Set Side B 2024 in Review

We used to do monthly summary posts, but they ended up being a lot of work to keep up, and often there would be something interesting I’d want to post about that would preempt them. So in their place, and in recognition of Set Side B’s new Bluesky feed (which supplements, but doesn’t replace, our Mastodon feed), here’s a recap of what I consider to be just some of the more-interesting blog posts we published in 2024.

If you’re just coming in from social media and wondering what we’re about, Set Side B is a daily blog that covers what we call “the Flipside of Gaming” (notice the tasteful use of our tagline), specifically in the Retro, Niche and Indie fields. All of that basically gives us license to chase after whatever gaming information we enjoy, which is usually the antithesis of AAA gaming. If we’re being honest with ourselves, we do cover games sometimes that might be called Triple-A, the Legend of Zelda series comes up a lot and they’re often considered headliners, but Nintendo generally tends to have rather a different approach to gamedev than other companies. I’m not going to say they’re perfect, frog knows they have their faults, but they still manage to surprise us from time to time.

So, let’s get on to that recap. Posts marked Sundry Sunday are finds from gaming culture, usually funny Youtube videos. Posts that largely include original content by me are marked Original. I might have misapplied that signifier in places, because I often include extra commentary on posts, and even after spending two hours constructing this behemoth of a list, I have gone mostly by memory and not reviewed every post here. I’m certain that you’ll find something interesting, if you have a look. Set Side B’s archives are unusually rich with wonders, mostly found but sometimes made, and I’m sure if you take a spelunk through our mines, you will be rewarded.

JANUARY

JAN 1: Mario Kart’s catch-up system

JAN 2: FM-synth enhanced version of the Space Harrier theme on Japanese Master System hardware

JAN 5: The many fan revivals of Toontown Online

JAN 6: Dialup AOL-era Neverwinter Nights

JAN 9: OriginalThe 10th-Key scatter bug in NES Pac-Man

JAN 12 & MAY 20: Hempuli’s many riffs on Sokoban – Part 1, Part 2

JAN 15 & 16: Dark Arts of Pinball – Bang Backs and Deathsaves

JAN 21: AGDQ highlight: Playing Gyromite, but with a dog in place of R.O.B.

JAN 24: OriginalOn Stephen’s Sausage Roll

JAN 27 & 29: Displaced Gamers’ Behind the Code on Dr. Jekyll & Mr Hyde, Part 1 and Part 2

JAN 31: Gamefinds — Cosmic Collapse, a Suika Game-style remake in Pico 8, but with better play

FEBRUARY

FEB 1: The “no fire” bug in arcade Galaga

FEB 2: The inefficiency of Super Mario World’s score display

FEB 3: Mario Paint’s Data Over Flow error, when you draw an image that can’t be saved

FEB 11: Sundry Sunday — BitFinity’s song + animation Megalixir

FEB 15: Fans used computer tools to reconstruct lost BS F-Zero tracks from a VHS recording, then made a romhack around them

FEB 17: Chrontendo #64!

FEB 20: Project to finish every non-hacked Mario Maker 1 level enters home stretch

FEB 22: OriginalNintendo Direct quick takes

FEB 23: Popular Science magazine, of all places, explains how you can make old-style WordArt in current versions of MS Word

FEB 24: Gamefinds —A Pico 8 remake of DOOM

FEB 25: Sundry Sunday — various versions of the music from Gyruss

FEB 26: OriginalHow to play Pocket Card Jockey: Ride On (with a video tutorial!)

FEB 29: GifCities

MARCH

MAR 6: Fans fix the Garfield PC game

MAR 7: Speedrunners get custom N64 control sticks to make up for the infamous dust of death

MAR 14: Displaced Gamers on why NES Tetris crashes at extremely high levels

MAR 20: Winning at arcade Dragons Lair

MAR 24: Sundry Sunday — Baldur’s Gate 3 has gone too far

MAR 28: 4D Golf releases on Steam

APRIL

APR 3: Sharopolis on Youtube looks into NES games that perform particularly skillful technical feats

APR 4: Nintendo’s old corporate headquarters is a hotel now, and Before Mario stayed there

APR 7: Sundry Sunday — The crazy trailer to lost 3DO music game Duelin’ Firemen

APR 13: OriginalOn the New York Times’ Connections puzzles

APR 16: Annotated video playthrough of maddening arcade hit (in Japan) The Tower of Druaga

APR 17: Atari (not the same as the old Atari) makes arcade games with Food Fight Frenzy

APR 18: PannenKoek spends nearly four hours explaining Mario 64’s many glitchy invisible walls

APR 22: Nintendo Monopoly depicts Mario in the style of Rich Uncle Pennybags

APR 27 & JUN 25: Original — On Dungeon, a 30-year-old CRPG system for the Commodore 64, and my own attempts to rerelease it. The original and efforts to revise it.

APR 29: Commodore Free Magazine

MAY

May 2: Moviecart, adapting films to play on an Atari 2600

MAY 3: The history of KidPix

MAY 5: Sunday Sunday — Animated Lego breakfast with Super Mario

MAY 6: Retro Game Mechanics explains how to glitch out Super Mario World by stomping Wigglers

MAY 9: Which version of Wizardry to play?

MAY 15: OriginalComparing the character sets of microcomputers

MAY 16: OriginalA directory of U Can Be Video Games’ videos

MAY 23: Nintendo uncensors Vivian’s transness in the remake of Paper Mario: The Thousand-Year Door

MAY 24: Original@Play: Which is better, ring mail or splint mail?

MAY 25: Dani Bunten’s early classic computer game Wheeler Dealers has been preserved

MAY 30: Awesome Donkey Kong romhack compilation

MAY 31: Ocarina of Time timer bug, taking advantage of extremely low health

JUNE

JUN 4: The esports scene around Farming Simulator

JUN 7: Hardcore Gaming 101 thread on obscure arcade secrets

JUN 9: Sundry Sunday — Bing Bang, an awesome animation for a Splatoon 3 song

JUN 10: Why does Pac-Man’s split screen happen? Video explainer, with a lengthy text explainer-explainer by me

JUN 13: Complete but abandoned Tarzan Atari 2600 game recovered after 40 years

JUN 14: On Game Dads, small, inexpensive yet capable handheld emulation machines

JUN 16: Sundry Sunday — Mexican Flyer (that song from Space Channel 5) and its history

JUN 22: Dan Olsen of Folding Ideas discusses James Rolfe, the Angry Video Game Nerd

JUN 28: Mattel’s handheld Dungeons & Dragons LCD game

JULY

JUL 2: Website for generating animated Earthbound battle backgrounds

JUL 5: OriginalOn the history of Wizardry

JUL 8: The marquee and instruction card for Vs. Super Mario Bros (including a rather different official illustration of Mario than you usually see from Nintendo)

JUL 12: Snafuru’s extensive Wizardry fanpage

JUL 13: The MAD Magazine type-in program

JUL 16: Blade & Bastard, the (current!) Wizardry novel/manga

JUL 19: Dune author Frank Herbert’s book on 80s microcomputers, “Without Me You’re Nothing”

JUL 20, 25: Original — Getting Started in Digital Eclipse’s remake of Wizardry: Proving Grounds of the Mad Overlord, Part 1 & Part 2

JUL 23: The Mr. Saturn text generator

JUL 29 & AUG 5: Looygi Bros tests various glitches in the Nintendo World Championships game, Part 1 & Part 2

JUL 31: A presenter at RustCon explains why MISSINGNO happens in Pokemon

AUGUST

AUG 2: OriginalReview of World of Goo 2

AUG 6: Shmuplations translates an interview with a programmer on arcade Donkey Kong

AUG 13: OriginalScience facts from No Man’s Sky

AUG 14: Comparing versions of Space Harrier

AUG 15: How randomness is used in Ms. Pac-Man

AUG 17: Complete Youtube playthroughs of the original Zork trilogy

AUG 19: A blog about Sega’s Flicky

AUG 20: Hidden Dialogue in Earthbound

AUG 21: The game Mission: Impossible on CP/M

AUG 24: Sunsoft’s Hebereke cartoons on Youtube

AUG 28, 29 & SEP 2, 4 & NOV 19: Original — How to play Atari Games’ Rampart, and also someone other than me talking about Rampart, Part 1, Part 2, Part 3, Part 4, someone else

SEPTEMBER

SEP 3: Obit for Andrew Greenberg, co-author of Wizardry

SEP 7: Hidden flags in Earthbound, the Mole Playing Rough, and the Game Over Glitch

SEP 9: Balatro University’s beginner’s guide to extremely high scores

SEP 10: Spelunky on the Commodore 64

SEP 15: Balatro (intentional) deck-peeking involving Misprint

SEP 18: Gamefinds — Blob the Klex

SEP 19: Kaze Emanuar on misapplied optimizations in Super Mario 64

SEP 20: Why hasn’t Nintendo implemented achievements?

