Link Roundup 2/24/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Nicole Clark at Polygon wants us to know of a free video card game based on Pokemon that isn’t derived from the physical CCG! It’s called Pokemon Crystal League, it’s free on itch.io, and it’s instead inspired by the first portion of Inscryption. As with anything so directly related to a Nintendo property, you should probably look into getting this before it’s too late-assuming it even makes it to press time!

Cuphead: The Delicious Last Course
(image source: StudioMDHR)

Also at Polygon: Cian Maher’s 14 “most exciting” games of the summer, which contains a Gloomhaven computer game update, Super Mario Strikers, Capcom Fighting Collection, and Cuphead: The Delicious Last Course.

At CBR, Gina notes evidence that the character of Magil in Chrono Cross is actually Magus from Chrono Trigger incognito, something fans had long suspected.

Back once again to the crossover fighter genre. Zack Zwiezen at Kotaku looks at WB’s Multiversus and asks, with some justification, if all pop culture is merging into a thick homogeneous paste. It is, after all, a game in which The Iron Giant can team up with Velma from Scooby-Doo to fight against Batman and Tom & Jerry. Space Jam: A New Legend certainly seems to imply WB is heading in that direction.

D. Hardawar at Engadget tells us that EVE Online can now be played streaming with just a web browser and a strong-enough internet connection. The new format is called EVE Anywhere. I mean, why not? The game is already sometimes derisively refereed to as a spreadsheet simulator, so why not build Google Docs support into it too?

At NintendoLife, Liam Doolan points to a Twitter post from the account of Sonic Mania developer Headcannon, where they state, while some of their work appears on the upcoming Sonic Origins, they did not directly work on it themselves.

Also from Liam Doolan: Nintendo files a patent for a method to fight online cheating and software modification. We take the view here that all software patents are bad by definition, but at least they’re trying to do something about cheating in their games? While the article has an illustration from a Splatoon game, there is actually nothing to say which games will utilize this technique.

Syphon Filter
(image source: Retro Gamer)

While we’re talking about software patents, Sony got one for adding trophy support to classic games. Owen S. God at Polygon says that feature is coming to the rerelease of Syphon Filter on Playstation Plus, and, presumably, to other games afterward. (I wonder if the RetroArch achievements server counts as prior art here?)

Ryan Dinsdale, a freelancer working for IGN (hey! hire him!), tell us that Marcus Nebelong at Dreams developer Media Molecule has recreated the Unreal Engine 5 train station demo in that software.

Finally, from way over on Video Games Chronicle, Jordan Middler mentions that Xbox S sales in Japan exceeded PlayStation 5 sales last week. It’s the first time something like this has happened in eight years! It seems likely that the limited number of PS5s available to be sold might explain the difference. The PS5 still has a higher install base in Japan compared to the Series S, by 8-to-1, but in the past year the Series S has exceeded the entire lifetime sales of the Xbox Series X. Since the release of the original Xbox back in the PS2/Gamecube era, only 2.3 million units have been sold across the entire line, most of them being sales of the 360.

BREAKING: Marble Madness II now in MAME, video on YouTube

This is not some fan game made to play like Marble Madness, but the real deal, a legendary lost prototype from the Silver Age of Atari Games! Cancelled because of the great arcade fervor at the time around fighting games, meaning little Atari released in that era performed well on test.

Word is that the rom has been released somewhere on the internet, although I do not know where. It had been known that all the surviving Marble Madness II cabinets were owned by old Atari staff or collectors who were averse to allowing the rom images to be released. Whether one of them had a change of heart or, as has been speculated with Akka Arrh, another legendary prototype, they may have been obtained through nefarious means.

Technically the rights are still owned by Warner Media, I believe. I’ve long been amazed that the current rights holders haven’t seeked out the owners of these prototypes and offered them a big payday to dump the roms and release something like a Midway Arcade Treasures 4. Sure, it’d only be a matter of time before someone broke the roms out of such a package, but they’d still sell a ton of units and the prototype owners would be properly rewarded for both maintaining their machines and for lost collector value, and importantly, the games would be out there among people who would enjoy them and be protected against further loss and obscurity.

