It’s been making the rounds, but I feel it’s worth echoing. When the DS and Wii online servers shut down, it was forced because Nintendo’s partner who maintained the Nintendo Wi-Fi Connection Servers decided they didn’t want to do that any more. This is Nintendo’s own decision here.
The big game affected here is the first Splatoon, which still has, for now, free online play with the purchase of the game. Also affected will be Mario Kart 7 and Animal Crossing New Leaf for 3DS.
There will be some who will shrug over this, saying Nintendo shouldn’t be expected to run these services indefinitely. Sometimes they will shrug quite loudly. I am not one of them. I think online servers should be kept going for much longer than most companies run them. I think this should be considered part of the contract they entered into when they sold the game. It is true that 3DS and WiiU games had free online server access, that Nintendo’s multiplayer subscription service began with the Switch. But I still think the way I do, and I also think it’s foolish to think that, just because it’s a paid service, that Switch servers will be kept running for any longer than the 3DS and WiiU servers were.
My concern is an issue of software preservation. These kinds of games and services are in danger of being outright lost in their current form, like many MMORPGs, and iOS and Android games for previous versions of those OSes. I feel very strongly that this software should be remembered and made available for future generations. It’s true that there are efforts to reverse engineer these kinds of services, but there is no guarantee that they will be completely accurate, or even successful at all, especially if they rely on secret algorithms and information housed on the official servers.
Ah well. Get in those free splatmatches while you can. Their days are numbered.
Chunsoft has announced a new Shiren the Wanderer game, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, for Nintendo Switch, due out on February the 27th! Some of the most popular columns from @Play on GameSetWatch were the screenshotted play I demonstrated of the fan translation of Super Famicom Shiren, and if the comments on the trailer are something to be trusted, there’s still a diehard group of fans out there.
Interestingly, the theme of this one is “back to basics,” suggesting that some of the greater mutations of the more recent games, like the Night rules, equipment experience and such, will be pared back. Some of those rules I like and some I don’t, but I have said that more recent Shiren games, while fun, feel like they’re lacking something. Some of the series enhancements starting from around Shiren 4 (which never got an official English release) I have issues with, particularly, monsters always going straight through blind intersections if they have no knowledge of Shiren’s location, allowing the player to take advantage of the AI to avoid conflict; and that Shiren’s healing rate actually decreases, not just relative to maximum HP but in absolute terms, as he gains experience levels. These are relatively minor qualms though, and most players won’t even notice them.
Here is that trailer:
Some noteworthy elements are the return of Shiren’s lady friend Asuka (who despite appearances is several years older than him), and of giant-sized boss battles, possibly using some of the engine enhancements done to facilitate large Pokemon in Rescue Team DX. I also appreciate that the story appears to be a naked grab for loot! It’s always felt to me that a wanderer’s life is, or should be, a hard-scrabble existence, and while our rogueish characters may affect the fate of the world, they’re still usually in it for themselves. That way, if they fail (and they fail often), you can laugh at them more than feel sorry for them.
I keep trying to do more @Play columns but other work continues to get in the way. I have a fair number of subjects to write about now though, not the least of which being my ill-advised decision to buy the super-skeevy Omega Labyrinth Life on Switch. I feel like paying money for that might have gotten my name on a list somewhere, so I might as well get some column inches out of it!
The sudden release of F-Zero 99, free to play for Nintendo Switch Online members, has brought Nintendo’s ultrafast racing series back into the spotlight after 20 years. (Well, there were some GBA games, but they don’t seem to be as much remembered these days?)
F-Zero 99 gets its aesthetic from the original SNES game, which is nice, but also feels like a bit of a waste. Nintendo created 26 new characters for F-Zero X, and the Amusement Vision team at Sega (creators of the Monkey Ball series!) made some more for F-Zero GX. And the cool thing is, none of the characters feel like an afterthought. Every one of these weirdos could star in their own video game. F-Zero GX gives all of them voice acting in their endings, and even their own theme song!
Most significantly, every F-Zero GX playable character has a short movie that’s unlocked if you complete all the Grand Prix leagues with them on Master difficulty. But that is a huge feat! F-Zero GX is ludicrously difficult even on lower difficulties, and some of the cars are more suited to driving well than others.
Of course, on Youtube you can find a compilation of all the pilot profile movies. Many of them are really silly. Here they are:
And as an extra, here’s a playlist of the 41 character theme songs from F-Zero GX:
Yep, we link a lot of videos. Sadly a lot of gaming stuff now takes the form of videos. Text is my preference, but it’s where the content is right now.