SEP 22: Sundry Sunday — The Untitled Goose Programme

SEP 25: Katamari Damacy turns 20

SEP 26: Nicole Express investigates incompatibility between Guardic Gaiden (The Guardian Legend) and the Twin Famicom

SEP 30: The Rogue Archive

OCTOBER

OCT 2: Ed Logg on creating Gauntlet

OCT 4: OriginalGetting Started in Pilot Quest (UFO 50 game # 44)

OCT 5: A walkthrough of Barbuta (UFO 50 game #1)

OCT 6, DEC 22: Sundry Sunday — The Amazing Digital Circus, Parts 1-3, Part 4

OCT 8: On the maddening difficulty of “Snowman’s Lost His Head” in Super Mario 64

OCT 9: Aftermath’s Chris Person on web forums in 2024

OCT 11: Whatever happened to Toadsworth?

OCT 12: Masahiro Sakurai on Satoru Iwata

OCT 15: HTML for People, an online book about learning to make websites for themselves, as intended

OCT 18: Displaced Gamers on the awfulness of NES Ikari Warriors

OCT 22: OriginalMy talk on Mystery Dungeon games for Roguelike Celebration 2024

OCT 23: UFO 50 Showcase

NOVEMBER

NOV 7: Randomly-occuring debug mode in Super Mario All-Stars’ version of Mario 3

NOV 8: Blaster Master & Wing of Madoola’s unreleased and lost arcade versions

NOV 14: Tomato’s excellent game translation blog Legends of Localization shows fitful signs of activity

NOV 17: Remake of the DK Rap by Grant Kirkhope and Substantial

NOV 18: Score keeping on the NES

NOV 21: Super Mario Bros. Mini on the Pico 8

NOV 22: Retro365 on Little Computer People

NOV 23: How many Bokoblins are in The Legend of Zelda: Tears of the Kingdom?

NOV 26: Almost Something on game rental lawsuits and photocopying instruction manuals

NOV 28: OriginalA deep strategy guide to Party House (UFO 50 game #25)

NOV 29: Moving Miis from the Wii to the Switch

NOV 30: Someone has written a script that will defeat ANY game of Pokemon Platinum

DECEMBER

DEC 2: The Zelda Timeline is updated to account for Echoes of Wisdom

DEC 6: Game making IDEs GB Studio and BB Studio

DEV 11: Kit & Krysta take a tour of a secret gamedev hangout in Tokyo

DEC 13: Intro videos for Caves of Qud

DEC 14: Info from a data scrape of the entire Steam storefront

DEC 15: Sundry Sunday — An old cartoon, “Microcomputers: An Introduction”

DEC 16: Nintendo’s weird corporate structure

DEC 17: Some Body lays out how the AI works in Pokemon Mystery Dungeon: Red & Blue Rescue Team

DEC 19: Grouping ghosts in Ms. Pac-Man

DEC 24: The conclusion of the backstory of Team Fortress 2

DEC 25: A program that plays Animal Crossing music and weather noises in the backgroun on your computer

DEC 30: Hunter R. explains the letter grading system in Gamecube Animal Crossing

Roguelike Celebration 2024

Starting this Saturday at noon US Eastern time (9 AM Pacific, 5 PM Greenwich, 7 PM CEST) is Roguelike Celebration 2024! I’m presenting half an hour on the Mystery Dungeon games this year, at 3:15 PM Pacific/6:15 Eastern/11:15 Greenwich/1:15 AM Sunday CEST. Whew, the roundness of the Earth makes it difficult to express times!

It’s being held entirely online again this year, and offers a fun social space to explore that’s kind of like a MUD! Roguelike Celebration’s schedule is here, and you can get tickets for $30 for the whole event here. They usually set aside some free tickets for people who can’t afford the fee, although you might have to check around to find them.

