Sundry Sunday: Stop-Motion Promo for Metal Slug Awakening

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I’ve always been a little ambivalent about Metal Slug. Not about its gameplay, which is excellent, but about its theme. It’s been said that it is impossible to depict warfare without glorifying it in some way. I think there is some truth to that, and there is no question that the Metal Slug games depict the hell out of it.

I think the Metal Slug makers recognize a bit of that, because of how humanely the enemy soldiers are depicted. They’re all trying to kill you, but they’re far from snarling villains. When not actively trying to bring about the end of Marco and Tarma (and Fio and Eri)’s lives, they’re chatting with each other, having a meal, sunning themselves on the deck of a ship, using the toilet or just hanging out. When they spot the invading players, they often react in terror. Sometimes you don’t want to shoot them, even when they’re climbing on your Slug and trying to throw a grenade in the hatch. Even their leader, General Morden, is not the typical villain. His backstory says that dissatisfaction with corruption in the Regular Army’s ranks, along with the loss of his wife and daughter due to an act of terrorism, was what caused him to launch his rebellion, and his solders admire his leadership.

It’s almost enough to make one want to overlook the questionable aspects of his army’s symbology, for which I can only thank my lucky frog the usual suspects haven’t latched onto. Morden is rehabilitated a bit in the endings of Metal Slugs 2 and 3, where he’s betrayed by the Martians he joined forces with, and helps the player’s commandos defeat, but its true that he’s always the antagonist at the start of each later game. Metal Slug, for all its sci-fi, zombie, magic and other trappings, is still a game about depicting conventional warfare, no matter how one-sided and improbable it may be.

Ah, as is often my habit, I used the subject of the post to write a short essay on some aspect of gaming. I hope you don’t mind. Here is the video, a stop-motion recreation of a typical Metal Slug scene, made by official entities to promote a mobile game. It seems appropriate to the subject.

Metal Slug: Awakening | Full Stop Motion Video (Youtube, 1 1/2 minutes)

Sundry Sunday: Stop-Motion Kirby Dance

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Youtube channel Animist did a stop-motion recreation of the famous Kirby victory dance a couple of years ago. (Well, one version of it, there’s many.) Most of the 9 1/2-minute video depicts the making of, including showing off the toys that were used, so if you just want to get to the finished version use this link. Here it is in full:

Making Kirby’s Victory Dance in Stop Motion (Youtube, 9 1/2 minutes)

Sundry Sunday: From AGDQ, A Dog Replaces R.O.B. in Gyromite

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This week’s fun video isn’t decades old, in fact it’s from just a few days ago, from AGDQ.

The NES title Gyromite, a.k.a. Robot Gyro, is a very interesting game from a design standpoint, possibly more interesting than it is to actually play (although I think its music is very catchy). It’s never been rereleased by Nintendo, for the probable reason that it relies on the accessory R.O.B. to play.

R.O.B: It’s not just that funky Smash Bros. character! (Image from Wikipedia, taken by Evan-Amos.)

R.O.B. was a motorized accessory that activated servos in its arms depending on light signals sent to it from the screen. No cords went from R.O.B. to the NES. It used photoreceptors in its “eyes” to detect the screen signals, which were ultimately caused by player input on the controller. A fairly roundabout means of control, honestly.

Only two official R.O.B. games were made, and Gyromite (Going by its Japanese name “Robot Gyro” according to the title screen) used the “gyro” accessory for play. A platform is placed in front of R.O.B., on which you place the controller for Player 2.

On the controller is a device that spins the “gyros,” colored weighted tops. By manipulating the arms with action on Player 1’s controller, making them swing around and opening and closing the claws at the right time, you can cause R.O.B. to lift the spinning gyros from their platform, then set them down on the NES controller’s buttons. In the game, this caused colored pillars to rise or fall according to the control signals.

R.O.B. with gyro setup. Image from the blog Nerdly Pleasures.

While manipulating all of this, you also have to watch out for the action of the game itself. Gyromite is a simple platformer, but one without a jump button. The difficulty comes from having to essentially play two games at once, the platforming on screen and manipulating R.O.B. to position pillars in the right places in space and time.

R.O.B.’s motions are not simple to command either. It takes time for the arms to pivot between their destinations, time that must be accounted for in the on-screen action, and while the tops spin for quite a while they will eventually have to be collected and set back on their pedestals so they can be spun back up to full speed, or else they’ll topple over on the button. This doesn’t produce a failure state in the game. It’s just left to you to pick the top up yourself and put it back on its stand to be spun again. R.O.B. isn’t capable of such feats of dexterity.

There’s a lot more to say about R.O.B., and how it was mostly distributed as part of the Nintendo Entertainment System’s “Deluxe Set” in the U.S., the more expensive version that didn’t come with Super Mario Bros. Instead of that, let’s talk about how, due to the fact that R.O.B. is just a fancy-shmancy way to press controller buttons, that you can replace it entirely with some other mechanism, or indeed, even animal.

That’s what happened Wednesday at AGDQ, where Peanut Butter the Dog, with coaching from JSR_, left R.O.B. gathering dust in the closet as they played through Gyromite Game B.

