Wes Fenlon at PC Gamer says that Tarn and Zach Adams, have become millionaires from the Steam release of Dwarf Fortress. Earth blogger John Harris, a.k.a. rodneylives, says they’ve communicated with Tarn several times, including a couple of interviews at Game Developer (formerly Gamasutra), and that this could not have happened to nicer people. The article notes that, despite the windfall, they’re being cautious with the money. Steam DF was made specifically because the brothers need healthcare, and whatever long tail DF has is pretty much it, since they aren’t making a sequel or expansion pack.
Rock Paper Shotgun’s C.J. Wheeler tells of a situation where the developer and publisher of The Outbound Ghost are feuding, which resulted in the game being temporarily pulled from Steam. Lead dev Conrad Grindheim has accused publisher Digerati of unethical practices, and Digerati claims to have been “blindsided” by the accusations.
There is a great article on PC Gamer from Corwin Hayward about controversy with a certain extremely rare mount in World of Warcraft that, due to a couple of bugs, became extremely unrare among a small base of players for a short while. It’s a primer about the way the game’s loot system has been perceived and exploited for over a decade, and how it finally resulted in the relaxing of a whole category of ultrarare mounts. The article is long but very rewarding!
NPG’s Megan Lim speaks with Atari founder Nolan Bushnell on 50 years of Pong. Bushnell’s always been a bit of a huckster figure, but I’m glad he’s still kicking and talking with folk.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Hello blobs! Welcome again to our recognizable brand of snarky response to gaming media which I am given to understand has not been seen anywhere else over the past 30 years of the internet! I’m so original! Let’s get started….
Image from Lost Media Wiki. To think, until recently there were only three Akka Arrh units in existence, jealously guarded by their owners, and now, it has its own official website and Steam page.
Well it looks like Atari had the same idea we did regarding putting some of its neglected prototypes out there! Not only has their classic-era unproduced game AKKA ARRH (it’s fun to say!) playable in the Atari 50th Anniversary collection, but W. Shanklin at Engadget tells us it’s getting a remake! One quib with the article though, it says it didn’t get made because it was too hard, but playing it in the Anniversary collection I got rather a few waves in, on my first try? They got Jeff Minter on board for the remake, so you know it’ll be A. great, B. trippy, and C. have cheeky ungulates in there somewhere!
Keith Stuart at the Guardian visited Play Leisure, a UK company that refurbishes and resells classic arcade machines! It’s always nice when we here at Set Side B can link to a Real Publication, something that gets pressed in ink onto paper, that may have a shelf life, and not be purchased by Ziff-Davis and then rapidly shut down.
At PC Gamer, Ted Litchfield mentions surprise at learning that Bungie’s first three FPSes have been available free on the internet for over a decade. I am sure that the free availability of the Marathon games is something that was once generally known about. You remember Marathon, right? Back when Bungie only produced games for Macs? It HAPPENED, honest!
PC Gamer additional item! Joshua Wolens mentions that the Steam version of Dwarf Fortress hit its two-month sales goal in 24 hours! It couldn’t have happened to a nicer elaborate dwarf death simulator! Let’s spin the Wheel of Mortality, it could come up Goblins, Vampires, Forgotten Beasts, Were-Things, Demons, Fluid Physics, or Dwarf Psychosis!
Stay classy, Konami.
Zoey Handley at Destructoid sparks a dozen internet flamewars with their article listing the 5 best N64 games! Guess what you think they’ll be. My guesses are Mario 64, Ocarina of Time, Majora’s Mask, Star Fox 64 and, oh, Mario Party. The answers: Majora and Star Fox, but then they chose Ogre Battle 64, Banjo-Kazooie, and F-Zero X. Which, yes they’re good, but over Ocarina? (Well honestly I think Ocarina of Time is a little overrated, but it’s usually a safe bet? Oh well, to the next item.)
This is the game that the estate of Edgar Rice Burroughs sued maker Taito over, because they claimed ownership over the concept of the nearly naked jungle guy. The nearly naked jungle girl depicted in the flyer above was not a factor.
