This is not some fan game made to play like Marble Madness, but the real deal, a legendary lost prototype from the Silver Age of Atari Games! Cancelled because of the great arcade fervor at the time around fighting games, meaning little Atari released in that era performed well on test.
Word is that the rom has been released somewhere on the internet, although I do not know where. It had been known that all the surviving Marble Madness II cabinets were owned by old Atari staff or collectors who were averse to allowing the rom images to be released. Whether one of them had a change of heart or, as has been speculated with Akka Arrh, another legendary prototype, they may have been obtained through nefarious means.
Technically the rights are still owned by Warner Media, I believe. I’ve long been amazed that the current rights holders haven’t seeked out the owners of these prototypes and offered them a big payday to dump the roms and release something like a Midway Arcade Treasures 4. Sure, it’d only be a matter of time before someone broke the roms out of such a package, but they’d still sell a ton of units and the prototype owners would be properly rewarded for both maintaining their machines and for lost collector value, and importantly, the games would be out there among people who would enjoy them and be protected against further loss and obscurity.
The subject line says it all. It seems like it’ll still be possible to get funds into those shops for a while using a Switch, or using a funding card, but direct adding will be disabled after today.
The long-running Atari fansite AtariAge sells a number of carts that run on classic Atari VCS systems that make it do things you might not expect that system could do. Some of the most impressive of these are remakes of classic arcade games that go far beyond what was possible at the time. A number of these were developed by Champ Games. Here are links to a number of videos showing them off, although sone of the may not currently be in their store:
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
From Marc Deschamps at comicbook, Epic bought Fall Guys studio Mediatonic, and as a result, when Fall Guys goes free-to-play, they’re removing it from Steam. People who had bought it on Steam will still have access to it there, and they plan to still support and update that version, but new copies will no longer be sold there.
Multiple places are reporting on a new game described as Stardew Valley meets Spirited Away. I’m choosing to link to Kate Gray’s post on NintendoLife on Spirittea. I get the sense that there is a PR department around this media blitz, although I certainly don’t begrudge them that, drebnar.
At Ars Technica, Sam Machkovech calls Warner Bros’ Multiversus, their upcoming smashalike (I’m still trying to make that term happen!) “a compelling Smash Bros. clone.” I mean, it’s got Steven Universe and Garnet in it, so that’s a plus, but no Pearl or Peridot! Also: no Switch version yet.
Jez Corden at Windows Central says Microsoft’s Activision/Blizzard acquisition is moving fast. I wonder if, way back in the early 80s, those bright young refugees from Atari suspected that, one day, the company they were founding would one day contribute to the value of a corporate behemoth?
You’ve made it another Sunday! For making it this far, why not take a break with some fun things? The whole point of Sundry Sunday is to be a low effort thing for the end of the week, but to be honest I couldn’t resist putting in a little extra work on this one.
It might not be evident on the surface, but the classic riffing show Mystery Science Theater 3000 has roots deeply entwined with video games. The show’s staff were known to spend off hours playing Doom against each other on a company LAN they had made for that purpose. During the show, they produced a clip that was distributed on the PlayStation Underground magazine CDs in which they riffed on some of Sony’s artsy commercials from that time (above).
After the original run of the show ended, some of the cast and crew drifted for a bit, doing various projects. One was a short-lived web comedy magazine called Timmy Big Hands, which we might look at some day. Show leads Mike Nelson, Kevin Murphy and Bill Corbett did a couple of other things together, like a four episode movie riffing project called The Film Crew, before they eventually settled into doing Rifftrax, a project the three of them work on to this day.
While at Rifftrax, they’ve produced at least two game riffing clips. The first was made for sadly-departed gaming site Joystiq, and riffs on Mega Man, Final Fantasy X, Sonic the Hedgehog and, especially, something from the Metal Gear Solid series, which I would think is the perfect fodder for such video merrymaking:
Afterward they made another short clip for IGN riffing on Gears of War 3:
Rifftrax makes their living producing and selling clips making fun of shorts and movies, and one of those is the 1993 schlockfest Super Mario Bros. I call it schlock, but it’s one of those movies that critical opinion has slowly been coming around on over the years since its release. More and more it’s being seen as a competently-made and entertaining kids’ sci-fi fantasy movie perfectly of a piece with the era in which it was made-it’s just not a very good adaptation of the games with which it shares a title.
Rifftrax sells the whole Super Mario Bros. riff, complete with the movie on which it’s based, on their site. I highly recommend it, but IGN presents a nine-minute clip teaser from it on YouTube:
Kenta Cho is a brilliant game maker, and he’s come up with a couple of generators that can generatively make short stretches of music, suitable for classic-inspired arcade games.
Short VGM Generator is on itch.io, and works by taking a pre-existing piece of music and attempting to make another piece of a similar style.
The Good Old Game Sound Generator is on GitHub, but for playing around you might be more interested in its Demo page. It takes a bit more effort to make something with it, but it’s a much more flexible tool. I must leave you to your own devices to make something of value, or at least of interest, using it.
The process that let him to create these tools is up on a page he made on dev.to. If you’re interested in generative music you should take a look!
Jake Gable writing for Cultr lists his 10 favorite PlayStation 2 games. For the details you should read the article, but from 10th to 1st, they are Kingdom Hearts, Virtua Fighter 4, Medal of Honor: Frontline, The Getaway, James Bond 007: Nightfire, Pro Evolution Soccer 5, Ratchet & Clank, Gran Turismo 4, The Simpsons Hit & Run, and Grand Theft Auto Vice City and San Andreas, cheating a bit by combining two games into one item.
