With Steam Next Fest 2022 going on, I’m dedicating the indie showcases each day to cover my favorite demos of the night prior, let me know what you think about this in the comments below.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Chrontendo’s back! Dr. Sparkle’s long-running journey through the entire library of the Famicom and NES continues. He’s been doing this for at least 15 years! Chrontendo got its start as a blog, then moved to a YouTube format, although every episode is also uploaded to the Internet Archive. Dr. Sparkle tries to complete the games he covers, meaning, sometimes it takes a very long time to construct an episode, especially when it contains a lengthy JRPG.
In addition to being generally watchable by anyone with even a passing interest in video gaming history, Chrontendo is a good series just to have on in the background while you do other things. What I’m saying is that it’s comfortable. Like Comfortable Doug! (warning: earworm)
Chrontendo 60 is subtitled “The Most Perverted Episode,” covers April through May of 1990, and features:
horse racing sim Kurogane Hiroshi No Yosou Daisuki! Kachiuma Densetsu,
a long section the original Fire Emblem and the series in general,
Rare’s PinBot, a very unique and interesting simulation of a real Williams pinball table with some unique video extras,
GameTek’s home version of the Nickelodeon game show Double Dare, which was also made by Rare,
the ludicrously-titled Dinowarz: The Destruction of Spondylus,
Imagineering’s Ghostbusters II,
Ivan “Ironman” Stewart’s Super Off Road, by Rare,
a very long section on the epic Final Fantasy III, from and by Square, which Dr. Sparkle proclaims to be the best JRPG on the system,
Kagerou Densetsu, a “sorta action RPG thing” published by “Pixel,” but we’re not sure who exactly that is, and may have been intended, it is speculated, to be a kind of RPG-ish sequel to The Legend of Kage, and
Nintendo World Cup (forgive me for not typing out the entire Japanese title), that weird Kunio soccer game that Nintendo published under their own banner, just with all the story and setting removed. It’s a decent soccer game even so.
With this episode, Dr. Sparkle is declaring a dividing point for the series. Up until now has been the rise of the Famicom; the rest covers its fall, what he calls the “Byzantine Empire” phase of the system’s life. This doesn’t mean the series is almost over though. Far, far from it.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Not a lot of news today, drebnar! Let’s see what there is to see with our respective light-based optical sensors.
We usually have tons of things to link, so we’ve started leaning away from listicles, but it’s a short broadcast today, so here’s Chris Freiberg’s list of the best 15 Genesis RPGs on Den of Geek. It’s a provocative list, in order from last to first: Gauntlet IV, Ys III: Wanderers From Ys, Syndicate, Sword of Vermillion, Light Crusader, Crusader of Centy, Landstalker, Pirates! Gold, Dungeons & Dragons: Warriors of the Eternal Sun, Shining Force II, Phantasy Star III, Wonder Boy in Monster World, Beyond Oasis, Shadowrun, and, of course, Phantasy Star IV. Now, Gauntlet IV is an amazing port, and no one can fault Wonder Boy in Monster World, Landstalker or Pirates! Gold on general terms, but they’re hardly traditional RPGs. And then there are the games left out: the original Shining Force didn’t make it even through SF2 did, there’s no Phantasy Star II or Shining in the Darkness, and most egregious of all IMO, nowhere to be seen are New World Computing’s terrific ports of King’s Bounty or Might & Magic II, which are fully the equal of their computer versions drebnar! And if you’re going to include Pirates! Gold, you gotta include Starflight! And while it’s a bit clunky in interface, there’s the oft-overlooked early Naughty Dog production Rings of Power!
‘@Play‘ is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.
So let us talk about what is probably the worst thing about Omega: it’s capriciousness.
If you read the experiences of the CRPG Addict you might be given to thinking that Omega is actually pretty easy. Judging by the title screen on his review, he was playing 0.71, a version I don’t have access too, and may actually no longer be available anywhere on the vast World Wide Web.
My version is 0.80, which it seems like it must be harder than his. Also, he backed up his save games, which, while the instructions specifically suggest it if you’re having trouble, is still cheating. All of my games have been played traditionally. And let’s be clear as to why: because I’m a snob. A roguelike snob.
Of course most classic roguelikes have a degree of deadly capriciousness, but for some reason it’s especially bad in Omega. I don’t think I’ve seen a game with as many ways for a game to go from terrific to dead instantly, often without warning and in a single turn.
Here’s a list of ways this can happen, most of which I’ve personally seen.