And Sorrel Ker-Jung at Destructoid reminds us that we don’t have to care about the “Game Awards.” They don’t even have a catchy name like the Oscars, Emmys or Tonys. I wouldn’t even trust them to come up with a good name, because it’d probably be something hamfisted and too-obvious, like the “Miyamoto,” or the “Wright.” Bah!
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Quite a bit to get through today! Pull up a florb and moop for a bit!
Luke Plunkett at Kotaku informs us of Nintendo pulling support from the third-party tournament Smash World Tour, leaving them in a gigantic financial hole. This will severely harm tournaments’ willingness to trust Nintendo in the future, and the esports scene around future Nintendo products. Nintendo’s response at the end is especially frustrating, claiming they did not request any events be cancelled while still denying SWT a license, forcing them to cancel anyway.
After our initial post, I’ve purposely been trying not to talk up the Super Mario Bros. movie, but I do think this post from Ryan Leson at IGN is of interest, about Shigeru Miyamoto noting that Donkey Kong’s been a bit redesigned for the movie, still recognizably the Rare-made version of the character, but with some adjustments to more resemble the original version.
Here’s Rich Stanton at PC Gamer on the effort to preserve a Ridge Racer Full Scale, a version of the arcade game that featured an actual car chassis the player would sit it, had triple ultra-wide display, and cost operators $250,000. Very few were sold, and it’s possible only one survives, which was in Blackpool. After an arcade museum sought to purchase it, but refused when they learned of damage to the frame, it was thought lost, but although the physical structure of the unit has not been salvageable, the car portion and the hardware have been saved, and its code dumped. More can be read at Arcade Blogger.
And at Engadget, I. Bonifacic remarks upon Pong turning 50 years old. Yeah, that number isn’t getting any smaller. It’s a useful retrospective, although I take issue with them saying that without Pong Nintendo would not exist. Nintendo is over a century old, originally making playing cards. What is more likely is they wouldn’t exist as we know them today-they may not have gotten into video games at all. (By the way, they make traditional Japanese game playing equipment too, like go boards!)
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
It’s been a few days! It’s been Globmas on our planet which has filled up my time with various gelatinous timewastes. I gather that the situation has been similar down on Earth, with the advent of an event that I hear is called “Dark Friday.” I hope that soon you manage to unseat whatever terrible villain has been causing you so much trouble.
Because of Dark Friday filling blogs, there seems to be less good news to convey to you this time out. I only have a couple of articles to recommend.
Kyle Orland at Ars Technica tells us that Ubisoft has come crawling back to Steam, after snubbing the service for a while in favor of the Epic Game Store. Exclusivity is awful of course, although it does sometimes give us some pretty nice deals as various strategists and marketers jockey with each other in order to convince customers to join up with their places of market. In Epic’s case, these deals have sometimes been free games, although often what is given away is simply the base or least-featured version of some product. Anyway. I don’t even buy many games at the moment but I still have four game store apps on my PC: Steam, Epic, GOG and itch.io. Of them, Steam and itch are the ones that I actually like. GOG and itch’s apps are in fact optional, although convenient. I suspect that many other people and blobs have the same opinion.
Image from Pierre Dandomont’s blog
Jenny List at Hack-A-Day tells us of a French hacker named Pierre Dandomont that has gotten Mac OS 9 running on an unmodified Wii! Now before you have visions of running Glider on your TV, there are a whole raft of caveats. The Wii’s hardware is unmodified, granted, but to run anything that Nintendo didn’t approve on your machine you are going to have to modify its software. Mac OS 9 is not unmodified, for while the Wii has a Power PC chip similar to that which used to run Mac computers two whole platform changes ago, the rest of its hardware is unstandard to say the least. And while they did manage to get OS 9 running (not OS X, a.k.a. macOS, or any of its more modern updates), it is not in a form that one can just easily drop into their own Wii if they want to run original iTunes for some reason. The hacker themselves tell us that it’s not really a good way to run classic Mac software, which is actually being run on an emulation layer within Linux running on the Wii. So, probably not something you’re going to do yourself, but maybe interesting to read about?
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
I’m back! I’ve been bobbing and blobbing around internet slimepools and have dredged from their murky depths the latest gaming information for your consumption! Yum!
