The long-running Atari fansite AtariAge sells a number of carts that run on classic Atari VCS systems that make it do things you might not expect that system could do. Some of the most impressive of these are remakes of classic arcade games that go far beyond what was possible at the time. A number of these were developed by Champ Games. Here are links to a number of videos showing them off, although sone of the may not currently be in their store:
Kenta Cho is a brilliant game maker, and he’s come up with a couple of generators that can generatively make short stretches of music, suitable for classic-inspired arcade games.
Short VGM Generator is on itch.io, and works by taking a pre-existing piece of music and attempting to make another piece of a similar style.
The Good Old Game Sound Generator is on GitHub, but for playing around you might be more interested in its Demo page. It takes a bit more effort to make something with it, but it’s a much more flexible tool. I must leave you to your own devices to make something of value, or at least of interest, using it.
The process that let him to create these tools is up on a page he made on dev.to. If you’re interested in generative music you should take a look!
Boundary Break, a YouTube channel that looks into unused and off-limits areas left in game code, did a video on the expanded version of The Stanley Parable, and they managed to get a wonderful bit of in-character dialogue from the game’s narrator.
That’s the hook! The real reason to load it though is Boundary Break does nice work, finding out-of-bounds content in games. Also check out their recent video on Wii Sports, although note there’s an ad as part of the content. Folks gotta eat.
You made it through another week of life in 2022! Here is some video silliness to congratulate you, and encourage you to keep on keepin’ on!
I’m always down for an excuse to link new Homestar Runner content, but this here’s a gaming blog! It’s gotta be about games Mr. Strong Man.
What’s that you say? It is a game? Well fine then, I will gladly accept that flimsy excuse! It’s Marzipan’s Beef Reverser, and it’s on itch.io. You play Only Girl in the Homestarniverse Marzipan as she whips mobile steaks with her Shantae-like hair in a Game Boy setting, sending them careening into a cow skeleton, helping to reconstitute it back into a cow. I’m sure it works that way in real life too. And notice, it’s not a Flash game, it’s an actual Game Boy rom file, playable in your favorite homebrew-capable Game Boyish setting.
A short devlog from RujiK the Comatose about a monster breeding sim they’ve been working on. Dismayed as a kid by the fact that breeding in video games tends to be done according to tables rather than truly from combining the attributes of the parents, they set out to create a procedural version that matched what they expected when they were young. The results seem to be satisfactorily freaky, although, possibly to the dismay of some, we get no renditions of monster mating.
A quick digression. They’re basically redoing what was done in Spore some 14 years ago now. Why is this interesting, while Spore is old hat? My guess it’s that the tech is being put in service of a Pokemon-like game instead of Will Wright’s extremely generic simulationist gameplay.
“Master Blaster,” if that is their name, at Sora News 24, on Sega trying to bring eSports into Japanese high schools with a Puyo Puyo Boot Camp. “Listen up maggots, you’re going to spend the next hour setting up combos and fighting Draco Centauros until you get it right and I don’t want no backtalk or I’ll bust you down to facing Nohoho again!”
Luke Plunkett of Kotaku: Super Mario movie delayed, Miyamoto promises it’ll be worth the wait. Aww, it’s just like that apocryphal quote often attributed to him. This reporter is overjoyed, the last one ended on that cliffhanger, Daisy was back from Dinohattan and needed Mario and Luigi’s help again, no doubt because of some scheme hatched by Koopa. I wonder how they’ll manage to bring Dennis Hopper back from the dead to reprise his role?
Well that certainly is a wholesome activity we all can approve of!
It’s almost a tradition by this point, to take some preexisting game and give it the roguelike treatment. We’ve seen MetroidRL, CastlevaniaRL, MegamanRL, ZeldaRL and others. Those in this list were all made by Slashie, a prolific developer in this sphere.
Well, his most recent experiment in this mode is SpelunkyRL, taking concepts that Spelunkly itself borrowed from roguelikes and borrowing them right back. What the game gains is a strong emphasis on situations and using what’s at hand. You only have five health points, and they don’t heal naturally. Most enemies move only every other turn, but if you attack them they get a counter-attack. You have a gun with six bullets that does high damage, but it’s a good idea to save your shots for when they might be needed.
You can pick up pots, corpses and even stunned enemies, which don’t go into your inventory, but remain in hand and can be thrown at attackers. Instead of food, there’s a “DooM” counter to keep you moving. There are also altars for sacrificing enemies to Kali, which work in a NetHack/ADOM kind of style. And there’s even some atmospheric music and sound effects so you don’t have to smack bats and snakes in silence.
It is an interesting thing to play around with, and on subsequent games you can start with alternate character classes Rogue (extra health and bow) or Tourist (bad at fighting but has a camera and 2000-gold line of credit). It will be a reasonably entertaining use of your time, I’d say.
Polygon’s Nicole Carpenter: 22 Games To Look Forward To In 2022. They are: The Garden Path, Venba, Citizen Sleeper, Call Me Cera, Dordogne, Serial Cleaners, Frank And Drake, Chinatown Detective Agency, Spirit Swap: Lowfi Beats To Match-3 To, Mothmen 1966, A Shiba Story, Validate: Struggling Singles In Your Area, Super Space Club, She Dreams Elsewhere, Hindsight, Norco, Terra Nil, Card Shark, Bear And Breakfast, Afterlove EP, Silt, and Thirsty Suitors. Descriptions and videos are in the article!
Fez was eagerly anticipated in development for several years, and Fish was one of the subjects of the movie Indie Game. It was the subject of tremendous applause when released, winning the both the Seumas McNally Grand Prize and Eurogamer’s Game of the Year in 2012, as well as Indiecade Best in Show in 2011, . For some idea of how long ago that was, the 2011 winner of the Seumas McNally Grand Prize was freaking Minecraft.
But then, at the height of its popularity, Phil Fish got into an argument on the center of all internet strife, that place where sanity goes to die: Twitter. He would cancel Fez’s sequel and swear off game development. He returned briefly in 2014 at what would turn out to be exactly the wrong time, the shameful era of GamerGate, before going underground again.
It was something of a coup that Robert Purchese got an interview with him. If I had known it was something one could just do I might have considered it myself.
Phil Fish’s Fez remains one of the outstanding achievements of the early days of indie game culture, and his being basically hounded out of it during GamerGate remains an egregious travesty.
It’s really an awesome idea: an exploratory kind of game set in a hyperbolic space. If you’re wondering how someone could even make such a thing, developer CodeParade did a great series of YouTube videos on how he made it. Hyperbolica neatly upsets many of your intuitions of how basic motion and rotation work. It uses the processes of playing video games to communicate ideas in a deeply intuitive way.
If this looks like your kind of thing, you might consider looking into ZenoRogue’s HyperRogue (Steam – Android), which is a one-hit roguelike set on a hyperbolic plane. Or the similarly brain-bending Manifold Garden from William Chyr (Steam – Switch – Xbox – PS Store).