Roguelike Celebration is nominally about roguelikes and procedural generation, but I think it’s interesting from a wide variety of gaming perspectives, and every year I find several talks that are incredibly interesting. Past years have offered presentations from people who worked on games as diverse as Kingdom of Loathing and Blaseball. Here are the talks being offered this year:

Saturday

  • Harry Solomons: Trampling on Ghosts: Hauntology and Permadeath
  • Cezar Capacle: Enhancing Narrative Through Randomness and Complications
  • Max Bottega: Keeping Art Direction interesting in a procedurally generated world
  • Stanley W. Baxton: Bringing Real-World Occultism into Your Games Without Accidentally Being Racist
  • Jeff Emtman and Martin Austwick: Neutrinowatch – the podcast that plays itself
  • Nic: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories
  • Pandamander: “Out of Book,” The Psychology of Why Roguelikes Keep Us Playing
  • ?: Inverse Terrain Solver
  • Adrian: Probably Impossible – NecroDancer’s network code
  • John Harris: A Trip Through The Mystery Dungeons (psst: this is mine)
  • Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies in Roguelikes
  • John Bond: Doors or no Doors: How Roguelike games take you places
  • Dan Norder: Chase, The BASIC Language Proto-Roguelike

Sunday

  • Yong Zhen Zhou: Who Controls the Controller? Thinking about physical player interactions outside a digital game
  • Tabea Iseli: Animal Crossing meets Roguelite Dungeon Crawler – The surprising genre mixture behind Grimoire Groves
  • Philomena Schwab: 100,000 wishlists in 3 months – Weird roguelikes are taking over the world
  • Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
  • Alexander Birke: Practical procedural world and story generation in Sea Of Rifts, a naval roguelike RPG
  • Robin Mendoza: The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling device
  • Ollie: The Right Variety – Understanding and Visualising the Output Diversity of Your Generators
  • Eiríkr: Uxn – Permacomputing & Roguelikes
  • Brian Cronin: Black Box Sim for Roguelikes
  • Isaac Io Schankler: Orb Pondering Simulator LIVE!
  • ?: 7 Layer Dip, Multi-Layered Narratives For Roguelikes
  • Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP)
  • Courtney: Cheating the System (By Design!) for Epic Combos
  • Joe: Magic in Game Design: (Mis)Directing the Player’s Attention
  • Tyler Coleman: Finding your 80/20 Rule with Proc-Gen
  • Nat: Procedurality and the Primes

Pumpkin Carving Festival Has Returned

Ghosttown Pumpkin Festival, a free itch.io game that we reported on last year, has returned! Install it, apply the easy-to-use tools to carve a randomly-generated pumpkin, then upload it to the servers for everyone to look at and vote on! The servers stay up until mid-November, so you have lots of time to construct and show your work. While it’s free, you can spend $2 for a version that will let your ghost avatar wear a hat of their choice.

While you can upload pumpkins whenever, if the festival display fills up you might end up having your pumpkin shunted into an alternate town shard, so if you want more people to behold your work (and despair?), you’ll want to complete your Jack-O-Project soon.

To place your pumps, enter the festival, press Escape to choose the “dimension” you want for it, then explore for a bit with the WASD keys. When you’ve found a good spot for it press Escape again and click the pumpkin icon to select which of your saved creations to place. The spots where your orange gourdfriends can reside show up as gray dots.

Create something cool, and tell us about it here, if you feel like it!

Ghosttown Pumpkin Festival 2024 (itch.io, $0/$2)

Best Steam Next Fest 2024 Demos Part 1

Here’s the first part of my coverage of Steam Next Fest June 2024 looking at upcoming and updated demos of games.

7DRL 2024 Coming Up Soon

I never finished my recap of 2023’s highest-ranked 7DRL entries, and 2024 is rolling around already, set to begin on March 1st! Here is it’s itch.io page, and Cogmind creator Kyzrati’s Mastodon mention.

7DRL, the 7-Day RogueLike challenge, is one of the oldest still-going gamejams out there, and still among the most interesting. Every year a number of surprisingly interesting games come out of it. One year, back when @Play was on GameSetWatch, I took it upon myself to look at every game that succeeded at the challenge that year. I think it was 2011? Even though it took weeks, enough time that I vowed I’d never review every game again, even some of the lesser ones had some interesting aspect to them.