Engadget’s Kris Holt tells us that the graphic-based Steam version of Dwarf Fortress is on the way! It’ll cost $30, which it is possible to be dismayed by, except that if there’s any game that offers depth and content worth at least $30, it’s Dwarf Fortress. The version will have not only graphics but a tutorial and updated UI! And the free version will continue to be updated! Dwarf Fortress is going with a paid version because its creators, being not electronic dwarves but actual human being people, need money to live. Please, help them to live!
K. Thor Jensen for PC Magazine writes about what he considers the 10 worst arcade conversions of all. They cover a number of likely suspects. Atari 2600 Pac-Man, NES 720°, GBA Mortal Kombat, GBA Marble Madness, PC Thunder Blade, Amiga Street Fighter II, NES Ikari Warriors, 2600 Double Dragon, PS1 X-Men vs Street Fighter, and C64 Cisco Heat. But, I dunno, there are a lot of awful computer ports of arcade games floating around out there. Given the time I could probably redo the whole list, but PC Magazine isn’t paying me to do it. Plus, that kind of negativity is more the Gripe Monster’s lawn.
Ryan Dinsdale at IGN tells us that Microsoft loses from $100 to $200 on every Xbox X and S they sell. Aaahahaha! Yes my minions, exult with me in the misfortune of a major console manufacturer, for no good reason than sheer ill will! Er. Sorry, I let the evil out of my brain for a moment there.
At Kotaku, John Walker says that Playstation Plus has lost two million subscribers after its relaunch! Haahaha! Revel in their misfortune! Giant corporations will destroy the earth, at least they suffer very slightly every once in a great while! Oops, sorry again, I really need to get my bile gland emptied more often. The article mentions that the higher-priced tiers mean Sony is actually making more money now anyway.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Pretty light this time out. Jordan Carroll at Polygon tells of how Games Workshop is fighting fascists trying to use Warhammer 40,000 to promote their odious worldview. WH40K’s Earth empire began as an over-the-top parody of fascist dystopias in fiction and games, then when they decided to really push the grim darkness of the setting and toned down the jokes, it started to look a lot more like they were justifying fascism. In an article on their website, Games Workshop says the Imperium is driven by hate, Warhammer is not, and they state in that article: “Like so many aspects of Warhammer 40,000, the Imperium of Man is satirical.” No word yet on if the exorbitant cost of fielding an army of Citadel Miniatures is one of the satirical elements.
Games Workshop also says Hello Kitty is not a part of Warhammer 40K.
Who’s this guy again? A mirror universe Flash?
John Walker at Kotaku brings us more news of the dissolution of ZA/UM, developer of indie hit Disco Elysium: one of the writers that had been “forced out” of the company is suing its remnants. Hard information is still difficult to come by, with some allegations that control over the franchise is being sought by the game’s UK investors. Read the article for more, I don’t feel like I have a good grasp of the situation with my gelatinous brain.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Benj Edwards, Ars Technica, on using AI to smooth out the features of Virtua Fighter’s characters. Not in real time, and the results are cherry-picked, and look generic as opposed to the distinctive look of the original game. Still, there you go, people tell me this means art is dead somehow.
Just imagine if this were the box that launched the Zelda ship. (Image from MrTalida’s twitter feed.)
Noted on Twitter by Frank Cifaldi, then cropped and zoomed by MrTalida on Twitter, then called attention to by threads on ResetEra and Reddit (inhale!) then reported on by a plethora of gaming sites, Cifaldi found a picture of an early version of the box-art of The Legend of Zelda in Nintendo press materials form the time, using the original “black box” trade dress, and it is funky.
A dragon-infested day in Brittania. Screenshot from Mobygames.
Finally, it’s not directly related to games, but you should read this article from TechSpot about the Internet Archive’s efforts to preserve websites in this age of paywalls and walled gardens. While content creators deserve to be paid for their efforts, the fact that so much is locked up means a lot of things are just going to vanish when their hosting sites, sometimes when an account at a hosting site, closes up. Please consider that when you publish. Preservation matters.
