Turbo Rascal

Turbo Rascal, more fully known as “Turbo Rascal Syntax Error” or TRSE, is a multiplatform game and demo development system, including a compiler, afull IDE and some miscellaneous utilities like an image editor. It’s based on Pascal, which might be annoying to people who have the conventions of C burnt into their brainmeat, but is easier on newbies on the whole, since its language idioms tend to be more readable for intent, and it doesn’t include structures like the ternary operator: (a ==0) ? isequal() : isnotequal();

While it supports a lot of different classic computing devices, TRSE’s “native” platforms, those it has the most support for, are the 8-bit Commodore machines. Using it, you can pretty rapidly put together a program to display an image on the C64’s hi-res screen:

It comes with a lot of example projects too, including a number of technically proficient demos that show off its capabilities. After you install a C64 emulator (VICE is recommended), the following can get up and running in less than a minute:

Turbo Rascal Syntax Error

Base Builder 2023 Fest Indie Showcase

This is a spotlight of my favorite games played during Base Builder Fest 2023, all games shown are either demos or EA builds.

Josh’s Favorite Games of 2022 — Best RPGs

We now turn to the RPG genre, that also helped while I was writing my book on RPG design. We have some very different takes that go from being old school, to not-so-old school design.

#3 Betrayal at Club Low

You may have played a lot of RPGs, but tell me, have you ever played one where you are a pizza spy trying to break into a club and may inadvertently become the greatest DJ ever known? Betrayal at Club Low is a trip through a strange world where you must use the power of your dice, and pizza, to get past different encounters. Upgrading your dice will give you a better chance at winning encounters, and the story will go differently based on what choices you choose and which encounters you win. There really is nothing else quite like this game, and it’s such a weird delight to go through, especially if you love pizza as well.

#2 Chained Echoes

The most “traditional” RPG on the list this year, Chained Echoes does a great job of mirroring and honoring classic JRPGs but does it in a way that is different the more you look under the surface. With a huge world to explore, challenging combat, and amazing pixel art, this is the game for JRPG fans who are looking for something new to play. While it’s a bit too traditional when it comes to encounters for my taste, it’s still a solid game.

#1: Fear and Hunger 2

I’ve already talked about my love/hate of the brutally difficult Fear and Hunger, and Fear and Hunger 2 continues that trend with more disturbing sights, challenging gameplay, and a whole new world to get lost in…and killed in. This is not for the faint of heart, or those looking for an easy time. This is a game where failing the tutorial will get your legs chopped off.

This is less of an RPG and more of a brutal puzzle for you to try and solve. One day, I need to sit down and try to learn both games. If you like your RPGs hard, and aren’t easily disgusted, there is no other series like it.

Josh’s Favorite Games of 2022 – Best Metroidvanias

The Metroidvania category continues to be an indie staple and this year saw some very interesting ones getting released and hopefully a good sign for 2023.

#3: Haak

The first of several metroidvanias that came out after being on early access, Haak delivers a combination of combat, platforming, and exploration through a stylized destroyed world. The game starts out simple enough, but it does get quite difficult near the end. There are multiple endings, secrets, lots of collectibles, and bonus quests to find in it.

What keeps it from getting higher is that the game tended to rely a bit too much on having to find secrets and hidden stuff to stand a chance, especially at two bosses near the end that spike in difficulty. If you’re looking for a challenging metroidvania, this is a very solid example.

#2: Dungeon Munchies

Even longer on early access and finally out, Dungeon Munchies comes with a lot of variety and charm. What starts out as you coming back to life to learn to cook food from a master necromancer/chef, turns into an ever-escalating journey into this strange world with a lot of heart, soul, and food to uncover. The game takes a lot of interesting turns that no one will really expect where it all leads, and still manages to keep its heart until the very end. Using your food items as a source of customizable buff lists is a different take. What stops it from getting higher is that it did feel janky in spots, and some of the metroidvania progression felt forced.

I hope we see more from the universe as there is a lot more stories to tell and food to make.

#1: Haiku the Robot

Haiku the Robot is a solid metroidvania with inspiration heavily from Hollow Knight while still carving out its own unique take. In a world where humanity is gone and there are nothing but robots around, when a strange corruption starts spreading, it’s up to Haiku to figure out what’s going on.

This is just an all-around great take on the design — controls feel solid, upgrades substantial, and there are plenty of secrets and collectibles to find. If you’re someone who is itching for Silksong and that style of metroidvania, don’t sleep on Haiku.

Josh’s Favorite Games of 2022 – Bullet Heavens

In a surprising twist from 2022, a new sub-genre found its way to dominate the landscape with the Vampire Survivor likes, Bullet Heaven, auto shooter, whatever we want to call it. With so many games being released, I had no choice but to add the category to the list this year.

#3: 20 Minutes til Dawn

20 Minutes til Dawn was the first of the many VS-likes to show up with a more active-style game. While it may not have the same potential for crazy combos like Vampire Survivors, there is certainly a lot of room for it to grow. What keeps the game from getting higher at the moment is that there isn’t as much of an escalation in terms of power and the situation that we see from the other games. Once you get control, it’s very hard to lose it in this game, and a lot of runs are almost decided before the halfway point. There is potential here for more of a skill-driven take on the design that I hope we see more of.

