Long Hidden Two-Player Mode Found In SNES Super Punch-Out!!

The Twitter account Unlisted Cheats searches for and reports on undiscovered codes in classic games. They found a real doozy yesterday, about a secret two-player mode in the SNES game Super Punch-Out!! The news hit Reddit and has gotten up to 4,400 positive votes, so, folk seems really interested.

Bald Bull is one of those memorable characters who’s been in several games, but doesn’t get the respect he deserves. The crowd loves the Turkish Titan! And now you can play as him!
(Image credit: Mobygames)

(Note, for clarity, you have to say the SNES game Super Punch-Out!!, because Nintendo made a different arcade game that they also called Super Punch-Out!! Also, the exclamation points are part of the name. I’m not just really excited.)

To do it, Y+R must be held on controller 2, and Start pressed on controller 1. This loads a screen where any opponent may be selected

The opponent select screen. (Image credit: Unlisted Cheats)

Then, on the character info screen, hold B+Y, again on controller 2, and press Start on controller 1 to allow player 2 to control the opposing boxer.

The code even works on the version of the game on Nintendo Switch Online, so if you have an account there you can try it out without setting up an emulator or digging up an old cartridge.

It’s interesting to note the times that the big gaming sites reported on this. As of this writing (yesterday) and according to Google, Ars Technica reported on it 18 hours ago, followed by IGN (16 hours), Kotaku (15 hours), and then Eurogamer. Reddit says the post went up there 19 hours ago, and Unlisted Cheats posted it 20 hours ago. News travels fast in the videoscape.

The phenomenon of the cheat code has gone kind of out of fashion these days. They still exist, but tend to be more for debugging than anything, especially since interesting features can conceivably locked behind paid DLC gates and bring in more lucre to the mothership. I know of a particularly interesting code that news broke about some time back, but let’s give that its own moment in the sun, tomorrow….

News 6/9/2022: Multiversus, Pinball, Roguelikes

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

We’ve been distracted here at the news desk lately. A couple of our planet’s moons regularly collide with each other, causing both to reverberate and flex in a disconcerting way that causes them to warm appreciably, and will inevitably cause them both to disintegrate, resulting in major tidal trauma on the planet’s surface that our scientists insist “is nothing to worry about.” It’s still difficult not to be concerned, but I’m sure things like that happen on Earth all the time. Let’s get to the important stuff: video game news.

This building, the Sega Sammy corporate HQ, appears to be made of glass. They’d better not throw any stones! (image from Wikipedia, owned by TarkusAB and used under CC BA-SA 4.0)

Ollie Reynolds at NintendoLife notes that Sega Sammy’s finances are looking up this quarter, due both to the release of Sonic Origins (yay) and pachinko machines (boo). Jeepers Horatio Chrysler, it’s like gambling is slowly swallowing up every aspect of computerized gaming. It’s devoured most of Konami and all of former gaming stalwarts Bally, Williams, and Midway, is responsible for gacha mechanisms in mobile, and is behind several of the most odious aspects of that whole NFT thing. At least Sonic Origins is doing well.

Owen S. Good at Polygon chimes in with this week’s legally-mandated Multiversus news, noting that it’s getting ranked and arcade modes. I mean, on one hand it’s completely obvious that the game is the result of the same kind of soulless corporate mandate that resulted in the execrable Space Jam: A New Legacy, a movie that somehow took a 90s movie based off of a series of sneaker commercials and made the concept worse, but on the other hand it’s got Steven Universe in it. With the parent company in disarray, cancelling nearly complete $90 million dollar movies in order to take a tax writeup, it’s amazing WB, now WB Discovery, can do anything right at the moment.

At Ars Technica, Sam Machkovech reports on 1Up’s new pinball cabinet, which provides emulated (well, simulated) versions of several classic Bally/Williams games in digital form. No video pinball game can hold a candle to real pinball, because of framerate limitations, because of the importance of nudging the machine, and because pinball is cool because it’s a physical ball shooting around the table. Still though, most people can’t afford to pay thousands of dollars for a real table. The unit is one of three pinball products they’re releasing, with this one offering 10 games running Zen Studio’s engine. The headliner is Attack From Mars, but most of the games are really solid, including some underrated classics like Junk Yard and No Good Gofers. Sadly, Machkovech reports that White Water suffers from stuttering and input lag, which speaking as a habitué of Wet Willie’s, is unacceptable for that game. For the record, the other games are Fish Tales, Medieval Madness, Road Show, Hurricane, and Tales of the Arabian Nights. So, no Funhouse. I dunno, for $600 you’d think they’d just include all the games they had the license for?