Oli Welsh, demonstrating that there’s nothing good that can last, tells us that three Disco Elysium developers have left the company. Details are scarce, but it seems it was not by choice. Is it possible that there’s an NDA involved, or else, a non-disparagment clause?
Kyle Orland at Ars Technica mentions a visual novel Spike Chunsoft is releasing for Switch that they’ve cancelled for Steam, due to mandated content changes by Valve. The game is called Chaos;Head Noah (their punctuation, not mine), and was originally released for the Xbox 360, with a Vita re-release, that both received very restrictive ratings. Later releases had an edited script which allowed it to be released with a lighter rating, which an anonymous source says is the version to be released on Switch (and not on Steam). Chaos;Head Noah is a sequel to the previous Chaos;Head, and both are part of the same series as Steins;Gate.
The mainstream gaming press suffered another blow. John Walker writing for Kotaku mentions that the ubiquitous Fandom wiki empire, formerly known as Wikia, has purchased a variety of other websites, including Gamespot, GameFAQs, and Giant Bomb, in addition to TV Guide, Metacritic, Cord Cutters News and Comic Vine. The NetHack Wiki changed over from Wikia many years ago, yet Fandom’s out-of-date version of it still confuses Google search results today. And it doesn’t feel great that so many properties have their primary source of knowledge about them owned by one business, which now engulfing a much larger percentage of the fan media landscape. I point you again to the line in our sidebar that says, “Just say no to Fandom.com!” And yet, if you want to find information on some things, Fandom sites are largely inescapable.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
It’s been a slow day at the news desk, blobs and blobbies. Just three items-
Mollie Taylor at PC Gamer tells us that Atlus is suing fans for reviving an old MMORPG of theirs, Shin Megami Tenshin Imagine Online. A particularly galling part of the article: “The suit claims the fan server has ’caused and will continue to cause irreparable damage to Atlus unless restrained by this Court,’ despite the servers being dead for over six years.” Not cool, Atlus! Of course, the law is complex, and very often on the internet the law being violated is not the one you think it is at first, be this seems particularly egregious.
Nintendo Life has an article by Gavin Lane on which Zelda title players should try first, and of course you just know I’d have to link it as an excuse to get in my two gelatinous cents! I really think people should try the original Legend of Zelda first! It’s hard, oooooh yes it is drebnar, and you’ll die a lot, but that’s what makes it fun! It’s not like you lose much when you die either. The article’s own argument (which you’ll have to read to get Gavin’s reasoning) is: Ocarina of Time, Link to the Past, Breath of the Wild, and Wind Waker.
Finally, if I might talk about a non-gaming issue that affects all of us on the web… the U.S. Fifth Appeals Court has made a horrendous, head-scratching decision that could easily turn social media into a hailstorm of spam and misinformation, at best. The Atlantic has an article up called Is This The Beginning of the End of the Internet, and from what I’ve seen so far it’s possible? It all has to do with a Texas law that forbids social media from “censoring” people’s feeds, saying if they have 50 million users they no longer have First Amendment rights. Of course the law is complex (as I mentioned above), and the effects of this decision, if it isn’t overturned or outright nullified by an eventual law, will spill out in several directions. But those of us remembering the era leading up to the election of the Terrible Orange Man will remember the kinds of things that floated around Facebook at that time. This looks like it might open the already-leaky floodgates, and, at the very least, turn social media sites into unusable hellholes. For more, you probably should read the article-provided The Atlantic doesn’t ward it from your sight with a paywall. It’s nearly the end of the month, if you’re out of free articles they should reset soon. That’s the way it works, right?
(EDIT: Fixed link. The Windows clipboard continues to cause me problems, argh.)
Nintendo released a new Nintendo Direct yesterday, and everyone in the gamesphere is posting about it as they always do. I suppose we should say something too. While it’s not directly related to our subject matter, Nintendo is as niche as a major game publisher gets, so I believe I can find room for it.
