Surviving the Early Game in Tears of the Kingdom

It’s rather harder to survive the early game, I found, in The Legend of Zelda: Tears of the Kingdom that it was in Breath of the Wild. There are many more enemies, they’re stronger, your weapons are weaker, and there’s a lot more kinds of enemies. I got killed over and over in the early going, while I could engage small groups of Bokoblins pretty easily in BotW. And if you encounter a cluster of Gloom Hands while you still have only four hearts, you’ll probably want to teleport away from there if you can’t immediately climb up out of reach. (What are Gloom Hands? You’ll know them when you see them.)

I wrote up a list of tips for the early game in a MeFi thread, and I realized hey, that’s the kind of content I should be putting here! So here they are. There’s minor early gameplay spoilers here, necessarily.

There is probably little here you couldn’t get from the gaming bigsites, Kotaku and its ilk. But my belief is, if you get this information from someone small, it feels a lot more like a friend is passing along some advice they gained. And after all, the people who have the strategy guides and help articles on those sites probably had the advantage of having completed the game during the press embargo period. I assure you, I had no early access.

  • Shrines, each giving you a short puzzle to solve for an upgrade orb, are even more important here than in BotW, because the monsters are harder and you need those hearts. There’s a bunch of shrines around the new town in central Hyrule. Unlike the first game where people could dedicate their character all to stamina, I think you’ll find that hearts are more useful in the early game.
  • If you have full hearts, you will nearly always survive any hit with at least a quarter-heart left, but you have to have full hearts. If you get bodied by an unexpected attack and left with a quarter-heart, immediately eat something that brings you back up to full to regain that protection (not too hard when you only have four hearts), then get away from it.
  • BotW had an unexplained mechanic where you gained invisible “experience points” as you killed enemies, but they didn’t improve you, they improved the monsters. That’s why the easy, low-health red versions of monsters like Bokoblins and Moblins, and the slightly easier basic Lynels, became rare in BotW after awhile. As you defeated monsters, the world would upgrade foes to blue, black, and eventually silver versions (gold in the Master Mode DLC). I think it’s likely that TotK has a similar process, so by avoiding conflict while you’re weak, you also keep monsters manageable for a while longer.
  • On the other hand, the Fuse power lets you get stronger weapons a bit earlier. And bomb flowers, as attached to arrows, seem a bit stronger than the bombs from the Bomb Rune in BotW. (Certainly, it’s easier to kill yourself with them.) It’s satisfying to send a bomb flower into the middle of an enemy camp. Bomb Flowers are one of the most useful things you get out of caves (and, eventually, from exploring the Depths).
  • As I’ve noted, it’s possible to miss the Paraglider quest and make the early game much, much harder. Many shrines in particular expect you to have the Paraglider. To do the quest to get it, you have to head to Hyrule Castle at the beginning and talk to a certain NPC who’s at the end of the path after the gate.
  • To improve your armor, you have to get the Great Fairies out of their flower buds, which takes more than a cash payment in this game. It seems to be a lot easier to miss important subquests in this game. The quest you need to start upgrading your armor requires that you go to the Lucky Clover offices in north-western Hyrule, near the Rito village, and talk to Penn. (Penn is terrific, BTW.) That’ll start you getting a music group back together (it makes sense in the story), which involves some building with Ultrahand at each step, but just doing the first step opens up the first Great Fairy and lets you upgrade your armor a bit, which can be a huge aid. Note though, in addition to the ingredients, the G.F.s also charge you a bit of money for each upgrade.
  • Money is rather harder to come by. As in BotW, most of your cash comes from selling gemstones. And as in BotW, a lot of those rupees end up getting spent on meal ingredients and arrows. The problem with selling gems, though, is that you’ll eventually need them to upgrade some of your armor.
  • Getting your battery improved takes ages it seems! You need 100 crystal charges for each extra bar, not each extra battery. At first, the only way to get those is in chests of 20 in the Depths and bought 10 at a time for Zonaite in that one store in the tutorial sky area. If you want to improve your battery faster, there’s a place to exchange it faster in the Depths beneath Kakariko.
  • But I’d hold off on exploring the Depths until you’ve built your hearts and stamina up a bit. The rewards you get for exploring the Depths are (other than the Bomb Flowers you find) mostly different from those you get from exploring the overworld and sky. There don’t seem to be any shrines in the deep underground, so you won’t get hearts or stamina that way! Instead you mostly get Zonaite, which you won’t even have a use for at that stage, and some chest contents that have armor and 20x crystal charges. Also you’ll need a lot of brightbloom seeds to explore the Depths to any great degree, which you’ll find mostly in caves in the overworld. Be sure to hold onto that Zonaite though, you’ll be wanting a lot of it eventually….
  • In the Depths, you’ll find these strange frozen-in-time dark figures, each carrying a weapon. When you examine one, the figure vanishes, leaving the weapon behind. What isn’t obvious at first is these are undecayed weapons. Don’t just use them as-is though, fuse something to them to make them even stronger and more durable.
  • When you find the Abandoned Central Mine in the Depths, don’t leave it until you find the researchers had the (easy) boss fight. There’s something very important there.
  • The most useful, relative to both power and frequency with which you find them, item I’ve found to glue to your stuff is Bokoblin horns, especially those from black Bokoblins. I’ve got a ton of those, and they provide a nice strength bonus. Remember you can sort your materials by how much power they’ll give you if you fuse them to weapons, it’s a good way to see what you can use effectively without being in danger of running out of them quickly.