And this isn’t the first time we’ve linked to AsumSaus, whose beat is the competitive Smash Melee scene. There’s lots of Youpotatoes out there, but AsumSaus appeals to me greatly. His videos aren’t edited into a confusing mess, they don’t sound like morning zoo radio hosts on crack, there aren’t lots of swishy objects moving around. It’s surprising how many Youtubers spend so much effort making their videos unwatchable, but AsumSaus isn’t one of them. They’re accessible, entertaining, interesting, and sane. All around, great.
Most of AsumSaus’ videos are around 10 minutes long, but this time we have a long-form video, at 54 minutes it’s almost movie-length, but it’s worth it. It’s the story of aMSa, a Japanese player of Super Smash Bros Melee. It turns out Japan is not a great scene for competitive Smash Melee, the best players are widely considered to be in the US and Europe. Not only that, but for much of his career professional Melee was only a side-gig for him, he held down a demanding day job in his home country, and had to travel to tournament events when he could.
But none of those things are the most surprising thing about aMSa. The most surprising thing is that aMSa plays Yoshi. He’s the only top-tier Melee player who does.
When he began, Yoshi was considered F-Tier. To explain to those not familiar with competitive fighting game terminology, the community around games tends to sort the characters into “tiers,” each containing characters considered to be of roughly equivalent strength. Usually these are rated alphabetically, with “S” given an honorary place at the top of the list, according to gaming custom. So, S-tier characters are the best, A-tier characters are second best, and so on down. Usually the worst at F-tier, or even a little lower. Sometimes, if one character really rules, they might be rated SS-tier, or even potentially SSS-tier.
In 2010, the tier list for Smash Melee characters was considered to be this:
At the top of the heap are Fox, whose positive Melee attributes have been a meme for many years now, Falco (who plays very similarly to Fox), Jigglypuff (the best floater in Melee, and who also has Pound for extra saves and Rest for instant kills), and Sheik, who is almost as fast as Fox. In Melee, Sheik could turn into Zelda with a move. No one does this though, because Zelda is way down in Tier F. Tier F characters are widely considered to suck. But, another character in tier F is Yoshi.
Why is Yoshi rated so badly? The obvious reasons (well, obvious to people familiar with Smash Bros) are: Yoshi doesn’t have an up+B save move (it throws an egg instead of serving as a third jump); and, Yoshi’s shield is unusual, encasing them in an egg instead of providing the usual bubble-shield, and Yoshi can’t jump immediately out of it. Yoshi has positive aspects too, but those two are pretty huge.
More recent tier lists for Melee all rate Yoshi much more highly. But it’s not because a lot of players have achieved a good rate of success with Yoshi. It’s entirely because of aMSa. One player, out of hundreds, is the reason Yoshi was rated at B+ tier in 2021, and that’s aMSa.
I don’t want to give away the ending of AsumSaus’ video. aMSa doesn’t win every match, in fact they lose a great many, because in tournaments they play against the very best in the world. But they do experience a lot of success, and beyond that, they seem to be genuinely a good person. aMSa is almost always smiling after a match, win or lose, because they’re having a great time. They’re always gracious to their opponent. It’s easy to get on their side. Crowds love them too.
Here, then, is the journey of aMSa, and their red Yoshi. A top-level professional Smash Melee player, with the least likely character. And be sure to stick around for the very end, as AsumSaus picked the best-possible ending music for the video.
I’m working on something big for you all, but it’ll take some time to get ready. So to free up time for working on that, here’s something I’ve been saving, a Youtube video exploring manga based on Nintendo characters, from the account of S Class Anime. Enjoy!
I’ve been thinking about doing more @Play lately, but in the meantime, please read this mostly nice, lengthy article from The Digital Antiquarian on Rogue and its legacy. I say mostly because there are a few minor points I disagree with. Maybe I’ve played too much of it, but experienced players tend to view vanilla Nethack as maybe a bit too easy. There’s a ton to learn, but once you’ve internalized it all, you come to realize that most situations have counters, and it comes down to knowing what they are, and not pushing your luck too far. Ah! I’ve not said much on Nethack for years now! I should get back to doing that….
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Over on Newgrounds, Yespeace1 remade the opening to the classic 3D Lucasarts adventure game Grim Fandango in Blender. They adhered to nearly everything about the original, so don’t expect a tremendous amount of improvement, but when the first version was so great anyway that hardly matters. The Youtube version is linked below, since it’ll embed here cleanly.
I’m surprised these folks are still around! The Intellivision was an ancient property even by the time the Blue Sky Rangers were founded, and their site is still up, even now in this blasted dystopian year of 2023.
They’ve been making collections and remakes of, and retro consoles containing, the old Intellivision games since 1997, and once in a while they make a new package to keep the memory of the old games alive. My own shelf has the Gamecube version of Intellivision Lives on it.