Not mentioned in the article: NetHack

Cameron Bald at PCGamesN was just asking for our rancorous commentary when he wrote what he claims are the best roguelikes and roguelites on PC. I mean we host @Play now, honor demands that we chime in! The list is Hades, The Binding of Isaac, Darkest Dungeon, Dead Cells, Don’t Starve, Downwell, Into The Breach, Slay the Spire, and Spelunky 2. While, yeah, they’re all good games and I’ve nothing bad to say about any of them, they’re all commercial roguelites. Nothing about NetHack or Angband or anything. Oh well.

Whew, that’s a high commentary-to-link ratio. Let’s continue the list next time. Toodles!

Video: Easter Eggs in Classic C64 Cartridges

The always terrific 8-Bit Show And Tell shows us some secret codes for old cartridge-based C64 games that reveal they were developed by Andy Finkel. These are recent finds! I had the C64 port of Lazarian growing up, and much later I was surprised to find out I prefer it to the arcade version, the C64 version feels more polished and has better music!

Along the way we’re also taught about the super-obscure Commodore product the Max Machine, which is like a severely stripped-down C64 with a bad keyboard, no ports for storage devices, and only 2K of RAM, but including the C64’s iconic VIC-II and SID chips. It was designed solely to run cartridge software. The Max is mentioned on the C64 Programmer’s Reference Guide, where I saw it long ago and had to wonder what the heck that was about. Turns out the Commodore 64 has a compatibility mode that lets it run Max Machine carts!

The Max Machine only saw release in Japan, where it was very obscure. Just think, if Commodore had put a full 64K into that, maybe it could have supplanted the MSX? Well maybe not, but it’s interesting to think about!

Things That Could Get A SNES Game Rejected

The complete official SNES Development Manual, from Nintendo of America, is up on archive.org. This document contains a wealth of technical information on the system, its peripherals, and extra chips like the DSP-1, the Super FX and the SA-1.

The book also contains interesting information on the licensing and approval process! Some things specifically listed as potential issues for approval (page 1-2-4 to 1-2-5) are the player being able to get somewhere without hope of escape, the inability to pause somewhere during gameplay, “inconsistent scoring methods,” calling the controller or cartridge by unacceptable terms like “joystick” or “cassette,” accidentally leaving Super Famicom-style colored buttons in depictions of the controller, and whether there are vowels in the password system.

Sundry Sunday: Lore Sjöberg’s Five Most Guilt-Inducing Games

We previously offered Lore’s first video Alt Text piece for Wired Magazine, where he rated Legend of Zelda weapons, so as your reward for making it through another week of the unbridled horror of 2022, here’s another game-related bit he did, about his picks for the five most guilt-inducing games.

It’s interesting that, with video games being such an imfamously fast-moving field and all, three of the picks are just as relevant today: Animal Crossing, The Sims and World of Warcraft, and, holy cats, this was made 14 years ago. The other two are Nintendogs and Lemmings, both series that could stand to be revived.

So thanks Lore for your video, and thanks Wired Magazine for not taking these down, and thanks to you for caring enough to watch a video about video games that’s nearly old enough to qualify for a learner’s permit!

Indie Game Showcase 8/6/2022

Each weekly indie dev showcase highlights the many games we play here on the channel. All games shown were either key submissions for demos covered. Please reach out if you would like me to cover your game in a future piece.

Video: The History of Compile Shooters

AAH COMPILE SHOOTERS ARE SO AWESUM SQUEEEE

My favorite shooter of all time is Zanac on the NES/Famicom, with The Guardian Legend following not far behind. I have a softspot for the Gradius series, but Zanac is really something special. I think you can get a sense for how someone feels about shooters as a genre in general by what they think about Zanac, its powerup system, its adaptive difficulty, and above all its blistering speed. Zanac presents a lot of Compile’s greatest strengths as a maker of shooters unalloyed. It’s a great shame that its Playstation-only sequel ZANACxZANAC was never brought to the US.