First, here’s the video if you care to watch it yourself (the relevent part is about 45 minutes long, I’ve cued it up to the content):
In summary:
Not to bury the lede like Nintendo usually does, the last trailer was about the sequel to The Legend of Zelda: Breath of the Wild, subtitled Tears of the Kingdom. I think they should just call every game Magical Thingumy, but no one ever listens to good sense. The given release date is May 20, 2023, so, not much longer to wait. Despite the closeness of its release, even less was presented about the game than the last time it showed up in a Nintendo Direct!
Fire Emblem Engage seems to offer crossovers between characters from prior games, including Marth himself, Mr. Fire Emblem, the hero of the first game. I mean all the big game companies seem to be falling over themselves to cross their games and even series together into a thick homogeneous paste, why should Nintendo be any different? Arguably they started the whole trend with Smash Bros. anyway. Fire Emblem has been to this well once before with the mobile app Fire Emblem Heroes. Release date: January 20.
A crossover between Fitness Boxing and Fist of the North Star, the anime property no one’s been clamoring for. “Box with familiar characters.” Sure, like, um, that guy. Hatatatatatatata! I’d explain more, but you’re already dead.
OddBallers, a party game for up to six players. Tunic makes it to Switch, where it should probably have debuted. Remakes of Front Missions 1 and 2 (first time out of Japan for the second), with 3 coming in the future.
New release Splatoon 3 (what, it’s out already?) is getting its first Splatfest. Mario Strikers Battle League is getting new characters Pauline and Diddy Kong.
Octopath Traveler 2 is coming and it looks the same, and a new Final Fantasy Theatrhythm (with a ton of DLC of course).
The original Mario + Rabbids took a lot of people by surprised with its deep gameplay, and it even somehow made the Rabbids more fun than annoying. Other than a couple of minor gameplay features (exploring, Sparks), and maybe playable Bowser, the only really new information was its release date of October 20. I mean, there’s pre-order bonuses and a season pass, but it’d almost be more news if those weren’t going to be offered.
Let’s keep rolling with that farming theme. Harvest Moon: A Wonderful Life is getting remade as Story of Seasons: A Wonderful Life. Why change the brand? Are there rights issues around the original? Turns out, yes. Jessica Thomas lays it all out for us at thegamer.com.
More farming! New games called Fae Farm and Harvestella. I guess if you’ve completely exhausted all of Stardew Valley’s many many features and updates and are still not farmed out, there you go. You could also go out and get some seeds and plant your own garden, unless you live in the city, you poor soul. Still, this way has far less back-breaking labor, and you don’t have to smell manure.
Even more farming! Your feed trough runneth over! Rune Factory 3 is being remade, and another Rune Factory series is coming.
Playing these things since the Atari VCS days has inoculated me against a lot of hype, but the me that played Goldeneye back in college would have been thrilled by this.
A bevy of new N64 games is coming to the Nintendo Switch Online Expansion Pack, including, Pilotwings 64, Mario Parties 1-3, Pokemon Stadium 1 and 2, 1080 Snowboarding, Excitebike 64, and, amazingly, Goldeneye 007 with online multiplayer. I am practically certain that rights issues will have required that it be modified in some way, but that it has managed to come out at all is amazing considering the James Bond property’s owners, and that Nintendo and game creator Rare are nowhere near as close as they were back then. I’d like to know the story behind its rerelease. Honestly, the original came out twenty-five years ago. If this had made it out on Gamecube or even Wii it would have been a sensation, but FPSes have advanced so much since then. Well, nostalgia is a powerful drug. (Yeah, I said it.)
Along those lines. In addition to Octopath Traveler 2, the fandom dairy farm department of Square Enix is rereleasing Final Fantasy VII Crisis Core on Switch. I am apparently the only person in the gaming world without an abiding affection for Final Fantasy VII (the load times put me entirely the hell off the original game when it was new), so I can only watch from the sidelines. S-E also released (yesterday) the oddly-titled Various Daylife. I’m Somewhat Minuteinterested!
Speaking of fandom milking, prepare to low mournfully at the news that Mario Kart 8 is getting still more DLC tracks! And Capcom is releasing cloud versions of various Resident Evil games. Moooooo.