You might find it edifying to visit their site. That is my hope. My dream? Look and see.
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Pikmin 2 introduced Olimar’s disreputable underling Louie. (Their names are an in-joke: “Olimar” is mostly the syllables in “Mario” in reverse order, and Louie thus references Luigi.)
Whereas Olimar is mostly trying to get home, or else earn money to pay off his company’s debts, Louie is mostly along because he’s a working stiff, or else perhaps because he loves the taste of planet PNF-404’s native wildlife. Olimar’s entries on the creatures in Pikmin 2’s Piklopedia take a naturalistic, even scientific, style, Louie’s mostly concern the best way to prepare each beast for the dinner table. It a humorous little detail, and one of Pikmin 2’s most charming elements.
Wooden Turtle on Youtube has made a stop motion animation of a new cooking show on Hokotate television featuring the starfaring chef, titled Cooking With Louie. But sadly it doesn’t go that well, due to the regenerative properties of one of the critters being prepared. And someone should get those camerapikmin unionized immediately.
An extra: from Napkins X, a line of Pikmin dancing to everyone’s favorite decade-old dance hit.
Every once in a while I take a look over at what’s happening in the arcade side of gaming. Usually I’m left feeling pretty sad. The age when there were dozens of cool arcade concepts being released every year was very long ago at this point. For arcade video games made in the US, the only two companies I’m aware of that are doing anything substantive are Raw Thrills (who are ubiquitous) and Play Mechanix. I mean, there’s also Incredible Technologies, still making their yearly Golden Tee updates. And of you consider screened slot machines to be a kind of “video game” then sure there’s more–but I don’t. I don’t consider them to be video games.
All of this is just from a cursory look, mind you. I haven’t had the will to follow the current-day arcade industry, from any country, for a good while. The demise of Atari Games and Midway took a lot out of me. I’ve carped a bit about Raw Thrills a bit, but honestly that’s probably just how upset I am that Atari is gone. A lot of the games that are made seem to be things like driving or light-gun games, usually with a big-cabinet or ride-like component. Mind you, a local arcade has two Raw Thrills Teenage Mutant Ninja Turtles machines, but they’re so inferior in play to Konami’s classic cabinets, even running on thirty-year-old tech, that I’m embarrassed to watch them on their behalf.
But there are a few interesting newer games in arcades. Two places local to me have interesting Space Invaders-themed light gun games, that use a large bank of LEDs for a screen. And… well, that’s actually about it, as far as recent games I’ve gotten my own hands on that I find remotely interesting.
But the blog Arcade Heroes, which makes the arcade scene its beat, sometimes uncovers some games I’d like to have a play on, if I ever were to encounter one, which seems mostly unlikely, alas.
For example. While I find them theme on most current pinball releases to be a bit lacking, for example focusing on rock bands consisting of senior citizens, in the case of the upcoming table based on Spinal Tap, that actually makes the machine more entertaining instead of less.
Bandai-Namco has a game coming up called Bike Dash Delivery, which actually allows players to (gasp) actually explore a little, instead of being stuck on a set course like so many other arcade titles in these sad times. The article mentions both Crazy Taxi and Propcycle, both machines beloved by me, so I’m rather hopeful this game will make it to the States!
Kevin Williams has a recurring column on the arcade scene over there, and his most recent is a retrospective on the years of 1982 and 1983, the end of the “classic era” of arcade gaming. Whether for history or nostalgia, it’s worth a look.
I’ve mentioned both Roguelike Celebration 2023, and its upcoming preview event, before, but it’s getting close now, happening on September 10th. It’s free to attend! Here is the signup link.
One of the fun touches the Roguelike Celebration people do is provide a MUD-like chatroom for attendees. Both the preview and main event this year are once again virtual, so you can watch and participate from the comfort of your home! Preview presenters include David Brevik (works on Diablo), Aron Pietroń and Michał Ogłoziński (Against the Storm) and a talk by Nic Junius on “dynamic character moments through character acting.”
Save Point brought a whole bevy of Japanese arcade music games to DragonCon this year. I am of two minds of them: it’s definitely niche and I’m in favor of that, and it’s nice to see a genre like this represented well. But they brought so many of them, and they were stationed close to the board gaming area, which made it very difficult to be heard there. Throughout most of the con you had to nearly shout to be heard in that area! I couldn’t get into any board games because of it. Hopefully next year they’ll find a way to better isolate the music games from attractions more suited to a quiet atmosphere.
Still, I will set aside my grudge against wrecking my Le Havre experience this year in order to document, via my cell phone, the many music games that appeared in 2023. Here we go:
That just may exhaust what I can milk from my DragonCon attendance this year. Back to our usual beats!