#2: Brotato

Part of the problem with trying to compare to Vampire Survivors is that a lot of the games tend to avoid both the spectacle and the snowballing of a play. Brotato is one of the best ones that come the closest thanks to its focus on builds and roguelike design. Each run plays out over 20 waves, and you need to match your weapons and items to the character you’re using. While it’s not as skill intensive as 20 Minutes Til Dawn, there is more going on with the items and planning you’re doing.

Of the other VS-Likes I’ve played, this is the one I’ve spent the most time with that isn’t Vampire Survivors, and I hope we see more to it in the future.

#1: Vampire Survivors

Was there really any doubt here? Vampire Survivors, love it or hate it, is one of the most influential games of 2022, and the entire reason for this category. One of the best examples of how much a simple gameplay loop can be elevated. It is one of those lighting in the bottle kind of games that has obliviously been copied, but not one other game has managed to reach the same heights. It is the Slay the SpireDwarf Fortress, or Factorio, of its genre.

The aspects that make Vampire Survivors work are that it is easy to play, the feel of the different weapons and builds, and the escalation. The game perfectly encapsulates an enjoyable 30 minute (or less) gameplay loop that can be repeated again and again. It is a game where essentially “stuff” is all it needs from a content point of view. I honestly don’t know where else the developer can go with it, or if we ever see another game like it at this level of recognition, but Vampire Survivors takes the award for “nuclear bomb dropped on the game industry for 2022”.

AGDQ 2023 Selections #2: Tuesday & Wednesday

Some more selections possibly of interest from AGDQ 2023. Note that times given in the text are not the length of the run, but as according to our usual policy the run length of the video itself.

Ape Escape 2 (1:04):

Goat Simulator (34m):

Castlevania: Aria of Sorrow Any% No 0HP race (42m) – at 19:40 in begins an extra Julius Any% run:

Super Mario Galaxy 2 four-player Any% race (3:27):

Jak II Any% (1:19):

Outer Wilds (53m):

Ratchet & Clank: Up Your Arsenal (1:35):

FEZ (35m):

Stardew Valley (58m):

Pokemon Yellow (2:24):

The Legend of Zelda: Ocarina of Time 3D (48m):

Stray (1:16):

The Works of Joshua Bycer

You might have notices the videos of Josh Bycer in these electronic pages. He does us all a wonderful service by seeking out interesting indie games and presenting them to us, often several to a video, as well as interviews with their developers and sometimes other topics too.

What you might not know is that Josh has a number of books in print on game design, out through Routledge! If you have some spare cash, you might want to check these out! Sure, it is blatant pimping, but Josh is a deserving subject, and he graciously lets use a lot of his work, it seems like the least I could do, plus some of you may find these very interesting!

20 Essential Games to Study: “The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.”

Game Design Deep Dive: Horror: “The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book […], Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.”

Game Design Deep Dive: Roguelikes: “[…] examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.”

Game Design Deep Dive: Free-to-Play: “Game Design Deep Dive: Free-to-Play continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization.”

Game Design Deep Dive: Platformers: “This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.”

AGDQ 2023 Selections #1: Sunday and Monday

I didn’t get to watch AGDQ realtime this year, but here are some selected videos from the first two days that might be interesting….

Splatoon 3 Any% led off the show (1 hour 30 minutes):

Followed by Breath of the Wild Any% in 29 minutes, always a crowd pleaser:

Symphony of the Night All Bosses on the Xbox 360 version:

Borderlands: Game of the Year Edition Enhanced, Any% Unrestricted (1:47):

Pokémon Mystery Dungeon: Explorers of Sky Randomizer, 10 Dungeon Blitz (1:03)Ax Battler: A Legend of Golden Axe:

Ax Battler: A Legend of Golden Axe 100% on Game Gear (29m):

Bomberman 64: The Second Attack Any% (37m):

Superliminal All Collectables (51m):

Shovel Knight Dig Any% Race (45m):

Teenage Mutant Ninja Turtles: Shredder’s Revenge Co-op 2v2 Any% Arcade Chill Race (that was a mouthful, 1:25):

Marvel’s Spider-Man: Miles Morales Any % (2:50):

and Fable Anniversary (1:32):

We’ll pull out a few more next week!

Josh’s Favorite Games of 2022 – Best Shooters

For this entry in my best-of-series, I’m talking about my favorite shooters and what games had the best gunplay this year. There were so many games this time that I had to double up the awards.

Honorable Mentions: Shadow Warrior 3

A game I feel a lot of people have forgotten that came out in 2022, Shadow Warrior 3 may not stand out as much as the second game, but this is a solid game that apes the push forward combat of Doom Eternal with the low brow humor that the series is known for. The gun play was fantastic, and I liked the use of environmental hazards to be used against enemies.

What hurts the game is the shorten campaign and just the lack of variety as the game went on. It was a fun time, but one that wasn’t that memorable.

