“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
(I decided to get some use out of the old news roundup post template for this item.)
News comes from Ars Technica‘s Kevin Purdy, and was announced on Sega’s website, a large number of items will be removed from Steam and all the major console storefronts with the end of the year, although as Ars points out, the Playstation and Switch storefronts are only seeing the Sega Classics Collection removed. Steam is seeing the most removals. Items on the Nintendo Switch online compilation will not be affected. Nothing removed will disappear from your library of online purchases (unlike what happened with Oxenfree on itch.io when it was picked up by Netflix), so if you want to play these items, in this form, later, buy them now, and you’ll “always” be able to download them again later. (Always deserves scare quotes because nothing online is forever, but you’ll be able to play them some while later at least.)
Why are they being removed? Purdy speculates that, like how Sonic the Hedgehog titles were removed in advance of the release of Sonic Origins, there’s probably some new collection of Sega classics in the works that these items will be a part of, or maybe they plan on bundling a bunch of them with a Yakuza game or something.
Sega’s website lists them all, but the great majority of them are Genesis titles, along with Nights Into Dreams for Saturn, and Crazy Taxi, Space Channel 5 Part 2, and the Dreamcast Collection, originally for Dreamcast of course. I personally recommend Crazy Taxi, of course.
Yeah, it’s another Youtube video, but there’s an important difference this time: I made it myself. It’s seven minutes long.
I’m new at this kind of editing, and I spent a lot of effort trying to give viewers enough time to read all the text, but I failed somewhat in that regard. I suggest pausing the video if you need to catch up. It’s about the recently released Switch version of Pocket Card Jockey, a horse racing and breeding simulation that search-and-replaced all the fiddly HORSE RIDING parts with CARD GAME: a form of Solitaire called Golf, a.k.a. One Foundation.
Yeah, I’m new at this kind of editing. It was good practice though!
Game Freak has mostly had its legacy taken up by The House that Pikachu built, Pokèmon. Pokè this and Pokè that. But they had a history before they made their absurdly popular critter catching/fighting RPG, beginning as an obscure Japanese fanzine from 1983, and they sometimes publish a game that has nothing to do with their monstrous progeny. The best known of these is probably the Gameboy Advance game Drill Dozer, but lately they’ve sallied forth into mobile gaming with a title called, in English, Pocket Card Jockey. It got a 3DS port beloved of the few that tried it, and now an update of that is on the Switch ($15). It seems a bit easier now, but it’s still wonderful.
I’ve seen Pocket Card Jockey described as not complicated, and rarely do I see a take that I disagree with more. Pocket Card Jockey is very complicated, each horse has almost a dozen characteristics to be cognizant of, each race is full of tension, and success in G-I (the hardest type) of races usually comes through executing a good strategy. I’ve also seen people say that it must have been easy to make, and I disagree with that assumption too: I think it must have been terribly difficult to construct, and most of that difficulty was in design and playtesting. Games like this don’t just happen, not if they’re any good, and Pocket Card Jockey is good.
Pocket Card Jockey: Ride On has an extensive tutorial, with three whole practice races, but there’s still a lot to learn. That’s why I made this video, to try to infect you with some of my own 100-level enthusiasm for it. I know of few games that work better in practice. You should give it a try.
Here is the list, with personal hype level expressed in stars, none to five:
00:30 – Grounded. Your characters are “shruken at the hands of an evil corporation.” First, corporations don’t have hands, their employees do. Second, it’s interesting to see how corporations have joined mad scientists, sorcerers and alien emperors as “the evil.” Anyway, this looks mostly like Generic Action-Adventure Game. “Work your way through the campaign to uncover the mysteries of the back yard.” Like, where they buried the water pipe? Good luck with that. Two stars.
01:37 – ENDER MAGNOLIA: Bloom in the mist. Big contrast to the previous trailer. It’s a “return to the Ender Lily’s world,” just assuming you know what that is. From the trailer I assume the “Ender Lily” must be a really bad flower, because everything is dark and grim, but especially dark. “This once flourishing country sits atop a wealth of buried magic,” yet somehow it looks like Blade Runner. Points for using the word homunculi (16 points if you have the tiles for it) and not inventing another bullshit video game word like “the Aeinsward,” or “the Valarath” or some crap like that. Your character is told early on that “your eyes says[sic] that you long for death.” Sometimes the winning move is not to play. I feel bad about talking down the work of so many hard-working developers, but I don’t think it’s possible to make a game less appealing to me, personally. One star.
03:04 – Arranger: A Role-Puzzling Adventure. “Role-puzzling” is not a thing. Looks like it might be okay, but I’m rating my enthusiasm as generated by the trailers, and they give me flashbacks to the PULL word in Baba Is You, so: Two stars.
03:45 – Unicorn Overlord. Oh, I want to play the fantasy title game too! Gargoyle Emperor! Chimera General! Minotaur President! Looks to me like a Vanillaware joint. Checking: I was right. Reading the transcript, I’m struck by the word unleash, one of those overused videogame words. It literally means to let go, but because it sounds good it gets used for all kinds of things. But really, if it ain’t a dog, it doesn’t fit. Vanillaware’s cool though, so I’ve talked myself into looking forward to it. Three stars.
04:23 – Monster Hunter Stories. “Monster Hunter” brings to mind fighting dragons and behemoths. “Stories” suggests Scenes From A Marriage. Combined, I’m imaging getting hitched to Smaug. (This is probably the backstory to the classic anime Dragon Half, come to think of it.) Anyway, it’s Monster Hunter. You hunt monsters. It’s a remake of a 3DS game, discarding the (mostly) realistic look of other Monster Hunter games for cartoony human characters. I have a previous Monster Hunter on my shelf but I’ve never played it, so I can only rate this One star.
05:00 – Disney Epic Mickey: Rebrushed. I remember when Epic Mickey games filled the discount bins at Walmart, but I always liked the idea, and the internet-viral concept art that inspired them, and they were “directed” by Warren Spector. One thing that always confused me about Epic Mickey, of which the trailer reminds me, is the opening positions Mickey as an innocent interloper, but the content of the Epic Mickey games clearly indicate that these worlds are about him, as a character. He’s not a plucky underdog, he’s the center of the Disney-pocalypse. And yet, that’s interesting. Three stars.
06:07 – Shin Megami Tensei V: Vengeance. The title logo makes it look like it’s called Shin Megami Tensei V: Engeance. This being a remake, I’m just glad they didn’t call it something like Revengance, hah wouldn’t that be stupid. I don’t remember at this point whether a mainline Shin Megami Tensei game has ever appeared in English before. Maybe on the Playstation or Playstation 2? Sounds about right. (Checking: it was recent! 2021! Huh.) I think it defies belief that this isn’t yet another Persona game. Two stars.
07:41 – STAR WARS: Battlefront Classic Collection. Okay I was wrong, it’s not possible for me to be less interested in this. It’s exciting to some people or else they wouldn’t have made this, but I’m writing this, and I say, One star.
08:24 – SOUTH PARK: SNOW DAY! When your franchise stars a character who was once grounded by his mother for “trying to exterminate the Jews,” I submit that there is something deeply wrong with it. No stars.
There’s so many games here that I’m going to skip around a bit from here on.
10:23 – Super Monkey Ball Banana Rumble. It’s an article of faith now that there have been no good Monkey Ball games since Super Monkey Ball Deluxe, and the recent Banana Mania, which was primarily content recycled from the old games. I just picked up Banana Mania a couple of days ago and was reminded why I like the Gamecube-era titles so much, so what the hell, Three stars.
11:40 – World of Goo 2. World of Goo was beloved of many people, myself included, and I’ve also liked everything Tomorrow Corporation has done, so I’m really looking forward to this, even if World of Goo is a very hard act to follow. Five stars.
14:03 – Another Crab’s Treasure.That’s a great title. The trailer, itself, actually calls this game a soulslike, which I guess is just the word we use now when a game is meant to be hard. The game does fix my main issue with Souls games, their relentless dourness. It’s whimsical and charming! Three stars.
15:32 – Penny’s Big Breakaway. From some of the people who made Sonic Mania, which itself makes it worthy of examination. A 3D platformer in 2024 that isn’t Mario, who’d have thought it possible. Three stars.
16:13 – Suika Game Multi-Player Mode Expansion Pack. I’ve been a bit outspoken that I don’t really like this version of the concept, prefering Cosmic Collapse on itch.io. Paid DLC that lets you play against others does nothing to improve the concept for me. One star.
16:57 – Pepper Grinder. It looks a bit interesting, but it feels a bit like a cheat that the tunnels you dig close up behind you. Two stars.
17:26 – Pocket Card Jockey: Ride On! Originally a F2P mobile game by Game Freak as one of their occasional non-Pokemon titles, like Drill Dozer and Part-Time UFO, which always seem to be terrific. They released a 3DS port that was one of those games that critics (including myself) couldn’t stop gushing over. I’m so hyped for this that I’ve already bought it, as of this writing it’s on my Switch back at home waiting for me to get back and play it. Five stars.
18:16 – Snufkin: Melody of Moominvalley. A Moomintroll game! One where you play as his enigmatic, vaguely Link-like friend Snufkin! I’m in! Sadly its trailer is really brief. Four stars.
19:26 – Rare Games Added to Nintendo Switch Online. Five games are added: RC Pro-Am (NES), a classic; Snake Rattle & Roll (NES), challenging and a bit underrated; Killer Instinct (N64), which I never cared for but some people will like; Battletoads in Battlemaniacs (SNES), likewise; and Blast Corps (N64), which is very underrated, a launch game that helped define its system. All of these games except Battletoads in Battlemaniacs were previously collected in Rare Replay for Xbox One, but there is a feeling of coming home here. Overall: Four stars.
These releases are notable all because of Hiroshi Yamauchi’s decision not to buy Rare from the Stamper brothers at the dawning of the Gamecube era, which lost Nintendo Rare’s then-formidable reputation and coding prowess. Nintendo sold its 49% stake to Rare, and Microsoft bought controlling interest. The Gamecube took a substantial hit to its library, and Rare has never been the same. Despite a few distinctive hits (Banjo-Kazooie: Nuts and Bolts, Viva Pinata and Sea of Thieves) I think Microsoft has never really used them well. For a time they were basically devoted to making Kinect games! (Checking: in fact, Rare’s Kinect Sports was at that time their best-selling game since Microsoft acquired them! Shame that its being tied to an abandoned peripheral means it has had practically no lasting legacy.) I would suppose the return of these titles to a Nintendo system is part of the deal that enabled Goldeneye 007 to come to both Xbox and Switch, but that is only speculation.
RC Pro-Am and Snake Rattle & Roll, are extra notable for their copyright notice by Rare Coin-It, a Miami-based subsidiary of Rare, that seemed to be devoted to games that had arcade pretensions. I don’t know that, but a lot of their games released with that copyright have strange arcade affectations: attract modes, high score lists, and arcade structure. In particular: Slalom (which did get an arcade release, as Vs. Slalom for Nintendo’s Unisystem arcade platform), Wizards & Warriors, RC Pro-Am and Cobra Triangle. But these weren’t the only games that bore the Rare Coin-It copyright. I really don’t know why; maybe they were assign games that Rare thought might have potential as arcade games.
Back to the Switch Online collection, this move gives me hope that the Wizards & Warriors games, especially the first, and its sequel Ironsword, will make it there someday.
We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
A fair amount has been said about Suika Game, an inexpensive and addictive Switch game that has players dropping fruit into a physics-enabled bin. Two fruit of the same type that touch immediately merge into a larger fruit, and the goal is to join them together like this until you create a mighty Watermelon. You can keep going at that point, although with one of those majestic spheres in the bin it won’t be much longer before one or more fruits extends up out of the bin, which brings the game to an end.
The history of this unexpected Flappy Bird-like phenomenon is laid out in an article in the Japan Times. Until recently the game was exclusive to the Japanese eShop, although that needn’t actually a barrier. People from any territory can create eShop accounts for any other, and play all their purchases on the same Switch, but now I notice that Suika Game is even on the U.S. shop. And of course, as often happens when a simple and elegant game blows up out of nowhere, a horde of imitators has arisen, which a quick Googling will reveal. I count six free web versions just on a quick perusal of the search results.
But what might actually be better than Suika Game is the Pico-8 recreation of it, Cosmic Collapse.
Cosmic Collapse is more expensive than Suika Game, but that just means it’s $5 instead of $3. Instead of happy fruit, you merge together planets. They go up in size from Pluto (an honorary planet), through Mercury, Mars, Venus, Earth, Neptune, Uranus, Saturn, Jupiter and then Sol herself. If you’re wondering, all planets are presented without rings. If joining two suns causes anything to happen I don’t know. (In the comments on the itch.io project, the developer says that there are objects beyond the Sun.)
Cosmic Collapse could be played just like the original, but it adds some extra features. Scoring is modified by a simple combo system: successive planets merged due to one drop have their points multiplied, encouraging the planning of sequences. And, at certain score awards, you’re granted a missile that can be used to destroy any one object in the bin. Used judiciously, it can allow your game lengths, and scores, to greatly increase. My highest so far is nearly 15,000.
The biggest advantages it has over Suika Game is in the polish and the physics. The many web clones tend to play like they were hacked together in an afternoon, but even the original is clearly a low-effort production, right down to its generic, non-looping music. The celestial orbs in Cosmic Collapse bounce around in a lively manner after merging in ways that take some practice to master, and even the smaller planets have their uses. The tiniest of space rocks, dropped at the right spot, can be just what you need to knock two other planets apart from each other, or separate one from the wall of the bin. You see? Pluto’s good for something after all!
Both Suika Game and Cosmic Collapse suffer from a certain unfairness. You don’t get to control the order in which fruit or planets get dropped into the bin. It’s been observed that even a lot of skill and practice can only get you so far if the orb-selection dice don’t roll favorably for you. The best advice I can offer, in the early game, is to try to sort the circles in size from one side of the bin to the other, which at least will make it easier to find a good place to drop things. Also in Cosmic Collapse, keeping the surface of the bin as low as you can helps a lot, since the propulsive force of the spheres, especially the smallest ones, is increased the further it falls, and that can be a marvelous prod to shaking up a static bin.
Remember when Pikmin 2 came out on Gamecube? It marked a considerable departure from the first game’s structure. Pikmin had a hard time limit, and it was rather a rush to complete the game within its 30 days on your first try. Pikmin 2 dispensed with that, giving players as many days as they wanted. It also had “dungeon” areas, semi-random underground mazes where even the day timer was paused. A considerable portion of the game was in those underground areas.
One of the less-remembered things about Pikmin 2 was that it had actual product placement in it. Many of the treasures you found were outright commercial objects, modeled and textured in the game, some with vaguely promotional names, like “Courage Reactor” for Duracell Battery, or “Quenching Emblem” for a 7-Up bottle cap. Even the European and Japanese versions had these, although they reflected products from their territories instead.
Presumably because the licensing deals for these objects have expired, the Switch 2 version of Pikmin 2 uses different, more generic items in place of the trademarked originals. The replacements are an interesting lot. Where they could have just removed the old textures and replaced them with solid colors, they put in fake ingredients lists (too small to read), “Established 1920” notices, fake slogans and logos, notices of product quantity in Imperial units with metric equivalent, and more. You’d almost believe Olimar was finding real goods from Earth, ones that you just haven’t heard of. The tip-off is, the names of the replacement products are just slightly too generic. “Coconut Water” and “Night Lip Balm” are descriptive but generic, and so but really able to be trademarked. They’re a nice batch of fake brands though. For “Pineapple Fresh Slices,” they even made up a realistic-looking US-style Nutrition Facts label!
The differences have been recorded in a video by ModenXP on Youtube, embedded below:
And now, as an exercise in overkill, here’s a list of all the old and new versions, and interesting things about the replacements:
Courage Reactor (280 poko)
Duracell D-Cell battery
“Electric Power Super Battery,” a fake brand that replaces the multiple Duracell items among the treasures. It’s also a D cell. There’s a warning box that’s too small for me to read.
Quenching Emblem (100 poko)
7-Up bottle cap
Bottle cap for “Spicy Ginger Ale, Premium Quality.” There’s some other text along the outer edge that’s just on the other side of the readability afforded by the texture compression.
Alien Billboard (80 poko)
Kiwi Shoe Polish, 1 1/8 ounce (31 gram) size
“Shoe Polish, highquality shoe care.” “Established 1920.” The size is 32 grams, “1,128 OZ” in the British style, using a comma as the decimal separator instead of a period. The slogan “Shine & Protect” runs along the outer edge of the lid.
Drought Ender (100 poko)
Old-style Dr. Pepper bottle cap
A bottle cap for “Coconut Water,” evidently a product someone would want to buy. The rim assures us, twice, that it is in fact “100% Pure Coconut Water.” Promise or threat, you decide.
Survival Ointment (90 poko)
A tube of ChapStick lip balm
“Night Lip Balm,” with “Extra Moisture.” Lots of tiny unreadable text on this one.
Gerkin Gate/Flavor Gate (100 poko)
A lid to a jar of Vlasic pickles
The only item with a different title. This is “Orange Jam,” “Made With Real Fruit,” “Organic Homemade Product.” 13.4 oz (380 grams). Shouldn’t they have just called it marmalade?
Creative Inspiration (100 poko)
Old-style bottle cap for RC Cola, eternal third-place in the cola wars
“Delicious! Black Berry Soda.” One of the more generic logos.
Patience Tester (130 poko)
A can of Sun Luck water chestnuts. How many company ad departments would let a licensor get away with implying their product tests one’s patience?
“Pineapple, Fresh Slices.” “In heavy syrup.” Oh, joy. (I don’t like pineapple, and pineapple syrup is not something I would ever care to try.) It’s interesting that they changed even the type of product here, although it’s the same sized can.
Healing Cask (60 poko)
A jar of Carmex salve, “FOR-COLD-SORES.” Even though the lid looks like it’s from the 50s, I think this is how the product looks even today.
“Organic” Aloe Vera Cream. Nice stylized rendering of a plant on the cover, but otherwise pretty ordinary.
Salivatrix (30 poko)
A lid for Dannon “Fruit on the Bottom.” Fruit on the bottom of what? It doesn’t say! It does tell us it has “Same Great Taste!”, but again, the same great taste of what? The mysteries belie this treasure’s paltry value. Bee the why, “Salivatrix” sounds like an enabler of a particularly niche kink.
“Morning Fruit Yogurt.” Aaah that’s right, Dannon makes yogurt! Did they remake Pikmin 2 just so they could fix their omission? Blueberry, and Low Fat, Net Wt. 15 oz (425.25g). Thanks for the two decimal places of metric accuracy, fake yogurt lid.
Thirst Activator (300 poko)
Cap to a bottle of Tree Top juice. What variety is left unspecified. One of the little jokes of the game is how far off the retail value the Salvage Pod’s valuation of your treasures is. 300 poko is pretty valuable!
“FRESH Organic Fruit Sauce.” The name is still Thirst Activator though. Brings to mind gulping down a nice hearty jar of Ragu’s finest, mm-mmm. Both versions of the treasure have arrows telling a consumer which way to open the jar.
Massive Lid (100 poko)
Old-style cap to a bottle of Yoo-Hoo Cola. Cola? The internet is mum as to the history of this mysterious product. I don’t want to imagine what it was like.
The cap now reads “Mountain Water.” It’s a metal bottlecap, as if to a glass bottle. At least it’s recyclable. The title is odd; it’s a small cap, there’s plenty of bigger lids in the treasure hoard.
Happiness Emblem (100 poko)
Another old-style bottlecap, this to a can of Squirt grapefruit soda. Squirt, a Dr. Pepper brand, is still made and sold even today.
Ginger Ale LIGHT. Has an ingredients list right on the cap, just like the Squirt cap had. The ingredients are even readable: carbonated Water, high-fructose corn syrup, ginger extract. Hey, I’d drink it. Nintendo’s localizers know their territory.
Durable Energy Cell (160 poko)
Duracell C-Cell battery.
Electric Power Super Battery, again, Duracell’s counterpart in the Pikmin ludomatic universe.
Endless Repository (130 poko)
A can of Beach Cliff Sardines, “Proudly made in the USA” and “in soybean oil.”
“Sardines, Skinless & Boneless.” “In olive oil & lemon.” The “pull ring easy-open” and fake UPC code are nice touches. This is one of my favorite fake products, even though I’ve never eaten a canned fish in anger.
Pondering Emblem (100 poko)
Cap to a bottle of Yoo-Hoo Chocolate Flavored Beverage. The pondering part of it is wondering what the hell Yoo-Hoo is made of.
“Milk Crown” Cream Soda. Nice stylized representation of a splash of milk. The cap tells us “artificial flavor & color.” Remember to demand natural flavoring and coloring from your fictional video-game beverages!
Abstract Masterpiece (30 poko)
A Snapple Cap. You can’t flip it over to see if there’s a Snapple Fact on the bottom.
Sunny Tropical Juice. “What kind of juice?” “Tropical.” At least the label tells us it’s made from the best natural fruit. No synthetic fruit here, oh no no.
Optical Illustration (140 poko)
Lid to a jar of Ragu tomato-based sauce. I joked about it, and lo, it has come into being. There is very little optical here, and it hardly qualifies as an illustration
“Tomato Basil” homemade pasta sauce. One of the faker-looking treasures.
Activity Arouser (100 poko)
The “W”-logo from the lid of a can of Wilson tennis balls.
One of the few overtly fake brands, with a logo of a flaming tennis ball and the cryptic word “TARAI” in a sci-fi font. No other information is supplied. This mystery is going to haunt me.
Proton AA (90 poko)
Duracell AA-Cell battery.
The third of the Electric Power Super Battery collection. It looks a whole lot like one of those battery brands you can find at a dollar store, that last roughly 23 seconds when put to use.
Drone Supplies (130 poko)
Underwood Deviled Ham Spread. A really distinctive package, round but wrapped in paper with a unique fold at the top.
Tuna Salad Spread. The kept the paper wrapping. This is the one with the realistic Nutrition Facts label on the back.
Fuel Reservoir (120 poko)
Duracell 9-Volt battery.
Last of the Electric Power Super Battery set.
Fruit Guard (130 poko)
A can (not just the lid!) of Tree Top apple juice. The words “Apple Juice” are not written in Comic-Sans, but it does look a lot like they are.
FRESH Organic 100% apple juice. FRESH seems to be the replacement brand for Tree Top. At least it’s not drinkable fruit sauce this time. Also has a Nutritional Facts label on the back (as does the original).
Nutrient Silo (130 poko)
Skippy creamy peanut butter.
Ribbon’s peanut butter. They made a cute little logo involving a pair of cartoon peanuts for it! I demand fan art of them immediately, get to work! Also has a Nutrition Facts box and fake barcode.
Yellow Taste Tyrant (100 poko)
The yellow, unpainted plastic lid of a wide-mouthed container of French’s mustard. The French’s logo is molded into the surface, and seems to react to light, which is interesting.
A green painted illustration of a hot dog with the words “Hot Mustard” twice. The modeled French’s logo is gone.
Stringent Container (130 poko)
A canister of Clabber Girl baking powder.
The canister is of “Baking Powder,” “Queen’s Quality,” “Double Acting” and “Gluten Free.” Established 1932! Like the original, has both nutrition facts and a recipe, here for a chocolate muffin. You can just make out that a “serving” of this can of baking powder has 55 calories. At the bottom of the nutrition facts it says “European Leading Brand.”
Hypnotic Platter (100 poko)
Bottle cap for A&W (presumably) Root Beer. Caffeine free.
“19TH Anniversary” premium orange juice. Apparently sold in soda-style glass bottles?
There are also probably changed descriptions in the Piklopedia for these items, but I have yet to get the game myself so I can’t report on those.
One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at least once using shots to help me get a read on surfaces in a pitch black area.
It was such a distinctive feature that some people were a bit upset that it wasn’t included in the recent remastered version for the Switch, especially since it was included in the remake of Metroid Prime, in the Metroid Prime Collection released for the Wii. What happened?
Youtube channel KIWI TALKZ spoke with Jack Mathews, one of the programmers of the original version, in a Youtube video, where they revealed that the beam lighting effect was designed around a specific feature of the Gamecube hardware, that made it nearly free. They theorize that it could have been included in the Switch’s version, but it would have been much more costly there, especially at its 60 fps target. The Switch was designed, either cleverly or infamously depending on your point of view, around a mobile graphics chip, that was never intended to wow with effects, even those available to 22-year-old hardware.
It is interesting though, to think there are things the Gamecube’s now-ancient 3D chips can do easily that the Switch has trouble with. Mind you, the Switch does target a much higher resolution than the Gamecube, not 1080p but still 900, which is a lot more than the Gamecube which was aimed at standard def televisions. But on the other armored hand, it has been over two decades. Ah well.
Pac-Man 99 is part of a trilogy of games with similar concepts on the Switch. Of its siblings, Tetris 99 continues to be playable and its online DLC still available, and Super Mario Bros. 35, Nintendo’s free SMB-based version of the concept, shut down years ago now.
All these games are great, and SMB35’s loss is still keenly felt. I particularly rue it because I was freakishly good at it; I have a screenshot somewhere of the records screen showing a streak of 11 1st place wins.
Pac-Man 99 is really good, and its online mode is free to people with a Switch Online subscription, so please enjoy it while you can.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
My cell walls are feeling kind of rigid at the moment due to a computer issue that caused me to lose the first draft of this post. All of my witty remarks, lost to the electronic void. You missed out on my entertaining usage of the phrase “odoriferous blorpy.” Truly we are in the worst timeline. It’s all left me feeling kind of cranky, let’s get through it quickly this week.
Tyler Wilde, also from PC Gamer, on a $2,000 game on Steam and what it’s about. Summarized: it costs $2,000 but is short enough that people can finish it within the return period, and it amounts to a screed against women. Blech!
Zoey Handley at Destructoid on the 10 best NES soundtracks. The list is Bucky O’Hare, Kirby’s Adventure, Castlevania 3 (Japanese version), Contra, Dr. Mario, Super Mario Bros. 2, Mega Man 2, Castlevania II, Journey to Silius, and… Silver Surfer?
Gavin Lane and the NintendoLife staff on the 50 best SNES games. The list is compiled algorithmically from reader scores, and can change even after publication. At this time, the top ten are, starting from $10: Donkey Kong Country 2, Earthbound, Teenage Mutant Ninja Turtles IV, Super Mario RPG, Yoshi’s Island, Final Fantasy III, Super Metroid, Chrono Trigger, Zelda: A Link to the Past and Super Mario World on top.
Tom Phillips at EuroGamer mentions that the original developers of Goldeneye 007, recently rereleased after 25 years on Switch and Xbox platforms, were a bit miffed that they weren’t asked to participate in the festivities. At the time most of its developers were completely new to the game industry, and they’ve been generally snubbed by its publishers in talking about the new versions. Does feel pretty shabby, Nintendo and Microsoft!
Andrew Liezewski at Gizmodo talks about the graphics in an upcoming Mario 64 hack made by Kaze Emanuar. I’ve followed Kaze’s hacking videos quite a bit (I think one’s been posted on Set Side B before), and the optimizations they’ve made to Mario 64’s engine are amazing, not only eliminating lag but great increasing its frame rate and making it look better to boot.
And, at Kotaku, Isaiah Colbert reports on various things being done to celebrate Final Fantasy VII’s 26th birthday, including official recognition in Japan of “Final Fantasy VII day” and a crossover with Power Wash Simulator. Maybe they can do something about cleaning out all the grunge from Midgar, that city could use a bath.
There are dozens of new indie games every month (ask blogmate Josh Bycer about that!), and it can be very difficult for any to stand out. One that has for me is Tom Astle’s Wobbledogs (Steam) a bizarre pet sim involving raising sorta-dogs in a physics system, feeding and caring for them, and mutating them as they progress through their life cycle, which involves hatching from eggs, and sometimes spinning a cocoon around themselves and mutating into a new form. Like dogs do.
Well this post is just to inform you that Wobbledogs is now on the Nintendo Switch! No one paid us for this notice-I’m just an enthusiast. That’s everything on this site-enthusiastic.
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
I’m back! I’ve been bobbing and blobbing around internet slimepools and have dredged from their murky depths the latest gaming information for your consumption! Yum!
Engadget’s Kris Holt tells us that the graphic-based Steam version of Dwarf Fortress is on the way! It’ll cost $30, which it is possible to be dismayed by, except that if there’s any game that offers depth and content worth at least $30, it’s Dwarf Fortress. The version will have not only graphics but a tutorial and updated UI! And the free version will continue to be updated! Dwarf Fortress is going with a paid version because its creators, being not electronic dwarves but actual human being people, need money to live. Please, help them to live!
K. Thor Jensen for PC Magazine writes about what he considers the 10 worst arcade conversions of all. They cover a number of likely suspects. Atari 2600 Pac-Man, NES 720°, GBA Mortal Kombat, GBA Marble Madness, PC Thunder Blade, Amiga Street Fighter II, NES Ikari Warriors, 2600 Double Dragon, PS1 X-Men vs Street Fighter, and C64 Cisco Heat. But, I dunno, there are a lot of awful computer ports of arcade games floating around out there. Given the time I could probably redo the whole list, but PC Magazine isn’t paying me to do it. Plus, that kind of negativity is more the Gripe Monster’s lawn.
Ryan Dinsdale at IGN tells us that Microsoft loses from $100 to $200 on every Xbox X and S they sell. Aaahahaha! Yes my minions, exult with me in the misfortune of a major console manufacturer, for no good reason than sheer ill will! Er. Sorry, I let the evil out of my brain for a moment there.
At Kotaku, John Walker says that Playstation Plus has lost two million subscribers after its relaunch! Haahaha! Revel in their misfortune! Giant corporations will destroy the earth, at least they suffer very slightly every once in a great while! Oops, sorry again, I really need to get my bile gland emptied more often. The article mentions that the higher-priced tiers mean Sony is actually making more money now anyway.
Live A Live is currently the toast of the Switch, with over 500,000 in sales since it was released. Not bad at all for a remake of a Super Famicom game from Square’s classic era that had never made it out of Japan until now.
AustinSV on Youtube presents a video that goes into some detail about what was changed between the versions. If you’ve played the original (I’ve played a fair bit of it through the popular fan translation from Aeon Genesis), you’ll know a few things were definitely tweaked. I remember the Prehistory, by far the funniest chapter, being rather more risque in its humor, although the fart jokes and poop flinging were left mostly intact. Some of the changes are really interesting; they translated the whole Middle Ages chapter in iambic pentameter!
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
It’s been a bit difficult getting consistent signals from Earth lately, and what has gotten through hasn’t been of too much interest to my gelatinous brain. Maybe some of this might pique your interest?
Jonathan Bolding at PC Gamer says that playing dual-screen with a Steam Deck proves the Wii-U was a good idea! I knew it! What they’re talking about is the ability of a Steam Deck to play dual-headed via HDMI out. This play style is explicitly supported in Wii-U emulator Cemu. The article also notes that Valve has stated that the Steam Deck has out-performed sales estimates, which is good! After the Steam Link and Steam Controller were put on sale for ultra-cheap, I was feeling bad about scooping them up as Valve was clearing out stock. Not too bad, though.
Here’s some news from a different source than usual. At romhacking.net, creator Michael Nix has been working on a pair of GUI rom editors for Super Mario Bros. 3! One, SMB3-Foundry, is for editing levels, and the other, SMB3-Scribe, edits overworlds. A game like SMB3 is a bewilderingly complex beast under the hood, and the strictures of platform, rom space and development time sometimes force unorthodox decisions, like hardcoding some object placements. There is an article to be written some time about the lengths NES carts had to go through to encode their data, which was usually done using a kind of domain-specific data compression.
I have been avoiding linking CBR.com for a bit because of some excessively clickbait headlines, but a recent device change has reset my killfile, so they’re back. Shane Foley from there reports on series nadir Metroid Other M having one level that made it worthwhile. The “level” in question is in fact the entire postgame; up until the main boss, the whole game is heavily on rails, with full exploration only possible afterward.
At Polygon, Nicole Carpenter mentions the content warnings on new indie title I Was A Teenage Exocolonist, which has a number of traumatic events in the game, but is quite upfront about what will occur, going so far as asking the player if they’d like to be spoiled regarding which characters die, or may die. It is a heartening development.
(Note: the Guardian is in one of those phases where they nag you with a huge yellow subscription ad. It can be easily closed, and not nearly as bad as some sites out there, but it happens. One article I checked this time-I will not link them-had autoplaying overlaid videos in the corner, which resulted in them being ejected from this post. Bad web designer, no biscuit!)
Shaun Musgrave at Touch Arcade lists the best recent iPhone game updates. Mentioned are Baba Is You (yay!), Genshin Impact, and Mini Metro (yay again!).
Blogfriend Kyle Orland at Ars Technica reports on Fabrice Breton, creator of indie game Brok the Investigator, and their efforts to track down Steam key scammers, curators who would ask devs for free Steam keys but then sell them. As usual from Kyle it’s great and informative reading!
From Alice Newcome-Beill at The Verge, a report on a new version of a Switch Pro controller from 8BitDo, who seem to make good products, although they note they have not yet received the controller for testing.
And for our weekly eyeroll exercises, it’s been reported everywhere but GamesRadar hasn’t been seen in these pages yet so let’s give the link to them: Benjamin Abbott relates that Disney is releasing a Magic: The Gathering style trading card game going by the name of (roll your eyes now!) Lorcana. I’m already brainstorming jokes to make about it as they leak its features over the coming weeks!