Sundry Sunday: DK Rap Remixed by Kirkhope and Substantial

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

People remember the DK Rap, the theme song from Donkey Kong 64 back on the Nintendo 64. It’s certainly memorable, and arguably iconic, although most would agree it’s not great as a rap? It was written by George Andreas (who wrote and sang the lyrics) and Grant Kirkhope (who composed the music).

We’re referred to it before here in a Sunday Sundry about brentalfloss’ excellent (but very dark) 2018 parody version, which kept most of the music the same. Well here’s an update that’s changes the music and lyrics, with the music from original composer Kirkhope, and the words written and sung by rapper Substantial, and by all rights it’s a much better song. Hear for yourself (3 minutes), it’s (puts on monocle) remarkably funky:

Sundry Sunday: Link is Tired

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I don’t like heaping more views on a video that’s already got 2.6 million, but it’s not always easy finding new ones, so here (33 seconds). I know how Link feels.

Sundry Sunday: Ganon Complains About People Spelling His Name With Two ‘N’s

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

BitFinity, aka Matthew Taranto, the guy who made the long-running webcomic Brawl in the Family, has kept busy since with making Youtube songs. In addition a number featuring Waluigi, and one with Aeris from Final Fantasy VI, most recently he’s made one starring Ganondorf complaining about people who spell his name wrong, and who also takes the opportunity to dress down peoples’ issues with game language and pronunciation more generally. (3 minute)

Sundry Sunday: Supper Mario Broth’s Mario Compilation Video

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The maintainer of awesome Mario obscurity site Supper Mario Broth has had a hard time of things lately. Their mother died and send them into a spiral of emotional and economic uncertainty, which the community helped out by generously contributing to their Patreon.

As part of their thanks, they posted a Youtube video to answer the question, “What is Supper Mario Broth?” and it’s, well…

It’s great! And very, deeply weird! And it’s only 2 1/2 minutes long! Every image comes from some point in Supper Mario Broth’s rich and aromatic history, and it’s a masterpiece of meme imagery. It’s here:

Every rapid-fire clip in the video is worthy of pausing on and zooming into. It’s incredibly dense! Please enjoy, perhaps with the benefit of the mind-altering substance of your choice. And here’s only a few images from the video:

Sundry Sunday: Dumb Lawyer Quotes in Ace Attorney

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Chessete‘s video series Dumb Lawyer Quotes in Ace Attorney is a series of dumb statements made by lawyers animated in the style of the Ace Attorney Games. Many of them are even stupider than the statement I just made. Here are just the first two.

The first (3 1/2 minutes):

The second (4 minutes):

The rest can be found in this playlist (9 videos)!

Sundry Sunday: Foolish Phoenix Wright

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

A scene from the career of Phoenix Wright: an encounter with the brilliant, although linguistically-challenged, Franziska Von Karma. It’s from Mornal, and voiced, and Franziska animated, by Paula Peroff. One minute.

Sundry Sunday: The Amazing Digital Circus, Episodes 1-3

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

We try here to introduce people to things they may not have seen. This means having a certain mental model of our audience, a guess of what you have and haven’t seen before. And since you’re a bunch of people, a clowder of individuals, even the best guess I make could be wrong for many of you.

(Clowder is a term for a group of cats, not people, but it seemed appropriate in this case. Meow.)

I’d expect that today’s presentation is already known to some of you, it’s very popular on Youtube, with the pilot, from a year ago, having racked up a third of a billion views. But if I asked a random person on the street, “Hey, isn’t the Amazing Digital Circus great?” I’d get blank looks. But then, here in the US, I think certain political choices are beyond obvious, yet I personally know people who choose otherwise. We all have our intellectual ruts.

Let’s not veer too far from the subject. It should be enough to say that even very popular internet things may not be known to those who are not “very online.” So it is with the Amazing Digital Circus. Created by Gooseworx, who also created the animation Little Runmo (previously here, and again in playable game form), The Amazing Digital Circus is about human characters who get transported into a digital reality and are left stranded there. While it’s not explicitly a game, we do consider all forms of electronic entertainment within our sphere of discussion, and the A.D.C. is very game-like.

At first, the Amazing Digital Circus looks like it’s a crazy-fun kind of cartoon, but it doesn’t take long for the lore to set in, and reveal that there’s a lot more going on than there may seem at first. In the Circus, the humans have a whimsical representation that they didn’t choose, and none of them are much pleased to be stuck there. The circus is overseen by a ringmaster, Caine, who has godlike powers. Caine is an interesting figure, he creates adventure situations for the humans to overcome, and is antagonistic, but isn’t a evil figure. He’s not responsible for the humans being in there or stuck there. Humans in the Circus who give in to despair tend to become abstracted, becoming big and mindless glitchy eyeball monsters, so Caine tries to give the surviving humans things to do to preserve their sanity, even though he’s not really all that sane himself.

The main character though is Pomni, the Circus’ newest inhabitant, and the least content with her predicament. Will she find a way out, or will she eventually manage to make peace with being trapped in the Circus’s virtual world? My own theory is that the human characters aren’t really humans, but copies of humans, that think they’re the originals, so it doesn’t really make sense to “escape” the Circus. But that’s just a guess, and a really big guess at that. Let’s see where it goes.

So far, there are three episodes, each about 25 minutes long, so set a little time for each one.

The pilot is episode one, where Pomni enters the Circus and we meet the other characters:

Episode two is Candy Carrier Chaos, which focuses on an “NPC,” a character who isn’t a human:

Episode three, just a couple of days old as of this post, is The Mystery of Mildenhall Manor, which reveals some off the backstory of one of the human characters, Kinger:

Sundry Sunday: The Balatro Theme With Mother 3 Instruments

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Prepare to get the Balatro music stuck in your head all over again, but with the Mother 3 “soundfont,” a word that I’m not thrilled with. I don’t hate it, it’s just that there’s already good ways to refer to that concept, like “instrument set.” Ah. Oh well. Anyway. Here it is. (4 minutes – wait, the Balatro music is only four minutes long?)

Sundry Sunday: The Untitled Goose Programme

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It isn’t always easy finding things for this weekly feature. Sometimes it’s backed up a month, sometimes though something gets scheduled just a couple of days after it premieres, and I have to scrape the barrel a bit. But not this time. Oh no.

Remember Untitled Goose Game? Seven years ago I made a Metafilter post about the first WIP promo video, but the game itself is only five years old. Since its 2019 release, there’s been celebratory essays, philosophy essays, desktop toys, a very popular “review” from videogamedunkey, and more wonderful articles and reviews from, among other places, the New Yorker and The Guardian.

Back in 2021, developer House House considered making an animated series about the Goose and its village. Nothing came of it, but they did make a four-minute proof-of-concept animation, and it’s wonderful. Please allow your day to be brightened, and moistened, once again, by the Goose:

Sundry Sunday: Crash Bandicoot Carnival Japan-only Cutscenes

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Crash Bash was Crash Bandicoot’s attempt to move into the Mario Party genre of minigame compilations. It was the first Crash game to be made by someone other than Naughty Dog, and the last to be released exclusively for Sony platforms. In Japan, the game was known as Crash Bandicoot Carnival. All of this comes from the Wikipedia page.

Japanese Crash, from “Bandipedia

Now we venture into weirder waters. For Crash had a weird ad campaign in Japan. In Japan, Crash had a slightly different character design, with rounder eyes and five fingers on his hands. (The Japanese market has a weird thing about four fingered hands.) And also, he had an extremely catchy theme song and associated dance, which which the series seems to have became associated. We linked to that song here before, almost exactly two years ago!

The theme song music video seems to have been an unlockable in some version of Crash Bandicoot or its sequels. CBC had some other little videos included, including live-action bits with a lady and someone in a Crash mascot costume. It seems to be a retrospective of the previous Crash games, including kart racers and a little handheld device virtual pet that I don’t know the name of, but they were missing something if they didn’t call it a Crashigatchi. You also get to hear the lady say “Arabian Nigh-toooo!” free of context.

They total sixteen minutes in all, and they’re this week’s offering for Sundry Sunday. Enjoy them, won’t you? Thank you. Crash Bandicoooot, Crash Bandicoo-OOoot! Crashi-bandi-bandicoot!

Have an extra, hidden cutscenes from the Japanese version of Crash Bandicoot 3 (13 minutes)!

Sundry Sunday: Eggpo, in Joyride

Here’s the fourth installment of the Eggpo sequence, made by Homestar Runner creators The Brothers Chaps for Disney. In this one, the goombesque duo try out one of the powerups that’s usually reserved for the good guy character. It’s 1 1/2 minutes:

Eggpo is part of their series Two More Eggs, which has a number of other chuckle-worthy bits that don’t so obviously fit in our purview. Two More Eggs was around for only a bit over a year, but in that time we got a number of fun new characters that, due to ownership by the Mouse, will probably never have new installments ever again. So, all of Dooble, Hector and Kovich, CG Pals, Panda Bractice, Hot Dip and others that exist now, will probably be all that will ever exist, unless the copyright regime were to suddenly become much less draconian. I’ve beaten this drum since the early days of the internet. I will never stop beating it, until I stop entirely.

Sundry Sunday: Proving Grounds of the Bard Fox

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Taking a short break form gushing over Atari Games’ Rampart to bring you this fun, short animation, by Only Jerry, set to the battle theme of the Japan-only PC Engine version of Wizardry. It’s only a minute or so, so please enjoy!