Rich Stanton at PC Gamer says Cave Story is now a roguelike. Why not? Make everything a roguelike! Let’s burn it all down! We won’t rest until you can play an @-sign in Animal Crossing and swing a parenthesis at K.K. Slider! Well back in boring old reality, this is actually a fangame called Doukutsu Randamu: The Cave Story Roguelike. It’s free on itch.io!
Anthony Wallace at Retro Dodo tells us of seven interesting recent Pokemon Emerald romhacks! Romhacks haven’t shown up on Set Side B much yet but we’re fully in favor of them here, so, look out for more on this subject in the future!
Source: Art and Artifacts – Upload credit: Melora of historyofhyrule.com
This is a collection, made by Melora, of various Japanese publications related to The Legend of Zelda and its sequels, including manuals, hint books, strategy guide and manga. There’s a lot to go through! Some of it is translated, a lot isn’t. But it’s all nice to leaf through. There’s four heads to this particular Gleeok: a home page, a blog, a Twitter feed, a Flickr image archive with tons of images, and a substantial amalgamation on the Internet Archive. If you’re as familiar with Zelda games as I am, you might not even particularly need the strategy guides translated!
I still remember the first substantial thing I read about Zelda, long ago, a review in, of all places, Games Magazine. I must have been about 13 at the time. It seemed like an awesome thing to my games-addled brain, but at that moment I didn’t even have an NES. When I first played it, it was amazing. I spent months uncovering every item and secret (finding Level 7 in the second quest was a major roadblock).
So, when I think of The Legend of Zelda, I think of challenging game play, exploring a huge world, finding deviously hidden secrets, and overcoming a formidable challenge purely by my own efforts. All of these side various comics are a bit lost of me, as it is not often that I get into the lore of the series (The Wind Waker was a major exception), but I understand that a lot of other people do, and I think that’s terrific.
I have not had that the kind of experience I got from The Legend of Zelda from many other things since the era of the NES, but two places I did get it from were Breath of the Wild, of course, and Fez. I hear Tunic‘s pretty good, I probably should look into that soon….
Some more images, from various materials related to the first game. All are from this Flickr album, and were uploaded (and many of them, scanned) by Melora of History of Hyrule:
Publication Source: Million Publishing Guide – Contributor Source: Zelda Dungeon
Publication Source: 3 Game Guide Contributor Source: Donated by Mases of Zelda Dungeon
Originally found in the comic magazine Monthly Shonen Captain May 18, 1986, discovered thanks to twitter.com/kazzykazycom
Found by kazzykazcom on Twitter, unknown originSource: From the The Legend of Zelda: The Mirage Castle by Akio Higuchi and Yuko Tanaka, 1986
I’d like to draw your attention in particular to the ad for GEOS on that page, the early C64 windowed operating system that breathed new life into the system. In the end it was probably doomed due to a number of factors: Apple’s head start and much better marketing, the fact GEOS had to be booted from disk while Mac OS was partly ROM-resident, and a bit of clunkiness. But you can do rather a lot with GEOS all by itself, and it comes with a capable word processor in GeoWrite. GEOS, and its weird legacy, probably deserves a post of its own eventually.
The image above is for a fake ad, but it’s based off of an iconic, and slightly disturbing, television ad from Austrailia, Keeping Up With The Commodore:
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Ron Amadeo at Ars Technica tells us that estimates are that the Google Play and Apple App Store culls to take effect will each remove over half a million apps. This will result in the permanent destruction of a huge amount of software from the beginning of the smartphone era to two years before the present. It’s yet another example of how corporations are awful stewards of software preservation, drebnar! (What? Don’t editorialize? Is that how they do it on Earth?)
Jenny Wakeman! You’d almost think her show had been given half a chance by Nickelodeon back in 2003!
C.J. Andriessen at Destructoid lists three upcoming characters for smashalike Nickelodeon’s All-Star Brawl: Jenny from My Life As A Teenage Robot, Rocko from Rocko’s Modern Life, and… Hugh Neutron, the dad of Jimmy Neutron? Well anyway, it’s another avenue to allow kids and former-kids to have their favorite characters beat the ever loving crap out of each other, as we have all dearly wished for many times!
Lauren Morton of PC Gamer begs, and I agree, to please stop making Discord servers for things that shouldn’t be Discord servers! The public web is a wonderful thing, and to block off information among insular, private communities makes it difficult both to find and preserve. Although, if you’re going to make a wiki, please consider alternatives to Fandom, as they have their own problems.
Franken has made the internet rounds the past few days, being praised by Derek Yu and Video Game Dunkey. I was pointed to it by our own Kent Drebnar, the one-celled gaming organism who does news posts for us. It’s a free and short and free JRPG styled thing up on itch.io. It’s inspired by Final Fantasy VI, For The Frog The Bell Tolls, Moon, and Grow RPG! It’s made with OHRRPGCE, itself a fun, quirky and free RPG creation program.
HIGHWAY TO THE LEOPARD ZONE
It’s not really so much as game as a humor delivery mechanism and strongly-guided system of battles. There’s only one choice for actions throughout all the fights, but it’s more of a silly and good-hearted story that you experience through a Dragon Quest play system. It reminds me a lot of another JRPG homage for 3DS and Switch, Fairune, although without its sometimes maddening secret-finding, and with lots of quirky characters, which feel like they were imported from Undertale.
It’s only about an hour long, and did I mention it’s free, so I figure it’s well worth your time and money!