They didn’t make it all the way without running out of lives, but they picked back up and kept going. And that doesn’t detract at all from Peanut Butter’s skills, or amazing doggy focus. They are intent on reading those hand signals and getting those tasty treats. So while they didn’t earn a world record, for “Dog playing Gyromite Game B,” their accomplishment is of definite note.

There are around four minutes of introductions at the start of the video, so if you want to jump right in to the run, begin here.

Gyromite by Peanut Butter the Dog & JSR_ in 26:24 – Awesome Games Done Quick 2024 (Youtube, 33 minutes)

Sundry Sunday: Shinra’s New Boss

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Newgrounds videos aren’t as easy to embed as with Youtube, but once in a while I find one that’s worthy enough to try. Plus, it’s a Final Fantasy VII animation, and that’s a type of fandom that we cover here extremely rarely. Rarely enough that… I’m not sure we’ve ever exhibited Final Fantasy fanwork here, other than the occasional romahck. Huh.

Well, here is a short Flash animation, rendered into video of course because of our cold and heartless age, from Newgrounds, of a bit of audio from Team FourStar’s Final Fantasy VII Machinabridged Episode 10.

<iframe width="800" height="450" src="https://www.newgrounds.com/content/embed.php?id=LFfBM" frameborder="0" allowfullscreen></iframe>

Shinra’s New Boss (Newgrounds, 47 seconds)

Sunday Sunday: Shiftylook’s Mappy Cartoon

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Shiftylook was a great site with comics and animation based on Namco characters, with official permission. It’s been gone for several years now, but it was nice while we had it.

Some of its cartoons have managed to survive, transferred to other sites, and the entire run of their Mappy cartoon, 13 episodes at nearly two hours in total, is on Youtube, uploaded by Nicky. We’re highly cognizant here of the demands of maintaining a daily blog, and I probably should be spreading these out one a week, but eh, I’m sure we won’t run out of material any time soon…. Of everything Shiftylook put out, Mappy has an unusually high number of people fondly remembering it. I haven’t seen much of it, so there’s always a chance there’s something unfortunate in there. If there is, I’m sorry, but I doubt it could be that bad.

Mappy the Complete Series (Episodes 1-13) (1 hour, 55 minutes)

Sundry Sunday: Onett, Titanic Ant and Captain Strong from Duane and BrandO

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Adventures of Duane and BrandO were a nerdcore rap group that focused on doing video game parody songs. It’s an oft-told tale, old as time. They had some drama and broke up a few years ago, but not before making some nice tracks.

Honestly, that isn’t my scene musically, but they did some tracks based on Earthbound, and that entirely is my scene. The whole thing’s on Bandcamp, but here’s a sequence of three bits early in the game: a fairly straight rendition of part of the music for the first town, a diss track (is that what they call them?) from the first “Your Sanctuary” boss, and then the highlight, I think, in which the Onett police force get their heads handed to them by a 12-year-old kid. “I’m out of here that looks like it smarts/Check out my Super-Ultra-Mambo-Tango-Foxtrot Martial Arts!” (SUMTF?)

Onett – Titanic Ant – Captain Strong: YoutubeBandcamp (2 1/2 minutes)

Sundry Sunday: A Christmas Warol

Sundry Sunday is when we present gaming culture finds from across the years and decades. We’ve changed things up a little for the season!

A Christmas Warol, from GabaLeth, is an entertaining remix of A Christmas Carol, starting Nintendo’s charmingly notorious money-grubbing libertarian.

It’s interesting to muse on how Wario has escaped popular condemnation for his capitalist ways, or at least aspirations? I think it’s partly because he’s an object of fun and not presented as a positive figure, the wa of warui, Japanese for bad, is right in his name. He’s also rarely successful, and sometimes implied (very vaguely) to have a good heart under there somewhere.

Anyway, here’s Wario as Ebenezer Scrooge. There’s four installments so far, and they’re all surprising short (although it never was a very long story); presumably there’ll be a fifth by the time you see this.

Episode 1 (3 minutes):

Episode 2 (2 1/2 minutes, with Wagooigi):

Episode 3 (1 1/2 minutes):

Episode 4 (1 1/2 minutes):

A Christmas Warol, Episode 1Episode 2Episode 3Episode 4 (Youtube)

Sundry Sunday: Floating and Spinning

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

For a supposedly mature art form with (as we’re often reminded) revenue exceeding television and movies, and legions of fans ready to defend its honor in the gladiator pits of social media and discussion forums, it’s surprising how unexamined some video game tropes are.

Like, how so many games have decided that floating in the air and slowly rotating is a universal signal that an object can be collected? It’s ubiquitous! See for yourself:

What I especially like is how esoteric are a few of the games in this compilation of miscellaneous game collectables. I recognize both Ribbit King and ToeJam & Earl III (the often forgotten Xbox one) within this montage-like object!

Floating and Spinning (Youtube, four minutes)

Sundry Sunday: Our Standards

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Welcome to a different sort of Sundry Sunday! This week, I’d figure I’d explain to you how weirdly seriously I find this section to do!