To get it out of the way: you can be struck by a cosmic at nearly any time above-ground (and even underground? I don’t think so). That does 10 damage purely from random chance, with no way to avoid or reduce it. If you have less than 10 HP, your game is just over. Some characters don’t even start with 10 maximum HP. Cosmic rays are triggered at two different places in the code, on tables for indoor events and outdoor events. My reading of the code indicates that indoors, a check that can produce a cosmic ray happens every ten game minutes, and outdoors it’s every game hour. However, depending on the terrain, multiple hourly checks can be made per move. Cosmic ray hits are far from the only bad things that can happen per hour, so it’s best to go by road if you can, and with other travel aids if possible.
The hedge maze in Rampart is a terrific source of deaths. Traps in there can absolutely wipe you out, or else make the game unplayable. Traps exist elsewhere, but the hedge maze both has a higher density than elsewhere (it always seems to have at least one, and probably has several), and is right there in Rampart. There are a small number of possible layouts for the maze, and traps tend to appear in the same kinds of places, so eventually you figure out where you should search. Specifically: fire traps and scythe traps do a lot of damage, an abyss trap can bestow a bunch of falling damage arbitrarily and effectively teleport you, acid traps do damage can destroy multiple pieces of equipment, a disintegration trap can destroy equipment or kill you outright, and an alarm trap won’t do any damage, but it will make all the guards in Rampart permanently hostile, dooming your character unless you can take them, which is unlikely at the point in the game when you’ll be exploring the hedge maze.
Once you step out of the starting city of Rampart there’s the countryside, a whimsically deadly region where you can have “encounters,” during which you may be killed (I can attest) by bandits, goblin shamans, lions, bears, bog haunts, mirrorshades, liches, or even “doberman death-hounds,” who are both fast and get lots of attacks. Encounters can generate a monster right beside you, and in that case the game even gives it the first turn. Many times my games have consisted of spending the 15 minutes or so getting all my chores in Rampart done to get my character started, leaving town, getting an encounter on the way to the Archdruid’s temple, and getting wiped out literally before I could do anything. The only thing you really can do about these situations is decrease the amount of time you spend outside.
I’ve died to random encounters three games in a row before: #1: Upon exiting the Archdruid’s temple, immediately, a random encounter. Then, in the tactical map, they got a turn before me and I died. I don’t even know what it was; it was invisible and killed me with a missile. #2: Upon exiting the city of Rampart, again before I got a turn, a random encounter. This time it was a goblin shaman casting spells. One was an area effect spell that killed the caster and awarded me an experience level, but then also killed me. #3: I got some steps towards the Archdruid’s temple before I got a random encounter that completely surrounded me with hedges. Trying to wade through them poisoned me to poison death.
Disintegration traps deserve special mention. I have again checked the game’s code and discovered the logic is: when you activate one, if you’re wearing a cloak, it’ll get disintegrated, no checks, no save, it’s just gone no matter what it is. If no cloak, it’s your armor that gets disintegrated. If no armor, it’s you. Traps in Omega are not common in the Goblin Caves, but can be anywhere there, and there’s lots of space for them.
Back to the hedge maze. Monsters can get generated there too, sometimes out-of-level ones, like lions, bears, “were-swarms,” frost demons, or pterodactyls. It’s right by the cemetery too, and sometimes it gets incorporeal visitors from there.
The hedges themselves can easily kill you. The game always asks if you’re sure when you accidentally miskey into one, thankfully. If you answer ‘Y,’ you open yourself to be stuck to the brambles for a not-insignificant number of turns, getting poisoned (easily deadly if you’re still at level 0), have your cloak ripped apart, or, if your luck is particularly bad, walking straight into the waiting tentacles of a trifid. Moral: YOU SHOULD ANSWER ‘N.’
Then there are the monsters who have unusually deadly attacks. Salamanders can breathe fire for high damage and from a distance unless you have fire resistance from a ring. Bog things can outright frighten you to death in melee. Until you learn that you should wear heavy armor to survive the Goblin Caves you’ll frequently get missiled to death by goblin chieftains, which are a prominent early source of fatality.
Learn to handle them, and later in the Goblin Caves your bane becomes goblin shamans, who can do a variety of awful things to you. The worst of these is sleep. If you get put to sleep, they’ll be able to get off several spells after. While somehow you can block their attacks, and even counterspell their continued enchantments, automatically while asleep, you’ll still often get slowed, snowballed, cursed, diseased, or poisoned. Entering a new level there is a particularly tense moment once these guys start showing up.
