He’s been at this since the days of GameSetWatch’s run of @Play, but the CRPG Addict has finally reached Nethack 3.1, the game where Nethack reaches most of its final form. It’s true that it has gained features since then (especially weapon skills and splitting apart race and role from each other), but it was the version that introduced the current-day structure of the dungeon, added the many role-specific Quests, made the Wizard’s Tower a three level stronghold instead of just a little place in the mazes of Gehennom, put in the Bell, Book and Candle subquest, handed the Amulet of Yendor to the High Priest of Moloch, and put in the Elemental Planes and the current form of the Astral Plane.
Here are all his Nethack 3.1 posts to date:
Game 504: Nethack [3.1 series] (1993) – Beginning adventures
Nethack [3.1]: Blessed and Cursed – Discovering exercise, death by battery drain
Nethack [3.1]: Rust and Ruin – Beginning of very good game
Nethack [3.1]: Quest for Glory – Middle dungeon levels, Rogue level, Quest branch
Nethack [3.1]: Wish List – Exploring the lower regions of the main dungeon
Nethack [3.1]: Beyond This Place Of Wrath And Tears: from the Castle to Fort Ludios to entering Gehennom to killing Baalzebub
Nethack [3.1]: Nothing Lasts Forever – from killing the Wizard for the first time to getting the Amulet up to escaping the main dungeon for the Elemental Planes