Sundry Sunday: Zelda Animation Roundup

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Legend of Zelda: Tears of the Kingdom has been out for a week now and the internet is still abuzz about it. (Can’t you hear it? The incessant buzzing?)

Recently I had the opportunity to do a roundup of a number of Zelda fan animation videos. A few of these may have been shown here before. (We’ve been at it for over a year, it’s possible!) I’m sure some haven’t.

Racing for Rupees (4 minutes) was made with Source Filmmaker and Sony Vegas, and is a standout. With 24 million views it’s hardly obscure, but it’s eight years old as of this writing:

Shield Bash (2 minutes) is a lot newer. What are either of these two doing stealing items off the wall of a library?

I’m sure I’ve linked Something About Zelda: Breath of the Wild Animated Speedrun (5 1/2 minutes) before, but it’s a highlight of the Something About series for how many of the seemingly random elements, this time, have actual antecedents in BotW speedrunning. But not the “Excuuuuuuuse me Princess” part. That’s from the old Zelda TV cartoon.

Terminal Montage’s How To Get To Goron City (1 1/2 minutes) is also BotW related, and is also hardly obscure at 14 million views.

Pringus McDingus’ Breath of the Lovers (3 minutes) is not really much related to the games, but is still funny and cute.

Chasing Rupees (2 1/2 minutes) has only a third of a million views, but was made in stop motion, and rather well animated for that.

Let’s finish for now with Anger Management (5 1/2), starring everyone’s favorite put-upon money-grubbing shopkeeper, Beedle:

There’s tons of Zelda animations on Youtube, so you can bet we’ll be returning to this well eventually….

Pac-Man 99 to Sunset

Because we not only can’t have nice things, but even the nice things we used to have must be taken from us, Polygon reports that Pac-Man 99, Bandai-Namco’s brilliant battle royale take on the classic arcade game, is shutting down online play October 8th, and the paid DLC and modes will stop being sold even earlier than that.

Pac-Man 99 is part of a trilogy of games with similar concepts on the Switch. Of its siblings, Tetris 99 continues to be playable and its online DLC still available, and Super Mario Bros. 35, Nintendo’s free SMB-based version of the concept, shut down years ago now.

All these games are great, and SMB35’s loss is still keenly felt. I particularly rue it because I was freakishly good at it; I have a screenshot somewhere of the records screen showing a streak of 11 1st place wins.

Pac-Man 99 is really good, and its online mode is free to people with a Switch Online subscription, so please enjoy it while you can.

Tears of the Kingdom: More From The Dopiest Hero

Rök continues his adventures through Hyrule, as well as Hyrule and, eventually, Hyrule.

Being an alien, various aspects of the Zelda series escape him, but they love triangles, and they eagerly await seeing the first. They may have a while to wait yet.

Let’s join them where they left off, still on the Sky Islands, a.k.a. Tutorialia.

There are some spoilers here, but only for fairly early things.

For decades, since Ocarina of Time, Zelda fans have wondered what the hell was up with that Rauru guy who gave you the first medallion, without even having to do a dungeon for it. Turns out he was named, not just for a town in Zelda II, but after a goat. Unless… he’s a llama? No that can’t be true! ¡Y llama est un quadrupedo!
Lies. The main purpose of the Tips and Tricks screen is to tell you “Yo! Maybe develop some skillz!” after you DIE.
I’m sure many of you already know this, but this tool is a deep reference to Nintendo history, bearing the name of their first toy, an extendable grasping gadget released in 1966 and designed by Gunpei Yokoi himself.
All the grimdarkness of BotW and TotK is leavened nicely by the design of the gadget dispensers.
They spent two billion rupees to convince the Olympic Committee bring The Games to Hyrule, but don’t have anything to do with the stadium afterward.
After the encounter with that bird a few days ago, Link forswore all interactions with animals, vowing only to commune with plants from then on. See how well that went.

No real joke here, I just wanted to point out that Purah and Robbie are two of my favorite characters from all of Zeldadom, right up there, for me, with memorable characters like Midna, Linebeck and Groose. Robbie built an ancient equipment vending machine that continually calls Link [InsertNameHere], and Purah is Impa’s sister, and over a hundred years old, but due to a freak self-inflicted accident was turned into an 8-year-old in BotW. There are people who would kill to have that kind of accident in our world. Oh also, both characters are clearly, absolutely insane. Purah here subjects Link to one of those experiences that lots of Links have suffered throughout the series: being blown out of a cannon-like contraption to humorous effect without warning him.

Luke Plunkett: Stop closing forums for Discords

Image from Kotaku. It’s an old meme, granted.

The news section of the site is on hiatus for the time being, as I’m not sure if anyone reading this really cares about a weekly news roundup (if you’d like to see it return, let me know!), but a post on Kotaku from Luke Plunkett really struck a chord with me, about the awful trend of closing web forums in favor of Discords. I rarely agree with games writing so much.

The switching of game discussion, and even support, from publicly-visible, archivable, Googleable forums and bulletin boards to proprietary Discords is yet one more way that the internet is becoming objectively worse. Everything posted to a Discord will be locked off when the last active link to it dies. It’s a giant black hole to which future internet users won’t have access, and where the scroll rate rapidly makes past discussions into an impenetrable text wall that its search feature is not great at sifting through. It’s an information commode.

Not that there aren’t some advantages to the Discord format, but there are also advantages to Facebook and Twitter. As we’ve seen with both those sites, the disadvantages far outweigh them.

Truth be told, I’m a member of like 40 different Discords (I even started a couple of them), dedicated to a plethora of topics, by necessity, and it’s always a hassle to sort through them, seeing as the list isn’t even presented as a list of titles, just of at-times maddeningly obtuse icons. Discords have their place, ideally for small groups of members, maybe topping out at a couple dozen. If your group has hundreds of members, consider that there are probably better answers, ones that don’t require that a user install special software to their devices to communicate with you.

Stop. Closing. Forums. For. Discord. (Kotaku.)

Tears of the Wild, Breath of the Kingdom

Like most of the game-playing internet, I picked up Tears of the Kingdom and played a bit of it. It’s good! The opening tutorial seems to be slightly harder than Breath of the Wild’s (that cold water is instantly deadly to fall into now). That there’s a bunch of secret stuff to find even before you get out of the tutorial is awesome. I found a “Bottomless Cave” area that actually gave me a couple of real enemies to fight.

I’ll probably be obsessing over this game for a while, so I figured I’d make a special recurring feature for the blog about it, complete with its own pixel art character. May I introduce Röq, an inhabitant of Set Side B’s unnamed alien home planet who’s fixated on triangles, since they’re vaguely triangle-shaped themself. (They work out in order to sharpen their corners.) Please don’t mention they look like a Hershey’s Kiss, they’re very sensitive about that.

I know it looks like I’m trying to make an ostentatious point with pronoun use in this paragraph, but the fact is, no one on the Set Side B planet seems to have a gender! Except maybe The Gripe Monster, that one’s definitely male.

Here’s a few screenshots and videos from my first morning of play:

Just so you know who she is. BTW, how is she still a princess when her pop iced it a century ago? Coronate her already, she should be Queen Zelda, she’s not a My Little Pony or owned by Disney!

BTW, I bring this up only because strangely I’ve never heard anyone comment on it… why the hell is Zelda not an old woman?! Link was in stasis for a hundred years but Zelda was alive and fighting a psychic battle against a giant misty slime pig all that time. Impa became a prune! Zelda must moisturize.

Link, like many heroes that have the misfortune to be played by me, spent the first few minutes of his life tearing around the starting cave like a dog with too much energy.
Legwear? It’s obviously just a miniskirt.
This should be a moment of terror! If it weren’t for the music and the camera angle and Link’s carefree angle it’d be obvious he was about to be turned into a twink smear with pointy ears sticking out. He lands in a pond, but water hurts to fall onto!
Gargantuan lily pads should breed terrible frogs.
Oh hello birdie how’d you get up here? Do you want some seed, I think I–OOF

Stay tuned for our dubious hero’s continued badventures.

Impending Zelda

As you read this, Tears of the Kingdom, the ludicrously anticipated latest sequel to The Legend of Zelda and direct followup to the most popular Zelda game ever made, Breath of the Wild, is just being released. Yes, I pre-ordered my copy.

I say Breath of the Wild is the most popular Zelda because of sales figures. At over 29 million sales it far outstrips the previous best-selling Zelda, Ocarina of Time, at 14 million. The third best-selling is actually Link’s Awakening, but only because of the Switch remake. The original Legend of Zelda is down in 7th place.

Given that the game was leaked early and hackers are already combing through it and seeking to repurpose its assets for their own use (and godspeed to them in their efforts), I thought we might do a link (heh) roundup of a category of Zelda fanwork that would be impossible without their efforts: randomizers!

Zelda Randomizer and Zelda II Randomizer were two of the earliest randomizers to achieve high popularity, and they’re still probably my favorites. Zelda II Randomizer will even remake the overworld, a scrambling of the original game that few randomizers will dare try. Infinite Hyrule will redesign the overworld of the original game, and it’s compatible with the main Zelda Randomizer so you can remake that version as well. (I’ve linked to ZR and IH in the past.) Together, they’re as a long-time NES fan can get to the experience of playing the original game, before all of the secrets were discovered.

There’s two especially notable Link to the Past Randomizers, both implemented as web applications. A standard one, and a really fancy one that combines it with Super Metroid into one glorious trainwreck of a game.

There are also randomizers for Ocarina of Time, Majora’s Mask (especially interesting given that game’s unusual structure), a version that combines both Ocarina and Majora into a single game and randomizes their fusion, a couple for Link’s Awakening, Wind Waker, Twilight Princess, Skyward Sword, and for both the Switch and Wii U versions of Breath of the Wild.

There, that oughta hold you for long enough for me to play a bit of TotK. See you tomorrow! Probably.

Someone Runs Mac OS 9 on a Nintendo Wii

The narrator has a moderate case of Youtuberitis (symptoms evident: over-gesturing with hands, annoying shtick; absent: ending sentences in an undertone like they were John Cleese playing a TV presenter), but it’s still an interesting and even informative video about making software, and hardware, doing things they really weren’t designed to do.

One piece of the puzzle for getting this insane project working was Linux on Wii; another piece was the fact that the Wii and late versions of Mac OS Classic both use PowerPC processors. It doesn’t work perfectly, but as they say, it’s amazing that the Nintendog talks at all.

Ginormo Sword

This one’s coming to you from some years back. Ginormo Sword, by Babarageo back in 2008, a Flash game that’s playable once again via Ruffle. It is one of a small, but gratifying, genre of games where you start small and just get bigger and bigger and bigger, and part of the fun is just seeing to what extremes the game supports you going.

Games like Dungeons & Dragons pay at least lip service to realism, less so now than its origins, but it’s still there. There are limits, both theoretical and practical, to how far characters can gain levels, can gain statistics, can gain hit points, and that makes sense. For even Superman, when it comes right down to it, is still a roughly humanoid creature of a bit over six feet in height. If he were in the same comic universe as Galactus, it would defy credibility if this vast being were stopped by what to it was an amoeba.

