Dragon Con 2023: Music Games

Save Point brought a whole bevy of Japanese arcade music games to DragonCon this year. I am of two minds of them: it’s definitely niche and I’m in favor of that, and it’s nice to see a genre like this represented well. But they brought so many of them, and they were stationed close to the board gaming area, which made it very difficult to be heard there. Throughout most of the con you had to nearly shout to be heard in that area! I couldn’t get into any board games because of it. Hopefully next year they’ll find a way to better isolate the music games from attractions more suited to a quiet atmosphere.

Still, I will set aside my grudge against wrecking my Le Havre experience this year in order to document, via my cell phone, the many music games that appeared in 2023. Here we go:

StepManiax, played by the requisite bikini girl
“Jubeat” here has been at DragonCon several times before. It’s got an unusual form factor, and no screen?
“Pop’n Music,” from Konami’s Bemani series. I don’t get the significance of the “Pop’n” appellation. Is it related to Pop’n Twinbee? Is “Pop’n” a good thing in Japan?
I think this picture was from Pop’n Music.
I am uncertain how proper it is to make fun of the blatant Engrish in the title of “Sound Voltex Exceed Gear” here. The game has been at DragonCon many times, and every time the word Voltex makes my inner editor cringe. Maybe the title was intentional, but I doubt it. Anyway, it features the usual kind of anime girl characters that are so common in the art for these games.
From another Konami game whose name I don’t seem to have recorded. The penguin mascots are unmistakable relatives of Penta, introduced way back in 1983 in Antarctic Adventure for the MSX, and Pentarou from the Parodius series.
One of Namco’s Taiko no Tatsujin drumming games, rarely seen in the US. Donkey Konga on the Gamecube was part of this family.
Of course there was a Dance Dance Revolution machine, how could there not?
Groove Coaster, mostly a rhythm game where you tap a button as a cursor reaches designated points in a line. I think Rhythm Heaven does it much better in principle.
Technica 3 here asks, why be satisfied with one screen when you can have two?
“WACCA” (?) here is one of two games to use a washing machine-inspired cabinet design.
This one, whose title I didn’t catch, is a washer/dryer combo
This mutation of the theme of DDR, and the next one, are so old as to use the old Konami twin stripe logo, which I think is much better than the following “company name on red background” one.
Dance Maniax 2nd Mix. Konami really saturated the market with these for awhile, didn’t they?
Almost the last one. I can almost hear the overwhelming din in my ears now.
The last one, Rhythm Heaven! Of course the most charming and unique of them all was the one I could barely hear at all, its volume was turned so far down. It was almost unplayable, but it still had a lot of people try it out!
I mean just look at this! How could you not want to play it? What’s up with that stylin’ monkey? Why is that giraffe in the shot??
It’s blurry but I had to include this one, from the attract mode. The Rhythm Heaven games have so much love and care poured into them. Of course many of the staff also worked on the WarioWare series.

That just may exhaust what I can milk from my DragonCon attendance this year. Back to our usual beats!

DragonCon 2023: Gaming Options & Gamecube Events

DragonCon has had a variety of gaming options going back at least a decade.

They used to have, for a surprisingly long time really, a set of networked Battletech pods that some people would dutifully bring every year, with N64-level graphics, that had a dedicated following. The pods were made up in an immersive fashion, in a way that suggested perhaps a connection to the old Battletech Centers, which appear to still be in operation. I hear those stopped coming to DragonCon due to COVID and have yet to return. Weirdly, the pen-and-paper version of Battletech itself, which was almost dead for a long while, made it to DragonCon this year in huge fashion.

UGH

They have a board game area where for a $10 fee you can check out a game to play for a while. Sadly I found that area completely unusable this year, despite bringing two of my own board games (Le Havre and Caylus) to play there: its proximity to the music arcade game area (post forthcoming on that) made it impossible to be heard except by almost shouting. There were other tables, but also a lot of competition between Magic, dexterity games, demos, figure painting, Warhammer, Battletech, and a big area devoted to “US Army E-sports,” a phrase that fills me with sadness to type.

Also on the gaming floor was an area where one could check out PC and console games and systems and play them. I found their selection a bit lacking; I have a few personal systems I had emailed them about bringing, but as in the past when I’ve reached out about such things, I never got a response. I suppose that’s understandable, but it’d have been nice to let people play Dreamcast or Saturn games from my own collection.

The console gaming group ran three “challenge run” tournaments where you could try to complete objectives on NES games for prizes. I entered all three (finish all the levels in Super Mario Bros 3 World 1, finish any five levels of Mega Man 2, and a Link to the Past randomizer) but despite playing fairly well, by my standards at least, didn’t win any of them. Pretty good game players among DragonCon’s visitors this year!

Somewhere at the convention was a setup for Artemis Bridge Simulator, which could be thought of as a more elaborate and serious-minded version of Spaceteam. Its location didn’t lie tangent to my con travels this year, but it was mentioned in the con materials. (I suspect it was upstairs somewhere in the Westin.)

I had thought to bring my 2DS and see if I could get some Street Passes, with big conventions like DragonCon being one of the few places left that one could hope to get significant activity, but the odds that more than a handful had thought to both bring their 3DS-type systems and have them on their persons and in sleep mode through the con seem to be slim in 2023. Anyway, I didn’t bring mine.

So now we come to the Gamecube “panels,” which were actually just a bunch of Gamecubes and Wiis set up with classic Gamecube games, along with some entertaining display decoration. No speakers, no podiums, just a bunch of seats, systems, players, and some staff.