3: Hedon and Vomitoreum

The GZdoom modding scene has continued to grow over the past 30 years, and the mods have only gotten bigger and more ambitious. For my #3, I actually picked two different games built off of GZdoom. Hedon is a massive open-styled FPS with each level feeling like a combination of several FPS levels put into one. There is a lot to explore in this game, along with some hard combat if you play on the higher difficulties.

Vomitoreum does one better, and is a metroidvania open world shooter. Taking place in a world long since destroyed thanks to a plague and alien force. It’s up to us to save what’s left in the world by exploring and shooting a lot of mutants. The metroidvania upgrades work to give you a lot of options as the game goes on, with numerous secrets and bonus weapons to find. The game is on the short side if you’re not going for all the secrets, but this is a great game if you don’t mind some body horror to see just how far modders have gone in terms of transforming Doom.

2: Metal Hellsinger and Neon White

The second place also goes with a tie this year. Metal Hellsinger combines the rhythm-based design of a music game, with the combat and feel of a push forward FPS…along with plenty of metal. While you can turn down a lot of the beat-detection, this is first and foremost a game about music. A really solid first concept, and if you’re a metal head and a shooter lover, this is a must play.

Neon White continues the trend of speedrunning-based FPS with a very stylish and anime inspired game. Each level plays out more like a puzzle of you trying to figure out how to get through it as fast as possible using the different weapons and their secondary abilities to skip huge chunks of the stage. Admittedly, I’m not a fan of the story, as it leans heavily into anime tropes, but the gameplay and gunplay are fantastic.

#1 Cultic Episode 1

This may be considered a cheat, but with the Cultic episodes being released as standalone, and the first one is completely done, I’m adding it to the list. Cultic honors its inspiration from Blood. The game has a stylized look with some of the largest levels I’ve seen from a boomer shooter. While the individual elements we’ve seen countless times, the complete package, even in just this first episode, is fantastic. There is a great sense of growth and evolution over the episode, as enemies and encounters escalate and so do your available weapons. If the ending is any indication, the remaining chapters are only going to get even better from here.

Josh’s Favorite Games of 2022 – Most Original Games

3: I was a Teenage Exocolonist

A game I played while doing IGF judging, this was a visual novel choose your own adventure mixed with some deck building. You play a child heading to humanity’s first colony, over the course of 10 years, you’re going to see a lot, experience a lot, and have a role to play in who lives or dies. There is a lot of variance going on here in terms of what endings and routes you can go down. Every life experience you get will earn you cards, and your deck is literally made up of all the good and bad things that shape your life.

While not for everyone, if you’re a fan of visual novel/RPG games, this is a must play for you.

2: Last Command

What happens when bullet hell and snake team up? We get Last Command. This game has you exploring the digital space in the future where there are no more humans left to figure out what is causing malfunctions. All combat is based on you controlling a snake that has to gather data in order to use it against enemies. Meanwhile, enemies attack you with a variety of bullets and patterns that would be right at home in a bullet hell shmup.

This is not an easy game to play, and I ran into some issues with some of the advanced challenges. This is a great game if you’re looking for something different and challenging.

1: The Case of the Golden Idol

After Return of the Obra Dinn I was hoping we would see more investigation-styled games, and The Case of the Golden Idol fits that category with multiple challenges to your critical thinking skills. Each vignette involves the golden idol and a murder, and it’s up to you piece together how it all happened by examining the scene and putting the clues together one dialogue box at a time.

While the game starts off easy enough, soon it grows to multiple screens of people and situations to parse thru and the complexity of the cases grows fast. This is the perfect game for someone wanting to flex their critical thinking skills and I hope between it and Obra Dinn we start seeing more of this style.

itch.io: Squirrelativity

You’d think there’d be more unique types of puzzle games than there are. For every genuinely new idea there’s a dozen Tetris-likes. Even genuinely unique puzzle games often have another game as a basis, like how Baba Is You starts from a foundation of Sokoban before launching off to the depths of Ridiculous Space at Ludicrous Speed.

I can’t claim to have comprehensive knowledge of all kinds of pre-existing puzzles, but Squirrelativity seems unique enough to be really interesting..

Made for Ludlum Dare 52, it’s a free game with only 15 levels, but they’ll have you mystified long before you reach the end.

One team of squirrels has a tree growing up from the bottom of the board, the other has a tree growing down from the top. How it grows, though, depends on how you draw their branches. The bottom tree’s branches can only go up, and the upper tree’s branches can only go down. Each set of squirrels can only broach their own branches.

In the middle of each board there are a number of green seeds. A color of fruit will grow out of the seed, depending on which tree touches it. However, each squirrel’s tree makes the fruit that the squirrels of the other tree likes. It also drops down according to that tree’s gravity. That is: the blue squirrels’ tree grows up, and produces red fruit that drop down, and the red squirrels’ tree grows down, and produces blue fruit that drops up. Got it?

The screenshot I took demonstrates how the fruit falls. Neither tree can grow branches through a space containing a branch from the other tree, and each level can only end if you both get all the seeds, and each team of squirrels get the same number of fruit as the other. The delicate balance of squirrel power must not be overturned!

Squrrelativity, by cassowary (itch.io, $0)

An Open Discussion on Open World Design

For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design.