Sundry Sunday: MST3K & Rifftrax Gaming Clips

You’ve made it another Sunday! For making it this far, why not take a break with some fun things? The whole point of Sundry Sunday is to be a low effort thing for the end of the week, but to be honest I couldn’t resist putting in a little extra work on this one.

It might not be evident on the surface, but the classic riffing show Mystery Science Theater 3000 has roots deeply entwined with video games. The show’s staff were known to spend off hours playing Doom against each other on a company LAN they had made for that purpose. During the show, they produced a clip that was distributed on the PlayStation Underground magazine CDs in which they riffed on some of Sony’s artsy commercials from that time (above).

After the original run of the show ended, some of the cast and crew drifted for a bit, doing various projects. One was a short-lived web comedy magazine called Timmy Big Hands, which we might look at some day. Show leads Mike Nelson, Kevin Murphy and Bill Corbett did a couple of other things together, like a four episode movie riffing project called The Film Crew, before they eventually settled into doing Rifftrax, a project the three of them work on to this day.

While at Rifftrax, they’ve produced at least two game riffing clips. The first was made for sadly-departed gaming site Joystiq, and riffs on Mega Man, Final Fantasy X, Sonic the Hedgehog and, especially, something from the Metal Gear Solid series, which I would think is the perfect fodder for such video merrymaking:

Afterward they made another short clip for IGN riffing on Gears of War 3:

Rifftrax makes their living producing and selling clips making fun of shorts and movies, and one of those is the 1993 schlockfest Super Mario Bros. I call it schlock, but it’s one of those movies that critical opinion has slowly been coming around on over the years since its release. More and more it’s being seen as a competently-made and entertaining kids’ sci-fi fantasy movie perfectly of a piece with the era in which it was made-it’s just not a very good adaptation of the games with which it shares a title.

Rifftrax sells the whole Super Mario Bros. riff, complete with the movie on which it’s based, on their site. I highly recommend it, but IGN presents a nine-minute clip teaser from it on YouTube:

Sundry Sunday: Lore Sjöberg Rates Legend of Zelda Weapons

It’s Sunday! Time to slide another bead on the survival abacus over from the left side to the right. You don’t have a survival abacus? How do you know how many weeks you’ve lived?

As a reward for making it this far in life, I present a fourteen-year-old comedy video from internet funnyperson Lore Sjöberg, one of the two founders of earlyweb gigglesite Brunching Shuttlecocks and sole maintainer of currentday chuckleplace Bad Gods, in which he rates elfyhero actionguy Link’s various weapons in videogame adventurething The Legend of Zelda. Being 14 years old, the specific game in question is The Wind Waker, that one with the cartoon art style that most of us love now but hated back then, because most of us are bad.

This was during a short period after Brunching closed up, back in that ancient year 2008, during which he wrote and made occasional videos for WIRED Magazine, which is as surprised as anyone that it still exists.

Having to do with an old The Legend of Zelda game this fits easily within the site’s sphere of subject matter, but the secret reason I post this is I’ve been a great fan of Lore since Brunching Shuttlecocks, and more people need to see the things he’s done. Certainly a whole lot of my own allegedly-humorous writing style can be directly traced back to him.

Rodney Greenblat Posts Obscure UmJammer Lammy & Parappa Videos

Um, thanks for the input Chop Chop Master Onion

Rodney Greenblat, famously the creator of the video style behind Parappa the Rapper and the criminally underrated UmJammer Lammy, has a new YouTube account, on which he’s been posting various interesting and fun things, including short interviews with the characters from around when UmJammer Lammy was new, as well as pre-production cutscenes with a completely different design for Lammy! Whaaa?? Have a look!

Video: Unintentional Game Passwords

TheZZAZZGlitch over on YouTube found some entertaining passwords for 8-bit games that put you in interesting places. It also explains a bit about the nature of passwords as a makeshift data storage system, and why sometimes you can make them spell funny things that still work. They even offer some advice on constructing your own silly/glitchy passwords.

Via Vincent Kinian

Boundary Break does The Stanley Parable Ultra Deluxe

Boundary Break, a YouTube channel that looks into unused and off-limits areas left in game code, did a video on the expanded version of The Stanley Parable, and they managed to get a wonderful bit of in-character dialogue from the game’s narrator.