Ginormo Sword is what you get if you peel back these limits, and basically say, if you can earn the cash for it? You can do it. There are limits, but the game goes to ridiculous extremesbefore you run into them. It’s basically an “incremental game,” like a clicker, but in a different format. See for yourself.

Ginormo Sword (browser playable, $0)

Getting Past Gaming Blocks On School Laptops

The eternal struggle: schools want to give students computers on which to do assignments and participate in remote learning, and students want to use those machines to have fun doing things other than schoolwork.

Fizz over on Metafilter, who regularly makes great gaming posts points us to a Vice article on the conflict, and a Youtube channel of tutorials, made by kids, for kids to use to get past software blockers on school-provided laptops. It shows that school remains a place for kids to learn valuable lessons, just not always the ones that administrators want them to learn, or in the ways they want them to learn them.

I mean, check out how awesome this kid is:

Pico-8 Moon Patrol

The Pico-8 is the most popular fantasy game console by a wide margin. We’ve already linked to Josh “cortex” Millard’s Ennuigi, which is notable enough to have its own Wikipedia entry.

Ennuigi was more of an extended joke than a game, though, while Pico-8 Moon Patrol is no joke; it’s substantially harder than the original arcade game, putting you up against harder obstacles earlier. Sometimes it doesn’t feel fair when a flying saucer drops a bomb at such an angle that neither speeding up nor slowing down could have avoided it in time, although it’s possible, in this version, to shoot down the bomb before it strikes you.

Give it a try! This video is my best run to date, getting through the first three sectors:

pahammond’s Moon Patrol for Pico-8 (lexoffle.com)

Make Random Items Appear Where You Want In Animal Crossing New Horizons

It’s three years after the release of Animal Crossing: New Horizons, famously introduced to a human contact-starved world right when efforts to contain Pandemic 2020 were at their height, unlike now when the world has largely decided to let the immuno-compromised fend for themselves. This isn’t the place to say what I think about that, but it is the place to write something that, had it been known in 2020, might have helped people out a lot.

The following is paraphrased from my Mastodon thread on the matter.

Every day, the game hides up to 10 100-bell coins, 5 wasps nests, and 2 random furniture items in trees on your island.

If you care about finding any of these things, there is a way to make the game put them where you want them. Selling wasps and items made from nests can bring in about 10,000 bells a day. The furniture can be given to villagers to help increase friendship. The coins aren’t worth much, admittedly.

Doing this, you can easily get the items you want each day without searching among all your trees. I use it to get the two random furniture pieces each day.

To make this trick work, you must have _exactly 17 non-fruit trees on your island_, enough to generate all the randomly-placed tree items. They can be cedar or other, plain trees.

If you don’t discover one of these items on a day, it’ll be left there for following days. It only places new items if the old ones haven’t been discovered, up to the maximum of each type. The trick relies on this fact.

Decide which of the categories of items you want to lock down the location of. Starting from that location, shake each tree until you find one of the objects you care about. In the example images I use furniture (the leaf icons), since those are a type of item it’s useful to search for quickly. You’ll probably want to have a net on hand, and maybe some Medicine, in the likely event you find one or more wasps’ nests.

Once you found the kind of item you want, stop shaking trees for that day. On the next day, all of the items you discovered will be found among the trees you shook that day, just in different places. Now, shake only the tree you want the item to appear in. If it’s not the item, keep shaking the trees you had shaken before until you find it. With luck, you’ll find it before you shake them all. Now stop shaking trees again.

Doing this day after day, you can get the item narrowed down until it appears where you want it to be generated. Once it appears there, stop shaking for that day, and then don’t shake it again on following days. Start over with another of the type of item you want to narrow down.

By working like this, probably within a couple of weeks you can get all the items you want generating where you want them. So long as you don’t shake any other trees, those will always produce the ones you want. If you shake other random trees, you’ll introduce uncertainty into what’s generated.

In this way, I have produced two trees that always produce furniture every day, generally without fail. This trick has been tested for months on my island.

The only drawback that I can find is, a couple of seasonal events (Christmas and Easter) are known to disrupt it, since they can repurpose some of your trees as non-random types for a little while. When the event ends, you’ll probably have to set it up again.