of any single title. A more likely explanation was a deluge of bad games, and a market oversaturated by them produced by companies looking for a quick buck, so that unless a consumer had done their research, it was difficult to separate the worthwhile purchases from the cash grabs.

Video games had, almost overnight, turned into a billion-dollar business. For a few years, specifically 1978 to 1982, the success of arcades, and of the Atari VCS and a number of excellent games for it, tantalized a nation. For a brief period, almost everyone sold game cartridges. I remember seeing them on the racks of drug stores during that time.

Then, almost as suddenly as it had risen, it collapsed. No one knew which games were good and which were bad. Even the good ones were pretty expensive: a $30 game in 1982 was nearly $90 in today’s (2022) money. All of those stores that had jumped on the bandwagon were left with piles of unsold inventory. Console gaming died out almost completely for a few years, until the arrival of the NES, and some canny moves by Nintendo of America, resurrected the industry in the land of its birth.

News 5/7/22: Diablo Immortal, Toy Story pinball, Metroid music takedown

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Paul Tassi at Forbes (really? wow) mentions that it’s been discovered that not only does Diablow Immortal have significant pay-to-win aspects, but also contains measures that drastically decrease drop rates if you get too many rare items in a day.

Anthony Culinas over at The Beta Network reviews cute platformer Grapple Dog! Verdict: he likes it, mostly!

At Rock Paper Shotgun, C.J. Wheeler talks about Obsidian’s murder mystery game Pentient, which is illustrated in a style akin to medieval manuscripts! It’s always nice to see a game eschew the boring push towards photographic realism.

Gizmodo’s Andre Liszewski brings up a new controller from 8BitDo that puts all its buttons on the face. No shoulder buttons remain! It’s intended for accessibility purposes, although that doesn’t mean anyone can’t use it. And it’s only $35! Sadly it only works with the Switch and Android devices, although I don’t see why it couldn’t be put to use on PCs too? Is it blocked from working on PCs somehow, and for some reason?

Lauren Morton at PC Gamer mentions Backfirewall, a puzzle game set inside a smartphone with an outdated OS. It’s mentioned that it has a demo on Steam.

Samuel Claiborn at IGN brings information about Jersey Jack’s upcoming Toy Story 4 pinball machine, designed by Addams Family and Twilight Zone designer Pat Lawlor! I have a friend who’s really jazzed up to get their hands on it, and has preordered it, despite it selling out in three minutes and costing $15,000!

Under our new policy of one link to a major news site per news post, we have Ollie Reynolds covering Nintendo’s typically hamhanded takedown of fan content, this time of fan remixes of Metroid music. Sheesh, N!

Upscaling Classic Sierra On-Line Adventures

Hackaday’s Matthew Carlson points to an effort to make the graphics in old Sierra On-Line Adventure games better. The graphics in the games in question weren’t stores as raster images, but rather drawn with vector commands, so theoretically it should be easy. But as the video demonstrates, the resolution of their coordinate system didn’t take into account the possibility that someone might come in later and draw the art into a canvas with higher resolution, which causes some weird glitches that had to be accounted for.

Hackaday: Upscaling the Sierraseviltrout: How classic Sierra game graphics worked (and an attempt to upscale them)

Digitiser

I’m a bit fuzzy on all this and open to correction, but….

In the UK, as far back is 1978, there was an electronic text service called Oracle, of no relation to the current-day owner of Java, OpenOffice, and VirtualBox. It was launched as a competitor to the even-older BBC service Ceefax that launched in 1974. In 1993 Oracle turned into Teletext, Inc. Teletext lasted for a good long while, up until 2009.

There is much more to that story, but we’re getting into the weeds. Our subject is the early teletype video game magazine Digitizer, a service provided on Teletext. Digitizer lasted from 1993 to 2003, a solid ten years full of typically cheeky 90’s British video game news content, delivered through the medium of ASCII text and artwork.

It’s a whole world of gaming enthusiasm from a lost era, and in it one can see the birth of a whole subculture. Some of these people are still writing today over on the site digitizer2000, although sporadically it seems. The site Super Page 58 has worked hard to archive as much of their content as they can, including a voluminous, yet still incomplete, listing of reviews.

And they liked the SNES port of Atari’s Rampart almost as much as I did!

The History of Digitizer, and Digitizer today.

News Roundup 6/15/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

The gaming internet has been abuzz with the Wholesome Games Direct presentation, a huge collection of low-key and adorable amusements that only want your love! Please adopt one today!

The most notable thing I noticed about Patrick Arellano’s article for CBR.com about 10 games that inspired copycats is, Rogue isn’t one of them!

Boone Ashworth at Wired Magazine says Meta, the company formerly known as Facebook, is slowing its hardware plans. I also hear from its parents that it’s putting away its leather jacket and sunglasses, but still plans to get that tattoo.

At Rock Paper Shotfun, Katharine Castle tells us about Stray, a game where you play as a cat in a post-apocalyptic world full of robots. Some are mean, but some are friendly, including one your kitty protagonist wears as a cute backpack! It mentions that the platforming involved is unique in that it prevents you from upsetting notions of feline grace by just not allowing you to make bad jumps. I mean, that’s okay most of the time, but what if I wanted to play as a kitty klutz? Believe me, they exist.

Interesting news from Muhammad Ali Bari at Twisted Voxel on Crash Bandicoot 5, being developed by the always-wonderful Toys For Bob!

We post a lot of articles from Nintendo Life here, we have noticed, to the degree that we are considering a limit to the number of times a single site can be featured in a single news post. Well, we haven’t done that yet, so the three Nintendo Life posts this time out:

Brian at Nintendo Everything presents a translation of some text from Nintendo’s recruitment site, talking about the creation of all the furniture in Animal Crossing New Horizons, much of it done by outsourced labor.

Video Games Chronicle notes, through the auspices of Jordan Middler, that Diablo Immortal has the lowest user Metacritic score in history: 0.2! It seems to be a huge pushback against its play-to-win aspects. There might be a bit of a pile-on effect going on there, but it’s a significant sign of how public reaction to it has turned.

CBR.com’s Patrick Arellano presents a list of ten mistakes that still haunt Sega. Many times these lists are pretty light, but this one makes some significant points, especially about the rancor between the Japan and U.S. branches of the company around the Genesis through Dreamcast era.

And Popkin at Boing Boing presents the Game Boy that survived a bombing. They don’t make ’em like that anymore.

Apotris

Via MNeko on Twitter, Apotris (itch.io, $0) is nothing more than a really sharp and responsive clone of a certain tetromino-stacking puzzle game. It just feels good to play! It’s Game Boy Advance homebrew, and I can personally vouch that it’s particularly nice if you have the means to play it on a jailbroken 2 or 3DS.