That’s the hook! The real reason to load it though is Boundary Break does nice work, finding out-of-bounds content in games. Also check out their recent video on Wii Sports, although note there’s an ad as part of the content. Folks gotta eat.

Sundry Sunday: The Gradius Morning Music

Hey everybody, WAKE UP!

We’re back for another Sundry Sunday! Congratulations for making it another week into our technological hellscape! Your reward is another catchy tune and some information from the old days of arcades.

Gradius is a long-lived and storied series of shooters, full of interesting details and traditions, but my favorite part of it all is something not a lot of English-speaking fans may be familiar with.

The first arcade releases of Konami’s Twinbee and Gradius were produced using “bubble memory,” a type of storage that had to warm up, literally, to be read reliably.

It would work effectively if it had been running for at least a couple of minutes. So, to prevent anyone from playing the game too soon after the machine had been turned on in the morning, it would display a countdown on the screen. It would also emit a digitized voice, saying “Getting ready!” and then after a few seconds, it would play the MORNING MUSIC, while the computer warmed up, as in the video embedded above. I kind of think of it as the national anthem of arcadeland.

One of the quirks of Gradius‘s bubble storage is that it was read sequentially, from a starting point. Its stage layouts were stored in this memory. Dealing with this hardware quirk required the game, when the player lost a life, to return back to the last starting point they had passed. This was the source of one of the Gradius series’s major characteristics, having to return to a previous part of the level, which could then be read into memory going forward once again.

I forget where I heard this factoid, but I think I saw it in the supplemental material in the Gradius Arcade Collection, out on Steam and Switch, and no doubt other platforms. Hey, it’s Sunday, I’m not supposed to be stressing out about these details!

Music From Kirby Cafe

In the past for limited times Nintendo has authorized the setting up of Kirby Cafes, charming little representations of the affable pink blob’s world and its inhabitants. Two of them are currently open, in Tokyo and Hakata, Japan. These have really gone the extra mile to create an atmosphere of Kirbiness, from their menus to having large plush Waddle Dees to set into a chair opposite yours if you should come to one alone.

I like the use of the older style of Kirby face on this hamburger.

The embedded video is over an hour and a half of background music from these cafes. It appears to be a rip of a pair of official CDs. SiliconEra reports on some current dishes being served there as tie-ins to the new 3D Kirby game for Switch, Kirby and the Forgotten Land. The cafes have an official website and Twitter feed.

“Here are your Kirburgers, and your side orders of Kirbyfries.”
(inhaling noise)

Keep Nintendo Weird: Space Station Silicon Valley

The wonderful podcast Keep Nintendo Weird (PodchaserYouTube), which spotlights a lot of awesome and unusual games made for Nintendo systems, recently covered a doozy: Space Station Silicon Valley! One of a pair of games made for the Nintendo 64 by DMA Design before they became known as Rockstar North, SSSV is a clever and charming action puzzle game where you’re a microchip that can take control of robot animals in a rogue space station.

It’s notable for its trademark humor, its inventive gameplay, and a weird bug that, as I discovered personally soon after its release, actually makes it impossible to finish! While the main story can be completed, one of the optional trophies hidden in the levels won’t collect when you come into contact with it, and it was a couple of generations before software patches could be distributed after a game went live, so there is just no way to 100% the game without hacking either it or your save file somehow. Oops!

Sundry Sunday: Strong Bad Plays Marzipan’s Beef Reverser

You made it through another week of life in 2022! Here is some video silliness to congratulate you, and encourage you to keep on keepin’ on!

I’m always down for an excuse to link new Homestar Runner content, but this here’s a gaming blog! It’s gotta be about games Mr. Strong Man.

What’s that you say? It is a game? Well fine then, I will gladly accept that flimsy excuse! It’s Marzipan’s Beef Reverser, and it’s on itch.io. You play Only Girl in the Homestarniverse Marzipan as she whips mobile steaks with her Shantae-like hair in a Game Boy setting, sending them careening into a cow skeleton, helping to reconstitute it back into a cow. I’m sure it works that way in real life too. And notice, it’s not a Flash game, it’s an actual Game Boy rom file, playable in your favorite homebrew-capable Game Boyish setting.