You might think just finding a random funny or weird game-related video on Youtube is the easiest cyberthing in the compuworld. It’s only been one of the most popular form of videos on Youtube since it started up. Newgrounds has been around for how long again?

Well, you see, that’s kind of the problem. Newgrounds is part of what I’m going to euphemistically call gamer culture, and that tends to be what I’m going to understatedly call extra. Surely I don’t need to go into the many excesses of gamerdom, at this late date.

So I have to choose carefully. And it’s not just gamer culture I have to carefully circumnavigate, but some other examples of the excesses of fandom.

I figured I’d illustrate by showing a couple of videos that I would not otherwise present in this forum, and note why I wouldn’t. Let us away!

The Ultimate “Super Mario Bros Wonder” Recap Cartoon

3 minutes:

The word “Ultimate” is in the title. It doesn’t reflect my feelings.

This one’s borderline. The opening gag of Bowser turning into a salaryman is a good one. But then a flower starts cussing Mario out, and Luigi slaps the ass of Elephant Daisy. And British hunters poach Elephant Mario, and Mario gets cussed at some more and gets squished to paste inside an inchworm pipe. And there’s a Lion King parody that is just a reference without a point. And then Peach grabs a Wonder Flower, making an enemy bulk up like on steroids, and reacts with anticipation as it then approaches her. You know. “Adult” humor.

“Adult” humor is a difficult thing to apply well. Just having kids’ characters react in such untoward ways is not a positive or negative on its own, but that is my point, just that isn’t enough for me to recommend a video. It feels like I’m recommending a Family Guy sketch, a style of animated comedy of which I’ll litotically say I’m not a fan.

Furthermore, the whole video is just a series of vignettes like that. A single funny joke in a video has to carry the weight of the whole rest of it. I’m not going to say this video is sloppy because obvious effort went into animating it, and there’s even some good ideas in there. But there’s always going to be reasons not to link to something, all it takes is one, and I knew it wasn’t going to be right for Sundry Sunday (outside this context) the moment Luigi slapped Daisy’s butt. Sometimes I despair of finding something good to put in on Sunday, but I’d rather not present a culture find that week at all than one that crosses a grossness line. That’s just me, but then, I’m me, and I’m writing this.

Early on in Mario and Luigi’s Plumbing Career…

1 minute:

This video has the opposite problem. And it’s not really a problem, I’d say, it’s fine, it’s not intended as a value judgement against it, except that, by rejecting it for here (again, outside of this context), I am unavoidably judging it by a value, the value of being right for Sundry Sunday. What I mean to say is, it isn’t bad. I just can’t quite bring myself to say it’s good.

What causes me to reject this one is two things: it’s not funny, and on top of that, it’s kind of glurgy.

In summary: in the universe of the recent Super Mario Bros. movie, Mario and Luigi’s old boss, Foreman Spike, comes into a room to find them messing up on a job, and at first berates them for poor work, but then eases up and has a bonding moment with his two employees, fixing the leak himself while telling him a story of his own early career. And that’s really it. It’s supposed to be heartwarming, but it comes off as ingratiating.

It might work better if there was more at stake. If we had a bit more prior insight into Spike’s character (he’s not a big part of the movie). I’m not as concerned with the fact that the video is just a voiceover of a dramatic presentation of a fancomic, I’ve presented things like that here before.

I don’t dislike it, but I think the bar for inclusion here is a little higher.

Sundry Sunday: Breaking Bad as a 16-Bit RPG

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Did I post this one before? An archives search doesn’t turn it up. It’s been in my topic list for a long time, but it seems I never actually post it it. Here it is! It was created by Doctor Octoroc, who still has a website, for CollegeHumor, which doesn’t!

The video is 11 years old, and doesn’t present all of the events of the series, I think because it hadn’t concluded at that point. Still, it may be entertaining.

Breaking Bad 16-Bit RPG (Youtube, 4 1/2 minutes)

Sundry Sunday: Pest Protector from Rhythm Heaven

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Usually Sundry Sunday is for things related to games, not games themselves, but this is fun and random so why not?

The WarioWare people have made some weird games. Nowadays they seem to be focused on realizing the software products of Mario’s moneygrubbing alter ego and his disreputable gang of sorta-friends, but they have another series, Rhythm Tengoku, known in (some) English speaking territories as Rhythm Heaven.

Every single Rhythm Heaven game is a joy, from Karate Man to the Final Remix, but my favorite is probably Packing Pests, a.k.a. Pest Protectors.

Your onscreen surrogate is Employee 333-4-591032, working for the suspiciously-named Spider-Free Candy Company. And, well, see for yourself (three minutes):

Your nemesis

No Rhythm Heaven mini game is much explained beyond its directions, but all of them tell a story by their details. Your character is a new hire. We know he works for Spider-Free Candy by the poster on his wall when the Wii version is played in widescreen. We know he’s creeped out by spiders by what happens if you accidentally clutch one or let one by your guard. And going by their faces we know the spiders try to leap into the box out of a manic kind of joy. They aren’t hostile! They just live to give you a hug, and to leap into boxes so as to give random other people hugs! Sadly, the demands of capitalism, and by that those of your paycheck, are to deny them in their life’s purpose.