Oh here’s a good one. Fighting tooth and nail against goblin chieftains got my hit points down, but I was resting between fights and not doing too badly. Then not seeing any monsters around I walked across the room, happened to step next to a ‘1’ character, a statue. It came to life immediately as a salamander and promptly roasted my ass. I prefer my ass uncooked.
Get a load of this. Rolled stats until I got a character who had an Intelligence of 18, so they could join the Collegium Magii for free right away, and also could join the Gladiators. Did both those things. Bought ten buckets of Lyzzard Partes for early rations. Tripped over a hoplon, a good shield, and found both ring mail +1 and a war-hammer + 2 in the pawn shop. Found the Thieves’ Guild by dint of checking nearly every door in town. Joined the college but failed at the roll for learning a random spell. Went to the Arena and chose to fight the first opponent, a lowly goblin. Set combat tactics to Block Low then Lunge Center. On my first attack against the puny green foe, I take one hit point of damage from them, then: “Oh no! You hit yourself! You died!” Eleven points of damage from a fumble at level 0. That’s like having a fatal accident at after-school martial arts practice.
It’s not just death that particularly bad luck can cause.
Weapons can shatter if you roll particularly badly in a fight. In general, you should consider your equipment in Omega as ultimately temporary.
Punching is of little use against strong enemies, so I bought a broad sword for 180 gold. Ventured into the wilderness. Got a random encounter involving a freaking lich. I managed to get away, but not before it destroyed my broad sword from a distance with a spell of Destructo Weaponum. I headed back to town and bought another one, then went to the Goblin Caves. Saw some money, stepped to pick it up, but surprise, there was an acid trap there! It destroyed my thieves’ picks, a bucket of Lyzzard Partes, and my broad sword again! Grawlix grawlix.
If an item gets cursed, you don’t have many recourses. I’ve never seen a scroll of blessing work on them; reading the source code suggests they’re just not strong enough. The most practical thing to do is break the weapon to bits with your bare hands: use the ‘z’ key.
Phantoms that appear in the hedge maze can level drain you; the main defense against that is a Cloak of Negimmunity, which you probably won’t have at that stage. If you just walk near the hedge maze, it’s possible to awaken a phantom sleeping inside. Phantoms are incorporeal, so weapon attacks don’t work on them, and once they’re awake they can chase you, floating right through buildings, throughout the whole city. The entrance to the city is a long passage with walls on both sides; if you don’t have a way of dealing with the phantom (use magic if you can), it’ll block the passage when you leave town, and get a few free hits on you when you return.
And then there’s the worst death of all, an attack by the dread monster Segmentation Violation:
So what is my point? It’s not that you shouldn’t play Omega. It’s that you have to expect that your game could end at almost any time. Your game is not yours to have. Your character lives on borrowed time, so do as much with it as you can while you’ve got them.
These are a few things you can’t completely prevent, but what you can do is reduce their frequency. You can reduce the number of spaces you walk through in dungeons. You can try not to be slow when traveling the wilderness. If you encounter a trap, it might not be fair to it, but riding a horse will mean its effects are more likely to happen to it than to you. And good armor is almost always helpful, if you can afford it.
But sometimes, you just die. That’s just the kind of game it is. As you get better at Omega, you still suffer from them, but as you learn to play more effectively, you do find you get farther much more often.
How best to do that will be the subject of the next, and last for now, column on Omega.
With Steam Next Fest 2022 going on, I’m dedicating the indie showcases each day to cover my favorite demos of the night prior, let me know what you think about this in the comments below.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Dylan Mansfield at site-favorite Gaming Alexandria tells us that there is now preserved an unreleased Famicom port of Taito classic arcade game The Fairyland Story! Fairies are rife around our offices, I have to tell you, they’re everywhere, getting underfoot and in the way of closing doors. Oh? This game is more to do with a more generic kind of fantasy world? I knew that.
Young witch protagonist Ptolomy clears a number of successive screens of enemies using her magic that can turn them into cakes! Released to arcades in 1985, it’s kind of an intermediate game between 1984’s Chak’n Pop and classic 1986 arcade hit Bubble Bobble. If you’re a fan of the arcade game you should check into this one, as many of the level layouts are different! The announcement post and rom is at Forest of Illusion. Unfortunately-named YouTube channel Hard4Games has a short video about the find:
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Rich Stanton at PC Gamer: Atari shocks the world with decent-looking game, Atari Mania! He compares it to the Japan-only Segagaga, but what the gameplay description really brings to my protoplasmic mind is NES Remix. We’re pretty harsh on the company that calls itself Atari on this site, but it’s really nice to see something genuinely interesting coming from them, that respects and pays homage to their paid-for name instead of just cashing in on it!
Ana Diaz, in the virtual pages of Polygon, says that Netflix subscribers should download Poinpy, a short and fun game that’s free to subscribers. It’s a game about climbing and making smoothies for hungry monsters!
Martin Robinson at Eurogamer suggests that Street Fighter 6‘s Smash Bros-like control system might be its best new feature. I’ve mentioned here in the past a personal grudge I have against fighting games, having never grown to cotton to them back when I was a teenage blobby, but it’s nice to see the series working to make itself more accessible to new players, even if the article’s tone verges slightly on the over-enthusiastic, in my amoebic opinion.
And, honestly, a lot of the pieces that make the page here are light and fluffy, but here’s one a bit more important than usual. I love the headline applied to Ethan Gach’s bit for Kotaku, entitled Activision Blizzard Clears Itself of Any Wrongdoing. And the tagline reads, “The Call of Duty publisher says it’s the victim of an ‘unrelenting barrage of media criticism'” I WONDER WHY THAT IS, ACTIVISION BLIZZARD. HOW COULD THAT HAPPEN?
Remember The Witness? Remember how everyone loved The Witness?
What? You didn’t love The Witness? Are you it some kind of blasphemer?
Sure, it has all those smarmy tape recordings all over the place. Certainly, you never quite feel like you’re done with it. Absolutely, everyone has at least one puzzle they find maddeningly obtuse (mine was on the ship). But you gotta admit, the special category of puzzle was a work of genius. If you don’t know what I mean by the special category, um… forget I said anything!
Well whether you loved The Witness or if you think it Jonathan Blows, you might want to have a look at The Looker, a pitch-perfect parody that’s actually a pretty decent puzzle game in its own right. It’s rated Overwhelmingly Positive, and as a reviewer says, “If you liked The Witness, you’ll like The Looker. If you hated The Witness, you’ll love The Looker.”
It’s free on Steam, and only takes a couple of hours to complete!
You want to know a great game that, statistically speaking, you’ve probably never played? Konami’s Maze of Galious for the MSX. It’s an early example of that genre we all now call Metroidvanias (Jeremy Parish, your royalty check is in the mail), and in Japan it was hugely inspirational. More recently, it was a direct inspiration for the La-Mulana games.
Well, more-recently-than-that, some romhackers have updated it to take advantage of the much more powerful MSX2 hardware. This results in much more detailed and colorful graphics and a number of other game improvements.
Playing it requires a rom of the original game (which you much seek out yourself), the patch file (here’s it’s GitHub site), and a patcher like Floating IPS. Or do you? Indie Retro News found a site that’s serving up the game and patch together, all ready to play!
If you’re prepared to patch the rom yourself and name it correctly (it’s explained on the project’s GitHub page), it can also be played in the online MSX emulator at webmsx.org.
So, what’s playing it like? Challenging! You have two characters, Popolon and Aphrodite, who have separate health and experience meters. Filling up your experience bar doesn’t actually improve your stats at all; it just heals that character up to full. And your characters’ jumps, while not as stiff as Simon Belmont’s, are not fully controllable in mid-air.
The two characters have subtly different abilities. Popolon’s attacks do more damage, he can jump higher, and his jump height varies according to how long the button is held. He’s also the only one who can push open doors. Aphrodite’s jumps are of constant height, but she’s also the only one who can survive in water! If one character runs out of health, the other can soldier on alone, but reviving the other is a difficult process.
In fact, the whole game is a difficult process! This is from that thankfully-brief time in the history of video gaming where developers seemed to revel in putting in secret features and hidden passages. Beating the final boss requires you find a very well-hidden item, the Cross, which is in a very secret passage. If you no longer have months to devote to finishing a game, you’re probably going to want to find at least a good FAQ for this one.
With Steam Next Fest 2022 going on, I’m dedicating the indie showcases each day to cover my favorite demos of the night prior, let me know what you think about this in the comments below.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
It’s Sunday again. You made it! Every Sunday you pass a checkpoint and your progress is saved, so if you die over the next week you can just reload to this point! Unless your universe is playing by “roguelike” rules. If that’s the case, I’m sorry. Anyway, as a reward for making it this far into the hellscape of 2022, here are some funny game-related videos.
Mornal’s made some hilarious animations on the video sharing site all the kids love: TikTok! What no? Ah, YouTube! I knew that! I’m “down with the street,” sure!