Over on Bluesky there’s an extremely interesting thread by Max Nichols, that reveals a number of groups that are often thought of as divisions of Nintendo are, in fact, separate companies!
It’s a good idea to click through and read the whole thread, and there’s a number of people among the respondents, as well as Max Nichols himself, who are likely worth following if you’re on that platform. One of them, Hyrule Interviews, has this quote from old Nintendo of America employee, and idol of millions of preteen NES addicts, Howard Phillips:
SRD is such a strange case. When Phillips talks about working with external programming teams to develop arcade games, they’re talking about companies like Ikegami Tsushinki, who programmed Donkey Kong for them based off of Shigeru Miyamoto’s design. Brought into context with Nintendo’s “independent subsidiaries,” it becomes evident that they never really stopped doing that, but became more careful that they had the rights over whatever was produced.
It’s also interesting to put this into context with:
- Rare, who came to work very closely with Nintendo for Donkey Kong Country and all during the N64 era, but then parted ways and was bought out entire by Microsoft. Rare still made games for other platforms during the 16-bit era, releasing Championship Pro-Am for the Genesis and versions of Battletoads for SNES, Genesis, and even for arcades.
- Argonaut Software, who worked with Nintendo to make the 1st party release Star Fox and then-unreleased Star Fox 2.
- Intelligent Systems, developers of Advance Wars, Fire Emblem and Paper Mario, among other games.
- HAL and Game Freak, which are other companies Nintendo has close relationships with but are technically separate. HAL has released mobile games like Part-Time UFO; Game Freak made Drill Dozer and Pocket Card Jockey.
- And as pointed out in the thread, Masahiro Sakurai, creator of Nintendo’s megahit series Kirby and Super Smash Bros., has never been a Nintendo employee! He created both series while working for HAL, then broke away and worked as a freelance game director.
It causes one to wonder: is Nintendo’s reluctance to staff up on the people who actually construct their games old-fashioned, very modern, or just idiosyncratic of them?