YouTube: Marble Madness II (Atari prototype arcade game) is now playable in MAME

Homebrew Atari VCS/2600 Arcade Ports

The long-running Atari fansite AtariAge sells a number of carts that run on classic Atari VCS systems that make it do things you might not expect that system could do. Some of the most impressive of these are remakes of classic arcade games that go far beyond what was possible at the time. A number of these were developed by Champ Games. Here are links to a number of videos showing them off, although sone of the may not currently be in their store:

Galagon” – Wizard of WorZoo KeeperAvalancheScrambleSuper CobraMappy (especially this one!)

A few others, not from Champ Games: Aardvark (Anteater) – Venture ReloadedSpace Rocks (Asteroids) – Star CastlePac-ManDraconian (Bosconian)

Link Roundup 5/22/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

From Marc Deschamps at comicbook, Epic bought Fall Guys studio Mediatonic, and as a result, when Fall Guys goes free-to-play, they’re removing it from Steam. People who had bought it on Steam will still have access to it there, and they plan to still support and update that version, but new copies will no longer be sold there.

Multiple places are reporting on a new game described as Stardew Valley meets Spirited Away. I’m choosing to link to Kate Gray’s post on NintendoLife on Spirittea. I get the sense that there is a PR department around this media blitz, although I certainly don’t begrudge them that, drebnar.

On April 7, Duncan Heaney at Square-Enix had an interview with the producer of Chrono Cross, Koichiro Sakamoto, about the recently-released remake of the game. It contains the revelation, hardly surprising, that the source code of the game had been lost, and they literally had to recreate the game from surviving materials and deducing the implementation logic of the original.

Homer of War

Chris Carter at Destructoid points us to a God of War mod that puts Homer Simpson, Bart Simpson and Ned Flanders into the game, complete with pretty accurate voice acting! They also linked to a YouTube video showing it off. The article mentions some people suggesting another mod with Peter Griffin fighting a chicken, about which, could I just suggest: please don’t.

At Ars Technica, Sam Machkovech calls Warner Bros’ Multiversus, their upcoming smashalike (I’m still trying to make that term happen!) “a compelling Smash Bros. clone.” I mean, it’s got Steven Universe and Garnet in it, so that’s a plus, but no Pearl or Peridot! Also: no Switch version yet.

Goomba Stomp is a website that’s been showing up in my searches more and more often lately, and Renan Fontes there has an essay discussing player character growth in The Legend of Zelda!

Damian McFerran at NintendoLife wrote about the troubled history of the Polymega retro gaming console last year, and now mentions that it may be getting Dreamcast support.

John Walker at Kotaku mentions Mysplaced, a game that looks an awful lot like Nintendo’s remake of Link’s Awakening, which is causing some concernation among fans. Liam Doolan at NintendoLife also chimes in. If you were to ask me? The whole dang industry is built off of copies of copies and copies, and to suddenly care about this one is kind of ridiculous. As if Zelda clones weren’t once like half the industry! Have they ever seen Neutopia? Golden Axe Warrior? They are not going to get sued because they don’t call these characters “Link,” “Zelda,” or “Ganon.” Next!

Jez Corden at Windows Central says Microsoft’s Activision/Blizzard acquisition is moving fast. I wonder if, way back in the early 80s, those bright young refugees from Atari suspected that, one day, the company they were founding would one day contribute to the value of a corporate behemoth?

Finally, in more serious news, Luke Plunkett at Kotaku notes that Epic Games contributed money to help Ukrainian developers working for Frogwares to be safer as Russia’s invasion of that nation continues. Good luck guys!

Sundry Sunday: MST3K & Rifftrax Gaming Clips

You’ve made it another Sunday! For making it this far, why not take a break with some fun things? The whole point of Sundry Sunday is to be a low effort thing for the end of the week, but to be honest I couldn’t resist putting in a little extra work on this one.

It might not be evident on the surface, but the classic riffing show Mystery Science Theater 3000 has roots deeply entwined with video games. The show’s staff were known to spend off hours playing Doom against each other on a company LAN they had made for that purpose. During the show, they produced a clip that was distributed on the PlayStation Underground magazine CDs in which they riffed on some of Sony’s artsy commercials from that time (above).