And as a special extra, they recorded Strong Bad, in VTuber style, playing through it and unlocking all the bonus extras. It’s a bit slight, but in the grim darkness of the far future, we accept all the H*R stuff we can staff.

Devlog of Cross Breeder X

A short devlog from RujiK the Comatose about a monster breeding sim they’ve been working on. Dismayed as a kid by the fact that breeding in video games tends to be done according to tables rather than truly from combining the attributes of the parents, they set out to create a procedural version that matched what they expected when they were young. The results seem to be satisfactorily freaky, although, possibly to the dismay of some, we get no renditions of monster mating.

A quick digression. They’re basically redoing what was done in Spore some 14 years ago now. Why is this interesting, while Spore is old hat? My guess it’s that the tech is being put in service of a Pokemon-like game instead of Will Wright’s extremely generic simulationist gameplay.

U Can Beat Video Games: The Legend of Zelda: A Link to the Past

U Can Beat Video Games (their YouTube channel) has only been around for a bit over a year, but they’ve already covered a lot of challenging games. It serves as a complete video playthrough, often revealing all the game’s secrets, and has remarkably restrained and helpful audio commentary by YouTube standards.

UCBVG videos cover the entire game, and can be long. The most recent, the covering A Link to the Past with a second part, is nearly two hours but it uses YouTube’s timeline annotations to mark any potential trouble spots you may have. Even if you’ve mastered the games he covers, I find it relaxing to watch anyway to refresh my memory on these decades-old amusements.

To date, UCBVG has covered 70 titles across the NES, SNES, Game Boy, and Mega Drive/Genesis. Some highlights include their videos on the original Teenage Mutant Ninja Turtles for NES (the first game on the channel), Mega Man I, II, and III, The Legend of Zelda, its second quest, and it’s sequel, Ghosts ‘n Goblins, Legacy of the Wizard (a.k.a. Dragon Slayer IV), Castlevania and Simon’s Quest, Blaster Master, Punch-Out!!, Ninja Gaiden and its first sequel, Clash at Demonhead, Metal Gear, Crystalis, Wizards & Warriors and its sequel Ironsword, Dragon Warrior and Final Fantasy (in two parts), Actraiser, The Guardian Legend, Kirby’s Dream Land (including Extra Mode!), the weird and unique The Magic of Scheherazade, Sonic the Hedgehog, and even the notorious Battletoads, among many other games.

They update weekly, so why not take a look!

Sundry Sunday: Neil Voss, and The New Tetris, Africa theme

“Dah da di da dah move to Canada!”

It’s Sunday again, so it’s time to let down our various hair and relax! So now, a little tidbit from the PS1 era.

Back in the days of the Nintendo 64, two competing versions of Tetris were being developed, one for the N64, the other for the Sony PlayStation*. Even through (or, perhaps, because) they were published by different companies, they were given confusingly similar names. PlayStation got “The Next Tetris,” while the N64 got “The New Tetris.” I still have to check to make sure I haven’t confused them.

The internet was a much younger place then, and a lot of Nintendo fandom at the time was centered on IGN’s N64 site. So, the things their writers and editors liked tended to get outside representation, resulting in some weird early memes like “Eye Tat boy.” (“A GoldenEye is an eye tat is golden.”) Wow, I’m really dating myself with that one.

Well, one of the things that IGN liked was the musical work of Neil Voss, who composed the excellent soundtrack to early N64 puzzler Tetrisphere, from H2O Entertainment. The success of Tetrisphere got H2O the license to make The New Tetris, and Neil Voss the job of composing its excellent music. IGN did a two-part interview with Voss way back then: Part 1Part 2.

The above title is a particularly memorable tune from The New Tetris. Me and my roommates back in college would play TNT for hours (generally it’s a good rendition), and every time the Africa theme came up, we couldn’t resist, when the music reached the refrain, singing along with our best English approximation: “Move to Canada!” No actual moving to Canada was intended or implied, it’s just what it sounded like, to us.

* To this day, I rebel every time I’m asked to capitalize the S in PlayStation. I also twitch every time I’m asked to write Xbox instead of X-box. I have an English degree, dammit.