This year will undoubtedly add yet more game to that backlog, hooray! That was a sarcastic hooray, I won’t deny it. But it was also, in a sense, an honest one too. More interesting and unique games mean more fun for everyone, fun that doesn’t cost $60 + DLC prices. And making them means more experienced gamedevs making things they like, things that don’t rely on multi-hundred dollar triple-A outlays of cash to realize, and that helps us, very slightly yet perceptibly, reclaim gaming culture from the wash of monotonous big-money content with which we’re all inundated.

It all starts March 2nd, so if you’re interested in participating, get ready to make! And it all ends, mostly, on March 11th, so get ready to play! (I say mostly because technically the challenge isn’t absolutely time-locked. But it’s a good period to aim for and build hype around.)

Sundry Sunday: From AGDQ, A Dog Replaces R.O.B. in Gyromite

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This week’s fun video isn’t decades old, in fact it’s from just a few days ago, from AGDQ.

The NES title Gyromite, a.k.a. Robot Gyro, is a very interesting game from a design standpoint, possibly more interesting than it is to actually play (although I think its music is very catchy). It’s never been rereleased by Nintendo, for the probable reason that it relies on the accessory R.O.B. to play.

R.O.B: It’s not just that funky Smash Bros. character! (Image from Wikipedia, taken by Evan-Amos.)

R.O.B. was a motorized accessory that activated servos in its arms depending on light signals sent to it from the screen. No cords went from R.O.B. to the NES. It used photoreceptors in its “eyes” to detect the screen signals, which were ultimately caused by player input on the controller. A fairly roundabout means of control, honestly.

Only two official R.O.B. games were made, and Gyromite (Going by its Japanese name “Robot Gyro” according to the title screen) used the “gyro” accessory for play. A platform is placed in front of R.O.B., on which you place the controller for Player 2.

On the controller is a device that spins the “gyros,” colored weighted tops. By manipulating the arms with action on Player 1’s controller, making them swing around and opening and closing the claws at the right time, you can cause R.O.B. to lift the spinning gyros from their platform, then set them down on the NES controller’s buttons. In the game, this caused colored pillars to rise or fall according to the control signals.

R.O.B. with gyro setup. Image from the blog Nerdly Pleasures.

While manipulating all of this, you also have to watch out for the action of the game itself. Gyromite is a simple platformer, but one without a jump button. The difficulty comes from having to essentially play two games at once, the platforming on screen and manipulating R.O.B. to position pillars in the right places in space and time.

R.O.B.’s motions are not simple to command either. It takes time for the arms to pivot between their destinations, time that must be accounted for in the on-screen action, and while the tops spin for quite a while they will eventually have to be collected and set back on their pedestals so they can be spun back up to full speed, or else they’ll topple over on the button. This doesn’t produce a failure state in the game. It’s just left to you to pick the top up yourself and put it back on its stand to be spun again. R.O.B. isn’t capable of such feats of dexterity.

There’s a lot more to say about R.O.B., and how it was mostly distributed as part of the Nintendo Entertainment System’s “Deluxe Set” in the U.S., the more expensive version that didn’t come with Super Mario Bros. Instead of that, let’s talk about how, due to the fact that R.O.B. is just a fancy-shmancy way to press controller buttons, that you can replace it entirely with some other mechanism, or indeed, even animal.

That’s what happened Wednesday at AGDQ, where Peanut Butter the Dog, with coaching from JSR_, left R.O.B. gathering dust in the closet as they played through Gyromite Game B.

They didn’t make it all the way without running out of lives, but they picked back up and kept going. And that doesn’t detract at all from Peanut Butter’s skills, or amazing doggy focus. They are intent on reading those hand signals and getting those tasty treats. So while they didn’t earn a world record, for “Dog playing Gyromite Game B,” their accomplishment is of definite note.

There are around four minutes of introductions at the start of the video, so if you want to jump right in to the run, begin here.

Gyromite by Peanut Butter the Dog & JSR_ in 26:24 – Awesome Games Done Quick 2024 (Youtube, 33 minutes)

AGDQ Starts Tomorrow!

AGDQ, one of GDQ’s two yearly life speedrunning events, begins tomorrow and runs to the 24th! Here’s the schedule!

Here are some highlights, according to me. The times I give are US Eastern/Pacific, but the schedule page linked above can convert times to your own zone:

Sunday, January 14th

Noon/9 AM: Tunic – Everyone’s favorite fox-based Zelda-like.

12:40 PM/9:40 AM: Super Monkey Ball – Monkey Ball speedruns are always awesome to watch!

3:40 PM/12:40 AM: Tales’ Adventure – A glitchless run of a Game Gear game, and one of the less remarked-upon of the Sonic series.

4:49 PM/1:49 PM: Donkey Kong 64 – An infamous 3D platformer experienced the best possible way: watching someone else play it.

8:55 PM/5:55 PM: Ultimate Doom – One of several billion speedruns of Doom, I’d expect this to be heavily optimized.

9:43 PM/6:43 PM: Jet Set Radio Future – The underrated Xbox sequel to the Dreamcast original.

Monday, January 15th

3:13 AM/12:13 AM: The Typing of the Dead – Worth checking in for the funny word list!

5:13 AM/2:13 AM: Marble Madness II race – At last, over 30 years after the prototype sequel to Marble Madness was scrapped, it finally comes to GDQ. Mere days after the game was leaked to the public there were already extremely proficient runs of MM2 on Youtube, so don’t blink or it’ll be over before you open your eyes.

10:01 AM/7:01 AM: Manifold Garden, reverse tree order – This game is amazing.

11:38 AM/8:38 AM: 30XX – sequel to 20XX, a procedurally-generated platformer.

2:37 PM/11:37 AM: Metroid Prime 2: Echoes – A competent sequel to the original Metroid Prime that tends to be overshadowed by the original. This is a 100% run, scheduled for 2 1/2 hours.

7:30 PM/4:30 PM: Sonic Adventure 2 Battle – Another underrated game, this run seeks to get all A ranks.

10:55 PM/7:55 PM: Pikmin 4 – The Pikmin games seem to alternate, with the odd-numbered games having strong time limits, and the even-numbered ones being a lot more laid back. They’re all terrific though, and provide a kind of gameplay that few other games attempt.

Tuesday, January 16th

8:46 AM/5:46 AM: Arkanoid – I presume this is the NES version. Coming from the lineage of Breakout, this game is extremely hard. I hope they’re playing it on NES hardware, with the official paddle controller made for this game.

9:23 AM/6:23 AM: Gimmick! – The new schedule page doesn’t specify which platform the game is being played on, unfortunately. This could either be the NES prototype original or the official (and ludicrously expensive) exA-Arcadia remake.

11:34 AM/8 34 AM: The Legend of Zelda – This run is glitchless, which is an important consideration for Zelda 1 these days.

2:03 PM/11:03 AM: Gyromite (Game B, Dog Assistance) – 🐕🐕🐕???

8:00 PM/5:00 PM: Octopath Traveller II – Might be a good opportunity to see what this game is about, if you haven’t jumped at it yet?

10:52 PM/7:52 PM: Bloodstained: Ritual of the Night – IGA’s post-Konami Metroidvania, with an emphasis on the Vania.

Wednesday, January 17th

2:59 AM/11:59 PM[Tue]: Diablo (1996) – The original game, but played through as a Sorcerer at Level 1?

3:46 AM/12:46 AM: Paper Mario: The Thousand-Year Door – News of the Switch remake has put this classic back in the spotlight. It’s still the best Paper Mario game, and one of the best damn JRPGs period, overloaded with humor but with a great story too. It demonstrated that the Mario universe has the power to tell actually interesting stories-but it may also have been the game that causes Nintendo to rein in Intelligent Systems’ use of the Mario property, as (I believe) it’s the last game with individualized Toads.

7:15 AM/4:15 AM: Ducktales Remastered – The final voice appearance of Alan Young, Wilbur from the long-ago talking horse sitcom Mr. Ed, as Scrooge McDuck before he passed away. It’s one of Wayforward’s technically excellent 2D platformers, so it’ll be interesting to see how they break it.

8:26 AM/5:26 AM: Teenage Mutant Ninja Turtles (arcade) – A 1 credit clear no less. I love seeing arcade games at GDQ, especially if they aren’t rhythm games, or as I like to think of them, Super Simon.

10:24 AM/7:24 AM: Super Mario Bros. 2 USA – I find it sad that NES games tend to be underrepresented at GDQ in this era, although I can certainly see why, as this run is scheduled to be just 12 minutes long.

11:06 AM/8:06 AM: Monkey Island 1 vs Monkey Island 2 – I don’t know what this means. Are they playing them both?

12:25 PM/9:25 AM: Metroid Dread – 100% NMG (“No Major Glitches”)

2:40 PM/11:40 AM: Pokemon Crystal Item Randomizer – Additionally, this is played co-op, meaning (I think) two players are playing, but when one finds an item the other immediately gets it too.

7:05 PM/4:05 PM: The Legend of Zelda: Ocarina of Time – This run is marked “MST.” To explain, that stands for Medallians/Stones/Trials. For an explanation of the explanation, you’ll have to look elsewhere.

9:35 PM/6:35 PM: Super Mario 64 – “16 Star Drum%” Oh those abbreviations. Whatever that means, they expect it to take 24 minutes.

10:06 PM/7:06 PM: TASbot presents Super Metroid – Past TASbot performances have reprogrammed games to present full motion video on a Gameboy and a completely alternate ending to Ocarina of Time, so whatever they’re doing this year is anyone’s guess.

Thursday, January 18th

2:11 AM/11:11 PM[Wed] – 7:25 AM/4:25 AM: Short games – I don’t know if this counts as “Awful Block” since Ninja Gaiden is in there, but they are running a number of lesser-seen games, including NES Beetlejuice, the Xbox 360 promotion Burger King tie-in Sneak King and Virtual Hydlide.

11:42 AM/8:42 AM: Kirby and the Amazing Mirror – That odd Kirby game that was functionally a Metroidvania and gave him Smash Bros. powers as one of his copy abilities. Also, Kirby has three other Kirbies wandering around as helpers, and you can call them in a cell phone. Kind of a failed experiment, but it’s still interesting!

12:19 PM/9:19 AM: Castlevania III – A solid NES game, and one that hasn’t been broken to pieces as it still takes 40 minutes to finish.

2:35 PM/11:35 PM: Super Mario Sunshine – 120 Shines. That means getting all 240 Blue Coins too. AGDQ had a cursed run of Sunshine where the runner suffered a Game Over, but because the play eschewed saving to save time, all progress was completely lost, and they had to start from scratch! Hopefully this one will go better.

8:37 PM/5:37 PM: Super Mario Maker 2 Glitch Showcase – Nintendo seems to be neglecting this game-it didn’t get a bookmark website like the first one did, and now Wonder’s out with nary a remark about SMM2. It feels like they’ll bin this one before long, so please enjoy these glitches while you can.

9:22 PM/6:22 PM: Halo: Combat Evolved – Co-op on Easy. I understand that this extremely niche game was nevertheless popular in some circles. The 3? 4? of you who know of this game will enjoy it I’m sure.

Friday, January 19th

9:17 AM/6:17 AM: Undertale, True Pacifist Race – It’s hard to believe this game’s already eight years old! When will we start seeing Deltarune chapters at GDQ?

3:22 PM/12:22 PM: Risk of Rain Returns – This game is very new but already has speedruns!

4:40PM/1:40 PM: Super Mario Bros. Wonder

10:34 PM/7:34 PM: The Legend of Zelda: Majora’s Mask – 100% No Major Glitches Relay

Saturday, January 20th

5:38 AM/2:38 AM: Star Fox 64 – 2k%, which means, in the style of speedrunners, a speedrun with a special requirement, here that the player finish a score of 2,000 or more. Back when I played Star Fox 64 a lot, my highest score ever I think was a bit over 1,700, and I worked hard for that score, so this requires some “skillz,” as they say.

8:46 AM/5:46 AM: Sonic Origins Plus – “Anniversary Mode” Relay

6:33 PM/3:33 PM: The Legend of Zelda: Tears of the Kingdom – Any%, so, expect an unwise confrontation with Ganon with only four hearts.

7:51 PM/4:51 PM: Baldur’s Gate 3 – Last year’s other megahit, this goes through all acts but is only scheduled for 35 minutes. A friend of mine has, over a week, started this game completely over from scratch three times without finishing, so it’s safe to assume he’s falling way behind the curve.

9:04 PM/6:04 PM: Final Fantasy V Pixel Remaster – The last game of the show, with “Cutscene Remover.” Even without them, scheduled for 2 1/2 hours.