Wii Switch Sports is finally getting its Golf mode, released in a free update, before the end of the year, with 21 holes. I don’t know why they just didn’t wait to release it when it was finished, especially since Golf was the standout mode in Wii Sports, but I guess it’s common practice to delay a major feature or two on release now so a game can get a sales boost by announcing that feature later. There’s a spreadsheet deep in Nintendo’s marketing department that lays out the financial advantages of doing so. They keep it in a folder next to all their demonic contracts.
Shigeru Miyamoto appeared for a moment to hype the animated Mario movie releasing in the Spring, and the Nintendo World amusement park in Japan, and a new one opening soon in Hollywood, California. It’s kind of amazing to think that this is the very same Miyamoto who designed Donkey Kong in the early 80s, at a very different Nintendo. He devoted a lot of time to explaining the smartphone ARG Pikmin Bloom, even though it’s not particularly new. He mentioned that Pikmin 4 is coming out, but very very little about it.
Radiant Silvergun is being remade. Actually, has been remade, and should be out by the time you read this. It’s being released by “Live Wire Inc.” The word Treasure wasn’t mentioned at any time during the game’s brief appearance in the video.
Finishing up. Intrinisically co-op 3D platformer It Takes Two comes to Switch two, er, too. Fatal Frame: Mask of the Lunar Eclipse. Another Xenoblade Chronicles 3 DLC update. A new Spongebob Squarepants game, sure why not. Factorio is coming to Switch. Ib. (Ib? Yeah, Ib) Atelier Ryza 3: Alchemist of the End & the Secret Key (what the hell is an atelier anyway and why do so many JRPGs have them?), Just Dance 2023 (sadly not for the Wii), Bayonetta 3, Master Detective Archives: RAIN COODE, Sifu, Endless Dungeon, a remake of Tales of Symphonia, Life is Strange: Arcadia Bay Collection, Romancing Saga: Minstrel Song Remastered, Lego Bricktales, Disney Speedstorm, and Fall Guys: Season 2. Kirby Return to Dreamland Deluxe returns to the classic 2D-style Kirby gameplay.
This Direct’s hype score: 3/10. The only substantive announcements were Fire Emblem Engage and N64 Goldeneye 007! We knew Zelda was coming already, and all the other Nintendo things were either brief teasers or we already knew they were coming.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
From Lorenzo Franceschi-Bicchierai at The Verge. More news on Billy Mitchell, retro game record holder and villain of King of Kong. Now, in addition to having his Donkey Kong record stripped from him then reinstated, he has been accused by forensics experts of having used MAME to achieve two of his Donkey Kong scores that were represented as coming from arcade hardware. It has to do with differences between how MAME and the arcade machine build their game playfields for display when a level begins. It’s interesting reading! Mitchell has sued Twin Galaxies over defamation over how he achieved his records, which this evidence could play a role in.
At NicheGamer, Fingal Belmont presents a list of 24 3DS games to get before its eShop closes. There are ways to get new software on a 3DS after the store closes, but they aren’t legal means, and won’t get any income to the games’ creators, and we all want that!
It’s at Kotaku that Ashley Bardham reports that Twitch is ending their “Host Mode” feature. Through this feature, a channel that isn’t stream itself can choose to host another stream, a loved feature that enables one channel to “raid” another, granting them all its viewers. Twitch says the feature is going away on October 3.
And at VG247, Alex Donaldson tells us of an Indiegogo project to make an updated version of the Dreamcast’s iconic VMU memory cards. The updated devices will be compatible with the Dreamcast and the original cards, which had an LCD screen that could run simple games, and could even be connected to each other to trade information, but will have more powerful hardware and better screen resolution. The project is here.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
At NintendoLife, Alana Hauges notes a dispute between Corecell, developers of AeternoBlade II, and publisher PQube. It’s all a bit tl;dr, and that isn’t helped by the decision to put PQube’s lengthy response up front, undercutting Corecell’s arguments before we can even read them. In summary, Corecell claims PQube didn’t pay them for milestones, and PQube claims Corecell was unresponsive to their requests for fixes and offered to return rights. I mean, it’s rather they-said/those-others-said, but I note that PQube’s bring up the game’s poor sales, an irrelevant issue at best, is bad form. But we’re all busy blobbies and hey, here’s the next article.
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