There were four of these this year, each late at night in the Westin Augusta ballroom, themed after multiplayer, Super Mario, Zelda and Smash Bros, in order. Really though, they all were primarily multiplayer themed. I showed up for two nights, the first and Zelda ones, and on Zelda night I mostly spent the time showing people how to finish NES The Legend of Zelda, giving directions for getting through the overworld and dungeons from memory. The people there expressed concern over the game’s difficulty, and how many of them couldn’t complete it, as a kid or even now; evidently they don’t watch many speedrunners.

There were the predictable Melee players, of course. Super Smash Bros Melee’s influence on the series, and on gaming as a whole, is unmistakable. After all, each Nintendo console since then has had to have support for Gamecube controllers, in some way, just to allow Melee masters to have their favorite playstyles, and Nintendo keeps making (or at least licensing) the production of new Gamecube-compatible controllers specifically for that scene.

But my favorite game at the Gamecube panels had to have been Kirby Air Ride, in City Trial mode. I’ve mentioned my fondness for this game here before, but to give a brief refresher: multiple Kirbys zoom around on Warp Stars, whose speeds rival those of the cars in F-Zero, through a large (though not too large) city area, searching for powerups, and boxes that contain more powerups. Players can interact with each other, and can change vehicles. Random events occur. After a set time, they’re all thrown into a random event (from a large selection) with the customized vehicle they made during the game. It’s a surprising amount of fun, and I was pleased to find other players there at least as fanatical about City Trial as I was. I think it’s one of the best multiplayer games on the system.

I had brought a few multiplayer Gamecube games of my own, including Wario Ware: Mega Party Games ($900 on Amazon!) and Ribbit King ($362), but as with the console group they were uninterested. Understandable of course, I brought them along only in the off chance. Just, slightly sad.

Here are pictures I took of the Gamecube event:

Kirby Air Ride!
People playing gaemz
Some of the screens were done up like big Gameboy Advance Micros. It was a fun touch!
Another macro GBA Micro, a bit sharper

Next time, a look at the many music games they had this year. I think that’s the extent of my game-related pictures, so please be patient a little longer!

DragonCon 2023: Arcade Things

More low-effort posts about game things spotted at Atlanta’s pop culture mega-convention.

A Cosmic Smash cabinet!

That recent arcade port of NES obscurity Mr. Gimmick!

A 2007 arcade version of Rhythm Heaven, completely in Japanese! This was perhaps the coolest game at the convention.

Sadly blurry in this shot, but: Space Invaders! Without the color overlay though. The monitor didn’t work for like two entire days, too.

Twilight Zone pinball, this picture being of the time I nearly completed the door but lost my last ball before collecting that hated Question Mark! (Don’t worry though, the next day I came back and did it, and played Lost In The Zone. I left with the #2 score on the machine–although oddly, it seems someone else who plays these games also has my initials? JWH? Their Terminator 2 machine’s scoreboard is full of JWH but I’ve never played it!)

The games were brought this year by Save Point, who mostly provided Japanese games and some pinballs, and Joystick Gamebar, which provided a good number or retro arcade machines and more pinball, including that Twilight Zone.

Two of the people who helped bring us the games from Joystick Gamebar this year, Winston (left) and Brian (right)

I’ve got hundreds of pictures that I’ve yet to sift through. More tomorrow!

DragonCon 2023, #1

For some reason, the Hilton Atlanta’s public spaces were decorated with a Mario theme. Here’s some documentation:

Right about now is where I’d put in some pseudo-witty comment about this, but as I write this I’m still at the convention. I needed something fairly low effort to put up, and these pictures were already on my phone. This also explains the tuber-esque quality of the images. More photos tomorrow, probably!

Sundry Sunday: Doobus Goobus Doesn’t Care for Freddy Fazbear

…and neither do I.

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

By the way, I made this post while sitting in Peachtree Center in Atlanta the Wednesday before DragonCon 2023! Hello! These posts will probably be somewhat low effort, but they’re still coming! It beats being back home in Brunswick, GA this weekend where Hurricane Idalia is smacking things around!

I Don’t Care For Freddy FazBear (45 seconds)

Famicom Family BASIC

I love BASIC! I don’t make a secret of it. It was the product, even before DOS, that launched Microsoft. It was invented to be the language to bring programming to the masses, and, for a short time, it fulfilled that function. (These days, if you want to learn coding, I suggest Python. Not only is it a lot more capable and modern, but you can actually get a job writing it.)

Used to be if you had a new computer you wanted families to buy, you had to have a version of BASIC to ship with it. The Apple II had two, one written by Steve Wozniak himself. Right off the top of my head, computer systems with BASIC, go! Altair, Apple II, Commodore Pet, Vic-20, 64, 128, Plus-4, 16, Atari 8-bit, TRS-80, MS-DOS, Windows (Visual BASIC carried the torch for many years), and, most improbably, the Atari VCS/2600, in its BASIC Programming cartridge, an effectively useless cart for its stated purpose that’s nonetheless an excellent hack. The machine has 128 bytes of RAM, but it can still run BASIC, by jove.

The Famicom has a version of BASIC too, coming in at the end of the language’s heyday. Over on the Peertube instance diode.zone, user RE:Enthused did a two-part introduction to it that may be of interested to people who still think in terms of FOR/NEXT loops.

Let’s look at Family Basic on the Famicom, Part 1 (8 minutes) and Part 2 (17 minutes).

The Design of Horace Interview

For this perceptive podcast I spoke with the designer of Horace: Paul Helman. We talked about how the development of the game went and the challenges of fine-tuning the various elements of it.