After the original run of the show ended, some of the cast and crew drifted for a bit, doing various projects. One was a short-lived web comedy magazine called Timmy Big Hands, which we might look at some day. Show leads Mike Nelson, Kevin Murphy and Bill Corbett did a couple of other things together, like a four episode movie riffing project called The Film Crew, before they eventually settled into doing Rifftrax, a project the three of them work on to this day.

While at Rifftrax, they’ve produced at least two game riffing clips. The first was made for sadly-departed gaming site Joystiq, and riffs on Mega Man, Final Fantasy X, Sonic the Hedgehog and, especially, something from the Metal Gear Solid series, which I would think is the perfect fodder for such video merrymaking:

Afterward they made another short clip for IGN riffing on Gears of War 3:

Rifftrax makes their living producing and selling clips making fun of shorts and movies, and one of those is the 1993 schlockfest Super Mario Bros. I call it schlock, but it’s one of those movies that critical opinion has slowly been coming around on over the years since its release. More and more it’s being seen as a competently-made and entertaining kids’ sci-fi fantasy movie perfectly of a piece with the era in which it was made-it’s just not a very good adaptation of the games with which it shares a title.

Rifftrax sells the whole Super Mario Bros. riff, complete with the movie on which it’s based, on their site. I highly recommend it, but IGN presents a nine-minute clip teaser from it on YouTube:

ABAgames’ “Good Old Game Sound Generator”

Kenta Cho is a brilliant game maker, and he’s come up with a couple of generators that can generatively make short stretches of music, suitable for classic-inspired arcade games.

Short VGM Generator is on itch.io, and works by taking a pre-existing piece of music and attempting to make another piece of a similar style.

The Good Old Game Sound Generator is on GitHub, but for playing around you might be more interested in its Demo page. It takes a bit more effort to make something with it, but it’s a much more flexible tool. I must leave you to your own devices to make something of value, or at least of interest, using it.

The process that let him to create these tools is up on a page he made on dev.to. If you’re interested in generative music you should take a look!

Link Roundup 5/20/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Greetings Earth creatures from the dark depths of space! Let’s get down to bidness.

People Make Games on YouTube reminds us about “VRChat, the ‘Metaverse’ people actually like.” Ooh, burn! (39 minutes)

More burning! Martin Robinson at Eurogamer says the new PlayStation Plus feels like a missed opportunity. Mwa ha ha! It fills my veins with life-giving phlegm!

Image from Square-Enix

Minyea at NicheGamer tells us that, despite being sold off by Square-Enix, the Tomb Raider series has now topped 88 million in lifetime sales.

Ari Notis in today’s lone Kotaku item: Cyberpunk 2077 Totally Misunderstands Subways, According To A Transit Expert.

It seems that the people making Nickelodeon All-Star Brawl have asked some to stop calling it a Smash-killer. As for me, I’m still trying to make smashalike happen, drebnar!

Gryson from Mega Drive Shock translates an article from a Japanese newspaper in 1996 expressing worries about falling 16-bit sales, and expressing worries of a second “Atari shock,” a Japanese term for the U.S. Game Crash of 1983.

Alana Hagues at NintendoLife anticipates the upcoming Switch release of Guild of Dungeoneering, a game where you build dungeons, not to kill characters outright, but to try to keep them alive.

Alex Cranz at Verge podcast The Vergecast (natch) has an episode about Microsoft’s Adaptable Controller, a super-configurable controller made with accessibility in mind. He speaks with one of its inventors, Bryce Johnson. It’s 33 minutes long.

Jake Gable writing for Cultr lists his 10 favorite PlayStation 2 games. For the details you should read the article, but from 10th to 1st, they are Kingdom Hearts, Virtua Fighter 4, Medal of Honor: Frontline, The Getaway, James Bond 007: Nightfire, Pro Evolution Soccer 5, Ratchet & Clank, Gran Turismo 4, The Simpsons Hit & Run, and Grand Theft Auto Vice City and San Andreas, cheating a bit by combining two games into one item.

Rich Stanton at PC Gamer says Cave Story is now a roguelike. Why not? Make everything a roguelike! Let’s burn it all down! We won’t rest until you can play an @-sign in Animal Crossing and swing a parenthesis at K.K. Slider! Well back in boring old reality, this is actually a fangame called Doukutsu Randamu: The Cave Story Roguelike. It’s free on itch.io!