It was just a couple of minutes into Shmup Junkie’s video that I realized that he gets it. He knows these are amazing games, hugely foundational and inspirational. Without Zanac the whole history of shooters would have gone in a different direction. Plenty of arcade shooters, especially the Raiden series, are obviously iterations on ideas first found in Zanac.

(BTW, my favorite shooters? Besides Compile shooters and the Gradius series in general, I also like Twinbee and 1943. I generally don’t like the modern ilk of bullet hell games, which seem to me to be more about responding to patterns than dynamically-arising situations. This is all just me, of course, but it is me, that means something I reckon.)

Dave Gilbert Interview

For this cast, I sat down with returning guest and owner of Wadjet Eye Games Dave Gilbert for a chat about the adventure genre, his next project Old Skies, and discussing the adventure market today. We had a small issue where the stream wasn’t live at the start, but we started talking anyway.

Set Side B July 2022 Recap

Favorite posts from July….

1st: Popular Minecraft YouTuber Technoblade passes away.

2nd: The weird “Triforce%” run from SGDQ’s 2022’s TASbot presentation is explained.

5th: Review of games presented in SGDQ’s Silly Block.

7th: @Play: An early level FAQ for Omega. After doing a ton of posts the month before, we took it easy on @Play in July.

9th: Reviving the Ouya.

10th: A rare substantial Sundry Sunday post, a collection of YouTube videos that purport to explain Kingdom Hearts’ legendarily convoluted story.

11th: Arcade Mermaid: Pepper 2, ultrafast maze game from Exidy.

18th: A popular longpost we did about rebus crossword puzzles. Of special note, this is currently the Set Side B post with the most hits, with over a thousand pageviews.

21st: Obituary for Robert Koeneke, creator of Moria, the first non-Rogue roguelike.

23rd: Video review of Zachtronics’ final game, Last Call BBS.

27th: A weird find, GameSurge, a gaming website that hasn’t updated since 2005 but is still on the web.

28th: Scott Adams’ video Q&A about his career and his early parser-based games and company Adventure International.

Indie Dev Showcase archives

2nd: Monster Harvest, Recompile, The Night Is Grey, Space Tow Truck, Fire Tonight, Arboria.

23rd: Hack or Die, Batboy, Citizens Farlands, Alina of the Arena, Remnants of the Rift, Itorah.

30th: Moons of Ardan, Terror of Hemasaurus, Hex of the Lich, Firekeep, Aztech Forgotten Gods, and Tactical Galactical.

Developer Interviews

The Dark Heart of Balor

Chris Knowles

Videogame Fables

Sundry Sunday

Pixel Orson Welles Disses Game Characters, Summarizing Kingdom Hearts, Mario Frustration, Take Me Home Mario, Classics of Game

To find more interesting posts, please look through our well-stocked sidebar. We still need better archive browsing, I recognize, as we work to fill Set Side B full to overflowing with interesting and entertaining video game news and information on a daily basis, and most of our posts do not have an expiration date.

Thanks for reading Set Side B through the month of July! We will continue bringing you the most interesting finds from the Flipside of Gaming.

News 8/4/2022: Nier Automata, Sega Channel, OH WOW

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

We’ve been busy here lately, so it’s pretty light this time, just some links left over from last time.

Ash Parrish at The Verge reports on that doorway that was found in Nier Automata: it was a hoax, a mod. The people responsible are quoted as saying, “We have been loving all the discussions and theories — it has been an amazing journey.” Ha ha yes wait you lied to us. Not forgiven. Next!

Kayla Dube at SlashGear writes that the Sega Channel was ahead of its time. Yep, it was.

At Retro Dodo, Brandon Saltalamacchia tells about the OH WOW, a Linux-based gaming handheld from the US, not China, somehow. Power: probably enough to emulate Dreamcast games. Price: Under $200. Date: November 2022.

Alternate Title for Cobra Command

Just learned today from Jeremy Parish’s NES Works, Data East’s Cobra Command had an alternate title planned in case they ran with trouble releasing under that title, possibly due to its name’s similarity to that of the bad guys from the G.I. Joe cartoon show. According to The Cutting Room Floor, that title was, well, not so great: