Games shown include:
- 0:00:00 Hex of the Lich
- 11:20 So to Speak
- 24:26 It’s a Wrap
- 48:34 We Took That Trip
- 1:01:20 Eternal Remnant The First Chapter
- 1:28:05 The Mortuary Assistant
The Flipside of Gaming
Games shown include:
We just had a post on a long series of videos about Super Mario 64‘s the A Button Challenge, so why not do another? I’m sure this won’t abuse your willingness to put up with what scientists call “all my crap.”
Mario Party is a series that skill will only carry your so far into. After a certain point, only the favor of The Lady (not Peach or Daisy) can ensure your victory. But, how much of the game is up to the rolling of virtual dice? And to what lengths are people willing to go to find out? Well at it turns out, lengths of over 16 hours:
This series is not yet complete, in that creator ZoomZike has yet to produce one on Mario Party 7, or later games, but the one on Mario Party 6 is over five hours long all by itself! This is truly a level of obsession with which my own petty focii cannot hope to complete.
Oh this one goes way, way back. Since Saints Row is back in the news….
Back after the release of the first Saints Row game, long before the series went bonkers gonzo crazy-go-nuts and then got rebooted, it was really buggy. So buggy that longtime internet person Cabel Sasser (who helped make the Playdate and helped publish Untitled Goose Game) made a video about it with catchy music. Enjoy!
The indie showcases are all about the developer submitted games and demos we play from indie devs. If you would like to submit a game for a future piece, please get in touch.

Most, maybe like 90%, of romhacks are pretty dumb. Of the remaining 10%, nine out of ten are somewhat intersting. Then you have that last percentile that achieves greatness. The jury is out, but this one could be in that category.

This hack changes the cult NES classic Monster Party and repurposes it as an episode of Elvira’s B-movie show! It also changes game graphics to make the main character Elvira, and many of the bosses and their text to make them into classic horror movie monsters. It seems like it should be worth a look from that pixel art image of Elvira alone.

Beyond that, the patch file’s ZIP has some other bits of artwork in it, including a poster, and box art:
I should point out that this is not actually a hack of the release version of Monster Party, but of the prototype of the Japanese version that showed up a few years ago. So you’ll have to hunt that down if you want to try it. And it is worth noting that that version had been held by some time by collectors who were unwilling to let it be dumped. So the construction of this particle of greatness was effectively blocked for an age by their greed. Please remember that.


One of the folk responsible for this patch is Garrett Gilchrist (Twitter), who as it turns out was also one of the people behind the Raggedy Ann and Andy patch we reported on a few weeks ago. They’ve made a number of other patches hosted on Romhacking.net that, if you have an interest in such things, you may want to take a look at.

Elvira’s Monster Party, at romhacking.net (via Frank Cifaldi’s Twitter feed)
Replay Burners, a Japanese-language YouTube channel that hosts runs of various well-played games, especially arcade games, is a true gem. Unlike other channels like MamePlayer, World of Longplays, or (especially) Old Classic Retro Gaming, the plays on Retro Burners are done without invincibility cheats, save states, or tool assistance, all these things I find greatly annoying. A Replay Burners playthrough is played as it would have in a real arcade, which is what makes it interesting to me: you aren’t watching a hypothetical run by someone with theoretical infinite reflexes, or someone who can just throw themselves at enemies without fear. You’re watching someone who has developed real strategies approach the game in realistic ways, and frequently the difference is huge.
That is what makes this one (well, two) credit playthrough of Bubble Bobble good watching. It’s not that they play “perfectly,” they lose their first life on Level 58 and go on to lose a number more. But they’re not just playing for survival but for score, a mode of play often neglected in this era of cheap points and speedrun celebrity. They play through every level: they don’t skip levels with umbrellas or the warp door on Level 50, even though they’re eligible for it.
They do use a couple of codes, but the great difficulty of Bubble Bobble is such that one can hardly begrudge them that. One of them, to play “Super” mode, actually makes the game much harder in the early going, and is necessary anyway to get the best ending. The total length is 62 minutes, but of course you can skip ahead if you just want to see the end. Most of the game is solo, but they bring in a second player at the very end since it’s required for the best ending.
YouTube, Replay Burners: 1986 [60fps] Bubble Bobble True Ending ALL
tom7, aka suckerpinch on YouTube, is a freaking genius. I don’t believe in geniuses, but he is a strong counter-argument, I will admit.
His modus operandi is to take some absurd premise and carry it to its logical conclusion, usually using some form of technology along the way. He then makes a video about it. Sometimes the video is in connection with a paper he’s written for SIGBOVIK, which is an entire oil tanker full of worms that I really don’t want to get into here, suffice to say it’s hosted on the site of the Association for Computational Heresy.
The PDF of their 300-page record of proceedings calls itself, “The fifteenth annual intercalary robot dance party in celebration of workshop on symposium about 26th birthdays; in particular, that of harry q. bovik,” about which all I can say, honestly, is, woof. I encourage you to go to that side and read, or at least try to read, some of their papers. You will come to feel like a complete imbecile, but you’ll probably be entertained.
AnYwAy. This post isn’t about SIGBOVIK but about tom7. The post above is about his questionable quest to construct mass storage devices out of unlikely things, like masses of Nintendo Tetris emulators, or a mass of used COVID tests. In the past he’s done fascinatingly-insane videos on bad chess algorithms, generalizing the concepts of uppercase and lowercase, created a number of weird bikes, or (to stick with the blog’s theme) teaching a computer to play Super Mario Bros. in a fairly silly way, which at least will teach you what lexicographical ordering means.
Found via a Metafilter post from user zengargoyle.
Another week means even more indie games to showcase from my weekly streams.
Games featured:
The always great Indie Retro News mentions, from Pretzel Logic, a Commodore port of one of the best Odyssey 2 games, K.C. Munchkin (itch.io, $0)!
Why is this interesting? The machinations of the old old days of video games are so easily forgotten now. K.C. Munchkin was a big seller for the underdog in the second-generation video game sweepstakes, but was taken off the market by court order way back then for being too similar to Pac-Man. Although Magnavox managed to come back a bit with sequel K.C.’s Krazy Chase, they remained a distant third in the market.
The C64 version has multiple modes, including a random maze mode and editor like the original, also has an arcade mode with 96 mazes!

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
News posts has been light lately. I’ve been worried I’ve been starting to congeal. Even alien blob creatures get older. Well let’s go with what we have–
Kerry Brunskill at PC Gamer breaks the news about Startrader, a shmup made by Falcom for the PC 98. Falcom was mostly known for its classic and unique RPGs, while the PC 98 was mostly known for its erotic anime-styled games that could somehow make full-color pictures (yes, often of naked women) often with only 16 colors and a whole lot of dithering. Startrader went against both the RPG and eroge trends, but still managed to host some amazing artwork.

At NintendoLife, Kate Gray suggests 3DS and Wii U DLC you should get, if you can, before their eShops shut down. Games discussed include Fantasy Life, Xenoblade Chronicles X, Phoenix Wright: Ace Attorney Spirit of Justice and Dual Destinies, the many songs of Threatrhythm Final Fantasy and its Curtain Call sequel, and Fire Emblem Fates.
Kotaku’s Luke Plunkett brings us a sad story of a couple of packs of Nintendo playing cards from the 50s, that were bought at auction but, once opened, turned out to have been ruined by age. The arrow of time is one-way, sad to say. Ow, my nucleus!
And it’s not game related, but a friend-of-the-blog suggests, from Benj Edwards at How-To Geek, this guide for shipping fragile electronics.

It’s another hand-drawn map of The Legend of Zelda from a guidebook, again from History of Hyrule! It was made by Takako Toshima and published in Newtype magazine in Japan.
Along these lines, it’s a good time to revisit Mapstalgia, a defunct blog made by Josh Millard (cortex from Metafilter), that’s filled with player-made maps of this sort!
The weekly indie game showcase highlights the many developer-submitted games and demos we play here. If you would like to submit a game for a future piece, please reach out.
0:00 Trinity Archetype
2:13 Green With Energy
6:37 The Lightbringer
9:13 Happenlance
10:28 Timemelters