Darren Allan of TechRadar tells us that AMD has new GPUs, they’re in stock, and priced “strictly at retail.” Sounds like they’re adamant about not chasing the crpyto-mining market, hooray!

Anthony Wallace at Retro Dodo tells us of seven interesting recent Pokemon Emerald romhacks! Romhacks haven’t shown up on Set Side B much yet but we’re fully in favor of them here, so, look out for more on this subject in the future!

Image from QuiteDan

GamesRadar’s Hope Bellingham tells us of a game in development using Unreal Engine 5 involving a realistic squirrel armed with a powerful handgun bigger than it is! Kind of the thinking that went behind Skatebird, but more lethal? It’s being developed by @QuiteDan.

TraynoCo at RetroRGB wrote about a SD card-based Dreamcast VMU in the works created by hardware creator Chris Diaoglou. It offers many improvements over the original unit, including expanded capacity, a rechargeable battery, and a backlight!

And Natalie Clayton at PC Gamer has a long article telling how the pandemic helped some game companies to embrace working from home.

History of Hyrule, Legend of Zelda art in print

Source: Art and Artifacts – Upload credit: Melora of historyofhyrule.com

This is a collection, made by Melora, of various Japanese publications related to The Legend of Zelda and its sequels, including manuals, hint books, strategy guide and manga. There’s a lot to go through! Some of it is translated, a lot isn’t. But it’s all nice to leaf through. There’s four heads to this particular Gleeok: a home page, a blog, a Twitter feed, a Flickr image archive with tons of images, and a substantial amalgamation on the Internet Archive. If you’re as familiar with Zelda games as I am, you might not even particularly need the strategy guides translated!

I still remember the first substantial thing I read about Zelda, long ago, a review in, of all places, Games Magazine. I must have been about 13 at the time. It seemed like an awesome thing to my games-addled brain, but at that moment I didn’t even have an NES. When I first played it, it was amazing. I spent months uncovering every item and secret (finding Level 7 in the second quest was a major roadblock).

So, when I think of The Legend of Zelda, I think of challenging game play, exploring a huge world, finding deviously hidden secrets, and overcoming a formidable challenge purely by my own efforts. All of these side various comics are a bit lost of me, as it is not often that I get into the lore of the series (The Wind Waker was a major exception), but I understand that a lot of other people do, and I think that’s terrific.

I have not had that the kind of experience I got from The Legend of Zelda from many other things since the era of the NES, but two places I did get it from were Breath of the Wild, of course, and Fez. I hear Tunic‘s pretty good, I probably should look into that soon….

Some more images, from various materials related to the first game. All are from this Flickr album, and were uploaded (and many of them, scanned) by Melora of History of Hyrule:

Publication Source: Million Publishing Guide – Contributor Source: Zelda Dungeon

Publication Source: 3 Game Guide
Contributor Source: Donated by Mases of Zelda Dungeon
Originally found in the comic magazine Monthly Shonen Captain May 18, 1986, discovered thanks to twitter.com/kazzykazycom
Found by kazzykazcom on Twitter, unknown origin
Source: From the The Legend of Zelda: The Mirage Castle by Akio Higuchi and Yuko Tanaka, 1986

The Indie Dev Showcase 5/18/22

The indie showcases highlight the developer submitted games and demos I play for Game-Wisdom. Please reach out if you would like me to play your game.

Commodore 64 Ads Retrospective

This is not a real ad, it’s a reimagining, but it’s pitch-perfect.

Bryan Lunduke has a collection of old ads for what is still the best-selling model of personal computer of all time, the Commodore 64. No doubt it retains that title today on the basis of a number of technicalities, like PCs are atomized among many different makes that still all run the same OS, and people not considering an iPhone to be a computer somehow.

I’d like to draw your attention in particular to the ad for GEOS on that page, the early C64 windowed operating system that breathed new life into the system. In the end it was probably doomed due to a number of factors: Apple’s head start and much better marketing, the fact GEOS had to be booted from disk while Mac OS was partly ROM-resident, and a bit of clunkiness. But you can do rather a lot with GEOS all by itself, and it comes with a capable word processor in GeoWrite. GEOS, and its weird legacy, probably deserves a post of its own eventually.

The image above is for a fake ad, but it’s based off of an iconic, and slightly disturbing, television ad from Austrailia, Keeping Up With The Commodore: