A Stay At Nintendo’s Original Headquarters

The site. Image from beforemario.

When I say original headquarters it’s really original: the building they started out of in the late 1800s as a maker of playing cards! I like to mix up the content here and include some history when I can amidst all the gaming geekery. The building has been restored and is now a fairly small and cozy hotel! The stay is recorded on the blog beforemario, with many many photographs.

Nintendo has still been a playing card company for quite a while longer than it’s been a video game company, and while there are some artifacts contributed by the founding Yamauchi family recognizing their game products, mostly it’s a pretty chill hotel, haunted no doubt by friendly and playful ghosts. And they serve food! Have a look.

An early product of Nintendo was a set of playing cards with a Napoleon theme. beforemario wrote about those too!

Sharopolis Looks Into NES Technical Feats

Youtuber Sharopolis has a 20-minute video up examining several specific NES games and how some unexpected tricks were pulled off in each: Rescue: The Embassy Mission, Crash and the Boys Street Challenge, Castlevania III and Jurassic Park. I love learning about how developers overcame hardware limitations, and if you’re reading this, I’d wager there’s a good chance you do too!

Indie Showcase For 4/2/24

The indie showcases highlight the many indie games we play here on the channel. All games shown are either press key submissions or demos.

0:00 Intro
00:14 Tater Spud
1:50 Zor: Pilgrimage of the Slorfs
5:09 Recursive Ruin
7:31 Backpack Hero
9:58 Incision
11:55 Elementallis

Shiren 6: What Happens When You Finish The Final Dungeon

I’ve been playing a lot of Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island lately. Partly in preparation to add a chapter on it to my Mystery Dungeon book, partly because I like Mystery Dungeon games. I streamed my playthrough of finishing the main dungeon (on my first attempt!) here.

Here is the title screen (which is a spoiler for after finishing the main dungeon, although that is really only a short way into the game):

After you finish every other task in the game, including finishing the final 99 Floor “megadungeon” where most items are unidentified, the title screen changes to add a nice rainbow:

I forgot to get a picture with the title in place. I can’t go back and get it now because of what followed….

There is one more thing to do at that point though. That is to play through the megadungeon again, but finding 12 “Celestial Stones” that severely restrict your inventory by the end.

Well, I’m not sure if they really counted on anyone doing that? There doesn’t seem to be much reward for it. It doesn’t go remarked upon by anyone in the game. But it does change one thing: the title screen. Here it is:

I like the red “IN SPACE” stamp! Sadly, all the graphics in the actual game still show an island floating in the atmosphere, and not in orbit. I wonder if they plan on doing something with this in an update? That seems like a lot of extra work for the benefit of not a lot of people.

Looking through my screenshots, I found this illustration that can be unlocked for behind the main menu, showing Shiren stumbling upon a Monster House:

There’s a lot more to say about Shiren 6, after I gather up my thoughts about it….

Sundry Sunday: Medieval Cover of Super Mario Bros.

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s a cover of the theme to Super Mario Bros. played in a medieval style (1 1/2 minutes). That’s all for today. This video has lurked in my files for months, I figured I’d go ahead and get it posted. Remixes of the SMB music are one of the oldest genres of internet meme music there is, so here it is in a really old mode. The channel it’s from does medieval covers of a variety of music, so if that sounds entertaining, please ambulate towards that vestibule.

Picotron

I’ve been feeling a bit overwhelmed lately, but one thing I can post about today is Lexaloffle’s Picotron, kind of a successor to their Pico8, except instead of a fantasy console, it’s a fantasy workstation, with tools for making games that run under it. It’s currently about $12. Here’s Lazy Devs’ introductory video (one hour long):

That should be good enough for now. Maybe by tomorrow my brain will have unpacked enough to say more of interest!

4D Golf Releases on Steam

4D Golf, from CodeParade, responsible for the similarly mind-bending Hyperbolica, is amazing because it doesn’t cheat. It provides a genuine 4D-world in which to play the game of golf in. Not in the sense that time is a fourth dimension; time passes in this four-dimensional world too. It basically asks, what if our normal world were four-dimensional. And had a mini-putt course in it. So, here is the release trailer on Youtube:

The trailer has an especially intriguing aspect to it because it promises a big feature that hasn’t been revealed publicly yet outside the release of the game. To find out what it is one will just have to buy and play the game to find out… or read the comments, where a couple of people have spoiled it. It’s possibly best that they did though, because it suggests that 4D Golf is even more amazing than it seems at first.

4D Golf (Steam, $20)

The Digital Antiquarian on the Rise of Age of Empires

In the early days of Microsoft they really looked down on gaming, fueled by an antipathy towards entertainment by many higher-ups in the company. The Digital Antiquarian recounts the story of the game that got Microsoft started on computer gaming, ultimately leading to the rise of Xbox, and from there, Halo. It’s a longer piece, and mostly text, but the DA knows their stuff. Myself, I’ve never played Age of Empires! Maybe I should try it….

Cover art from the article.

Age of Empires (or, How Microsoft Got in on Games)

The CRPG Addict Reaches Nethack 3.1

He’s been at this since the days of GameSetWatch’s run of @Play, but the CRPG Addict has finally reached Nethack 3.1, the game where Nethack reaches most of its final form. It’s true that it has gained features since then (especially weapon skills and splitting apart race and role from each other), but it was the version that introduced the current-day structure of the dungeon, added the many role-specific Quests, made the Wizard’s Tower a three level stronghold instead of just a little place in the mazes of Gehennom, put in the Bell, Book and Candle subquest, handed the Amulet of Yendor to the High Priest of Moloch, and put in the Elemental Planes and the current form of the Astral Plane.

Here are all his Nethack 3.1 posts to date:

Game 504: Nethack [3.1 series] (1993) – Beginning adventures

Nethack [3.1]: Blessed and Cursed – Discovering exercise, death by battery drain

Nethack [3.1]: Rust and Ruin – Beginning of very good game

Nethack [3.1]: Quest for Glory – Middle dungeon levels, Rogue level, Quest branch

Nethack [3.1]: Wish List – Exploring the lower regions of the main dungeon

Nethack [3.1]: Beyond This Place Of Wrath And Tears: from the Castle to Fort Ludios to entering Gehennom to killing Baalzebub

Nethack [3.1]: Nothing Lasts Forever – from killing the Wizard for the first time to getting the Amulet up to escaping the main dungeon for the Elemental Planes

Indie Showcase For 3/25/24

The indie showcase highlights the many indie games we play weekly on this channel. Get in touch if you would like to submit a game. All games shown are either press key or demo submissions.

0:00 Intro
00:14 The God Unit
2:06 Redshot
4:07 Hex of the Lich
6:26 So to Speak
8:11 It’s a Wrap
10:08 We Took That Trip

Sundry Sunday: Baldur’s Gate 3 Goes Too Far

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

From the excellent D&D-focused animation channel Dungeon Soup. I won’t say anything more except it has to do with Baldur’s Gate 3 (as it says in the title), and that it’s NSFW in theme if not technically in visuals.